A gamebook focused not just on a black protagonist but two protagonists, male and female, is a brilliant idea, one I could have done with in my childhood when most of these gamebooks only had white male protagonists if any illustrations were included. The backstory is impressively ambitious too, involving rival ancient empires and wondrous artifacts, good enough for an entire story arc (and the book promises a sequel, although one has yet to be seen). The illustrations by Chris Miller are adequate as well. This was all great to start with and worth the third star, but there's one flaw that drags the rest down rather badly: namely, you get two appealing protagonists with the exact same story. Details do differ depending on who you play given the different points of view, but for the most part you get the same adventure and it feels very redundant to read through both, particularly given the exorbitant price for a gamebook. It was fun following along the first time, but a second time with so little changed was frustrating. Something with this set-up needs different paths for each protagonist, similar to how R. L. Stine's Give Yourself Goosebumps would have two distinct paths for the reader to play to give the books re-readability. If something like this can be implemented in further You Are the Hero books then the rest will make spectacular gamebooks, well worth the high price.