Londres, 1897. En los muelles se está produciendo una serie de accidentes mortales. Un ex policía de Scotland Yard intenta infiltrarse en una obra de perforación que da empleo a las víctimas de esos asesinatos, trabajadores sin papeles en regla. Así descubre la existencia de una guerra secreta entre una poderosa organización, la Golden Shell, y un grupo de mercenarios equipados con unos robots gigantes: los Clockwerx. ¿Qué hay tras este combate? El descubrimiento de una nueva fuente de energía y la lucha por su control, susceptible de revolucionar el equilibrio mundial en los albores del siglo XX.
I've been writing for a long time-- comics, games (like Destiny 2), books-- there's always *something.* But lately I've gotten into modern-day YA novels with the Alex Van Helsing series and now middle grade with the new Young Captain Nemo series.
Yes I have gone and done it again - the distraction of a book from my collection has pulled me - even with so many titles (and shelves) of books still to go.
This book has always appealed to me - after all giant steam punk mecha causing chaos around Victorian London - I just wish there were more. You have to say that there really are such things as comfort books - and this most certainly is growing in to another one of them.
Well I shall sign off now but say that this was just as much fun to read now as it was back in 2014 (was it really that long ago) I just hope its not as long again where the lure of the book gets the better of me.
I have been looking to get a copy of this for some time ever since I saw the artwork to the cover - yes i have a soft spot for Steam Punk and for Mecha along with just incredible artwork - which all are conveniently here in one book.
So you can imagine the speed I took to reading this book (ok one entire night to be precise) but it was worth it - along with the headache.
The book was originally published in French and many of the references even the Goodreads write up all reflect it, however the publishers Humanoids knowledge that the majority of their sales are in English have moved to LA and as a result a large proportion of their work are also published in english which this is one of them.
I will not give the story away just to say that it is fast paced and action packed with plenty of character and mecha action - although at times there is so much going on and so great detail that you have to stop and study the image in case you have missed something or even just to make something out - a credit to the artist but it did make the storyline stop and start in places. that said this is a minor issue and it is a sumptuous read and one I will certainly be looking for further instalments (yes it is a self contained story but it is far from over)
"Clockwerx Integral" combines typical Huminoids / Euro Comics artwork and a slow-paced plot to create a mediocre steampunk adventure/ suspense story that will fail to inspire the majority of readers. Although, there is is a splash of interesting character development and the mechs featured in the book are promising this book never takes off or offers anything to capture readers' imagination. It is actually quite difficult to conceive of how a book featuring steampunk mechs battling a sinister cabal could be so lackluster. Recommended only for extreme steampunk fans who who cannot get access to a copy of "The Difference Engine" and are going into immediate withdrawal.
It was alright. The line art in general is well drawn, colors are used well and compliment the line art. Some rough transitions between scenes or parts of scenes. Dialogue boxes are occasionally too big for the text (one egregious example where the box is 1/3 of the panel for 2 lines of dialogue, so much blank white space) Some places where the art wasn't clear as to how the action was playing out, particularly fight scenes between "clocks". A few times where an important set piece just shows up in a panel (eg, a hook used to secure a falling box just appears in a panel instead of being in the background a panel or two before). Story is alright, but has some holes, literally a place where the dialogue is "I didn't mention it before, but..." to set up the fact they have radio communication. Also, the main villain invites the protagonists to a ball because he's a rich evil villain??
This was a fun graphic novel (comics) to read. The story takes place at London in 1899. For those who enjoy “steampunk” theme graphic novel this is one that readers will enjoy. As one would expect from a steampunk genre Clockwex mixes the nineteenth century time period with technology that’s ahead of its time and yet it does this without feeling like a sci-fi. The two main character in this story is Matt a former disgraced detective and Molly Vane the former beloved machinist under Lord Oak. Though Matt is no longer a detective nevertheless he is trying to figure out the mystery of the disappearances of many people around London’s port area. Molly Vane on the other hand have traveled far to arrive at the port of London on what the story would later reveal would be a mission with her incredible machines called “clocks.” These “clocks” were robot suits; one can think of it as a less advance “Iron man” suit. Apparently she left her former employer Lord Oak and the company called Golden Shell. She left because she discovered that Lord Oak and company were rather sinister. She comes back to London to stop them from mining and acquiring Lucifernium, a powerful element which Golden Shell seeks to exploit for power. This brings Matt to team up with Molly and her crew. There’s twists and turn as the story progress and also one finds out the main character’s back story. The twists and turn also reveal some background of some of the other character’s background. I love the illustrations immensely in this graphic novel. The paintings are well done. The details are incredible. The colors gives it a sunset and sunrise kind of feel that’s so fitting of what people might think of as the “golden age” of Steampunk yet we also know this era was the sunset of the nineteenth century. The international scope of the plot while also featuring a cast of interesting characters makes this even more of a delightful read. I recommend this story.
Di Clockwerx colpisce negativamente il titolo ruffiano e semplicistico, la copertina che promette uno steampunk che non si realizza davvero, perché gli ingredienti (l'800 e le macchine) ci sono, ma rimangono non amalgamati. Di CW colpisce negativmaente quasi tutti: una storia sbrigativa, che parte da presupposti spiattellati come se fossimo al numero 10 di una collana, ma non si prende la briga di spiegarli con il sufficiente livello di dettaglio, per cui capita che un personaggio perda un braccio e non se ne affronti la dinamica, presentandocelo senza l'arto, in una calma e imperturbabile accettazione dell'incidente. E la cosa agli altri sembra tanto normale da non parlarne nemmeno. C'è il lato romantico che è trattato anche peggio, con una relazione fra i due protagonisti che si evidenzia ma non si racconta, con una seconda relazione fra due antagonisti che non viene fuori se non nelle pagine finali, en passant, e appare messa lì giusto per timbrare un cartellino. I disegni vanno dal discreto (in alcuni campi lunghi) al sufficiente (per alcuni interni) al "rimandato a settembre" (per lil design confuso dei robot, che pure dovrebbe essere il punto di maggiore attenzione. Insomma: un disastro da non comprare.
There’s too much of this nonsense of “I’m mad at you because you put your sister, my girlfriend, in the hospital which is why you got kicked out of Scotland Yard” where people constantly list their relationships and past history to each other.
There’s another aspect of the story where an unseen killer is stalking the docks, making people disappear. The unseen killer? A 25-foot-tall 2-ton steam-powered mecha suit. How is no one catching a glimpse of something taller than half the buildings and louder than a train engine?
I’m forgiving of a lot of stuff in SFF and comics but this kind of thing is ridiculously dumb.
Passado numa Londres alternativa, no final do século XIX, Clockwerx possui um ambiente Steampunk ainda que não se possa classificar como tal (a fonte de energia usada não é o vapor, antes um estranho mineral do qual pode ser extraída uma grande quantidade de energia).
Um pequeno grupo de condenados faz uma catastrófica viagem de barco, onde a chefe, Molly, perde um braço bem como alguns elementos essenciais do seu grupo. Ainda assim, o importante era salvar a carga transportada, feito que conseguiu realizar dada a sua teimosia e perseverança.
Em Londres as coisas não serão fáceis – na noite desaparecem pessoas, levadas por sombrios autómatos, e a sociedade secreta à qual pertenceu Molly vê-a como uma concorrente, alguém de poucos meios que poderá fazer alguma mossa aos investimentos existentes.
Graficamente interessante, este volume possui uma narrativa simples, de luta contra um vilão irascível, rodeado por algumas personagens que se podem dizer cómicas ao cumprirem um estereótipo. O pequeno grupo comandado por Molly é constituído por ex-criminosos que pretendem levar uma nova vida e por isso enfrentam um grupo bastante mais poderoso – mas simultaneamente demasiado convencido da sua invencibilidade.
Com um final que não é totalmente convincente (nem sequer justificado) Clockwerx é uma leitura mais interessante do ponto de vista visual do que pela narrativa. Os detalhes das máquinas grandiosas são fascinantes, máquinas de traços antigos e extensas capacidades e o cenário mostra uma Londres soturna, nublada e misteriosa onde tudo pode acontecer.
Although Steam Punk isn't my usual thing I really enjoyed this book. The story and characters were interesting and I thought the art was beautifully drawn and coloured.
Maybe 3.5 stars? Liked the art, story got a little clunky & I don't think that can be blamed on the translation. I would like to continue the series, though.
This steampunk-ish graphic novel has artwork so rich that it almost distracts the reader from following the story. Detail upon detail in the artwork make it impossible to skim this one. While this graphic novel stands alone, the world in which it takes place cries out for more stories. The basic premise involves a disavowed Scotland Yard detective and a renegade girl mechanic in a steampunk world of 1899. Evil secret organizations, special sources of power to run gadgets and a bunch of other story clichés become something much more interesting in this mix. The only odd thing was the terminology, in which giant war machines were called "clocks." There's a reason why that kind of thing doesn't happen much in the real world...it greatly enhances confusion if you give a device a nickname which is the common name of something else entirely. So, that seemed arbitrary and artificial, and not up to the level of the story itself. Still, if you enjoy steampunk stories, then this is worth reading.
Note the first - if you want to have a lot of mechs in your comic, please make them easy to tell apart. We have decades of visual mech shows and comics to draw frmo and it's virtually a must. I got SO lost in some of the fight scenes in his book when there were multiple mechs going at things.
The characters themselves are much easier to tell apart, and there were a few of them well enough developed that I really got invested in their stories by the end. I would have liked *more* all the way around though.so much of this felt rushed, especially in the plot department. Someone mentions toward the end that most of the book is supposed to have taken place over like half a day, which just... wow.
Overall, it's a competent and fairly pretty book, though the appropriately dark London steampunk colors often do it no favors. There's nothing really new here if you're much read in steampunk stuff, but it's inpoffensive and has enough that if it falls into your lap it can be worth reading.