Recommended reading for anyone growing up with anguish at how brutally difficult Super Mario Brothers was. Or God forbid, received practical training in social psychology from "playing" Dokapon Kingdom with their "friends" on the Nintendo Wii or emulators.
When the printed book became a commercially viable medium in the 15th century in Europe, it called forth a new kind of creator. Equal parts thinker, writer, scholar, creative writer, entrepreneur, adventurer, outlaw, mechanic, librarian, courtier, and the list goes on, the printer-publisher would go on to play a critical role in European history from then on. (See Elizabeth Eisenstein, The Printing Press as an Agent of Change.)
In a similar way video games called forth a new kind of creator. Equal parts artist, engineer, entrepreneur, manager, and the list goes on. Shigeru Miyamoto is a very representative sample of this new kind of creator. Industrial engineer-designer by training, artist by temperament, his career charts the story of how video games come to define and differentiate itself from other medium. A very peculiar mix of creativity and technical know-how. The story of man-machine interface. A medium characteristic of our technolyzed world.