Following its defeat at the Battle of Yavin, the Empire has tightened its grip on the surrounding systems. Nearby, a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gauntlet, seemingly safe from planetary sensor scans. When Imperial Star Destroyers appear in orbit the Rebels are caught by surprise and scramble to evacuate before they are overrun.
In this action-packed adventure, a group of new recruits must defend the Rebel base from the Imperial onslaught and root out the traitor who opposes them.
This full-length adventure includes: * A sweeping tale of rebellion and betrayal perfect for starting characters. * New rules for handling mass combat and managing competing events. * All-new adversaries and vehicles, including the T-47 sandspeeder, TIE hunter, Viper probe droid, and devlikk. * Mini-gazetters for Arda I, Jagomir, and Ord Radama, allowing Game Masters to use these locations in their own campaigns.
Katrina Ostrander has served as editor for over a dozen media tie-in novellas spanning multiple genres including cyberpunk, fantasy, Lovecraftian horror, and science fiction. She has worked with emerging writers as well as New York Times–bestselling authors. In 2021 her debut novella, Ice and Snow, was published in the Great Clans of Rokugan Volume 1 anthology from Aconyte Books.
As the Creative Director of Story and Setting with the Asmodee Franchise Development Team, she oversees the internal and licensed development of the company's proprietary IPs. Besides her work as an editor of tie-in fiction and developer of IPs, she has written for or developed over a dozen roleplaying game products, including adventures, supplements, and core rulebooks. Recent writing credits include contributing to Cubicle 7's Age of Sigmar: Soulbound Core Rulebook and Starter Set.
She writes advice and how-to articles relating to gamemastering, adventure design, writing tips, and more at KatrinaOstrander.com.
Stay on the move…one step ahead of the imperial forces pursuing you and one step closer to your mission target…
Star Wars Age of Rebellion Onslaught at Arda is another campaign sourcebook for a series of 3 adventures spread across 3 worlds.
The campaign follows the evacuation of a rebel alliance base, its establishment on a distant world in wild space, and a final strike at a key imperial stronghold.
Along with the planetary data for the 3 worlds where each adventure is set, the chapters also include local history, some critters you might encounter, and a wealth of NPCs (rebels, imperials, and others) that they might interact with.
It had a very “evacuate echo base” feel which is fine as it follows a team of rebels going from one mission to the next.
Worth trying…at least some of the the set pieces of not the entire campaign…
This is an adventure module for Fantasy Flight’s Star Wars RPG. It is interesting, but seems a bit railroaded. Players are shuttled through scenarios where they are always placed in the same opening scene, regardless of player choices. The GM could mix it up some, but that takes away somewhat from the appeal of a printed module.
A decent adventure, though it's a little weak on character motivations for the NPCs. It felt a little too much like they were trying to make everything very black and white in terms of good and evil and so the adventure feels a little unbelievable.
I haven't run any of these published adventures for a group, but I'm finding all of them feel a little muddled in terms of how the encounters are set up. I think Fantasy Flight is trying to give GMs room to improv, but I would much rather have a bullet point list of activities in each encounter, with rolls and results for various successes, than the kind of loose paragraphs of details they present. Maybe it's just a weakness of the custom dice system.
This adventure has some entertaining parts but requires a lot of preparation by the GM. It would have been nice if poster-maps were included of the two rebel bases.