Packed with never-before-seen art and in-depth lore, this is the definitive encyclopedia of the acclaimed new video game from Obsidian Entertainment!
Having broken records with its hugely successful Kickstarter campaign, Pillars of Eternity meets modern technology with the beloved traditions of roleplaying games, introducing a breathtaking new fantasy world. Every monster, every faction, every deity, and everything in between are covered within the pages of this tome, all accompanied by luscious illustrations.
Pretty dense, but it is a lore book, basically, so that was to be expected. Loved seeing all of the art scattered throughout. I'm super excited about Deadfire, can't wait to get to it after exams. : " )
Recently I've bought "Deadfire" but before starting it, I wanted to play PoE once again. As much as I liked the game first time I played it, now I'm LOVING it. And just as with Thedas, I must say Eora is one of the greatest RPG settings of all times - a perfect blend of original, weird and familiar.
This Guidebook is not only beautifully, but expands greatly on the lore of the world. If someone wanted to run an RPG campaign in Eora - especially one taking place in Dyrwood, this book has (almost) everything they'd need - and it's extremely pleasant to read. I wish some areas of the Dyrwood were fleshed out more, especially the ones that we don't get to visit in game.
Not too sure what to make of this. It's some sort of hybrid between a game lore book and a campaign setting, but not exactly. As the former, there's not really enough extra information to satisfy lore aficionados, with what's already available in-game. As the latter, it's a bit too light and not broad enough in its scope. I guess it's more of a compilation of all of the lore currently in the game up to the point where the game starts.
Some pretty cool world-building but I couldn't shake the sense that the lore of Eora is just a modern Literature major's attempt to be clever with classic fantasy tropes. There's a distinct 'voice' in this book, but the author is never identified - which lends the whole project a sense of hand-sweeping generality that actually makes the world seem *less* real.