Adventure in a weird and fantastical underworld in a place so far from the surface that the sun and sky are only legends, so vast no bounds can be placed on its dimensions or contents. Welcome to the Deep, Deep Down.
* An underworld add-on for any fantasy roleplaying system (or stands alone with its own built-in engine)
* Rules for dangerous journeys, generating weird peoples and places, and foraging strange fungus.
* Three modes of play: with a GM, collaboratively, or solo.
Aaron A. Reed is a writer and game designer focused on the intersection of prose and play and finding new ways for people to tell stories together. His fiction, games, and playable artworks have won recognition from a broad range of storytelling communities, including the Independent Games Festival (video games), the ENnie Awards (tabletop roleplaying), and Kirkus Reviews (traditional publishing). Aaron is a multi-time IndieCade and IGF finalist, and his work has also been shown at South by Southwest, Slamdance, and GaymerX; he has spoken about digital storytelling at PAX and PAX East, Google, WorldCon, NarraScope, and the Game Developer Conference. He lives in Santa Cruz, California.