A full-color hardcover art book collecting art and developer commentary chronicling the creation of the new multiplayer class-based shooter starring heroes and villains from across the Marvel Multiverse.
In Marvel Rivals, players can select from an ever-growing roster of their favorite Marvel characters to launch into combat through Multiverse-inspired battlefields. There, they fight alongside teammates against a group of equally skilled foes to see who will emerge victorious!
Explore the development of freshly reimagined icons like Iron Man, Namor, Storm, and many more—including their imitable skills and equipment, and a vast wardrobe of unique costumes. The action all takes place across maps inspired by Marvel's most recognizable locales—from the spires of Yggsgard to the depths of Hydra’s Hive World—concept art for all of which can be analyzed in extreme detail.
The Art of Marvel Rivals is a must-have tome for any fan of multiplayer shooters, super heroic action, or breathtaking competition across Marvel’s Multiverse!
A very quick read but gave -minimal- insight to the characters & their abilities, the environments, some promo, and the cut scenes & storyboards. Overall: these are more-so showing off the finalized sketches rather than any brainstormed sketches or rough drafts, so there wasn't much to see for those who already know the game & play. I still enjoyed looking through.
I hope when they inevitably release the next one they consider asking the artists/game designers their thought process when designing these maps and character skins. They didn’t really have any of that which was disappointing.
I really think the game’s lore should’ve been more prevalent in this book as well—the characters got crazy short summaries which is weird considering the game is chock full of lore.
75% of this book is just interpretations of classic Marvel characters with 2 or 3 new ones thrown in. I suppose if you play the game (I don’t) this might be interesting but there’s not much to it. The art is okay.