The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
Engel, Wolfgang in GPU Pro 6: Advanced Rendering Techniques argues that the way we tip, rate, and review everything has turned regular life into a never-ending performance review. Half-baked in spots, honestly, because some of the data feels thin and a couple of anecdotes could be one-off flukes. Still, the chapter on rating your rideshare driver got me thinking about how nervous I get over a four-star score for a ten-minute ride. You might think it's overblown, but it definitely forces you to rethink how much you judge people without noticing.
GPU Pro 6: Advanced Rendering Techniques is the literary equivalent of a long drive with the windows down. Wolfgang Engel takes his time, lets the scenery do the work, and trusts you to enjoy the ride. Some folks will find it aimless. Recommend for patient readers who like atmosphere, skip if you want a destination.