The War of the Spider Queen truly was a wild ride. I just finished reading it back to back and I have to say I have very mixed feelings about the second trilogy (books 4-6), especially the last book. Paul S. Kemp's writing style is extremely solid and while I am looking forward to reading his independent works, I feel this one didn't quite let him use his full potential.
The Plot
In Resurrection we have two main plot lines - Gromph's quest to find the lichdrow's phylactery and the dark elf party's trek to reach the temple of Lolth in her revamped Demonweb Pits. With the latter intertwined is a very minor sub-plot involving a new character (about that later) and a possible setup for future series. Both plot lines are extremely solid, however there is an overall problem with pacing. Most of the book is stretched and populated with almost meaningless events, while the ending is rushed. Also, the new sub-plot is very ad hoc and feels like it was inserted to inflate page count and not to supplement the story. Which is sad, because the dream sequences towards the end of the book were an interesting addition and could've been made much longer to properly engross the reader. The way they were executed in Soulforge by Margaret Weis, for instance, was amazing. Lastly, Gromph's plot line wasn't all that relevant to the overall story of the Spider Queen, diminishing its meaning.
The Characters
We get introduced to a new minor character, Inthracis, an ultroloth necromancer. To anyone who's familiar with the Planescape universe and the Blood War, this is welcomed homage. Sadly, Inthracis and his regiment are completely misused in this book and deserve much better exposition in a story of their own, which they have not received thus far. It really makes me wonder what the motivation behind adding Inthracis was. Perhaps a setup for future series? Strange, though, since until now nothing about him has been written.
Quenthel Baerne still doesn't receive the character development she should've, but I do realize that she already appeared in the Drizzt Do'Urden books so she's not completely unfamiliar to readers.
Halisstra Melarn makes almost no sense to me. Because of her poor choices Ryld Argith dies in book 5. Worse yet, those choices are in no way justified and left unexplained. She loved him dearly, yet she was completely okay with letting him fight Jeggred alone. In this book Halisstra's streak continues. The resolution of her part of the story makes perfect sense, but is so forced and so clearly dictated by the main story line that it just saddens me. It goes against reason and to a significant extent against her character. The Lady Penitent series further explores this interesting character, perhaps in a more compelling direction.
Pharaun Mizzrym deserved better, is all I can say without spoiling too much. Especially, considering there was ample opportunity for that. What I always found funny was that other than Gromph, he seemed to be the only capable wizard in the entire series. All of the remaining wizards either lacked the wits and cunning to climb the social ladder or had the intellect of a desiccated worm.
Jeggred Baerne remains as 2-dimensional as the first time he was introduced. It seems not even the authors have much love for this dolt.
Danifae Yauntyrr, the underdog of the series shines in book 5, but even more so in book 6. I get the impression that the design of this character received the most attention, however the reasoning behind her actions isn't always clearly presented to the readers. Still, Danifae is a very compelling character.
Valas Hune appears very briefly to get some closure to his part of the story. I guess it would've been nice to see more of him, but it was very clear from the beginning that he's more of a background character.
The overall problem I had with the protagonists of the story was that they were protected by layers upon layers of "plot armor" and had the power to vanquish foes much stronger than them. Pharaun pulverizing Balshezu without breaking a sweat in book 5 was a complete joke. There are more situations like that in book 6. Our heroes get burnt to death, bludgeoned to death, stabbed to death, poisoned to death, etc. Yet, they always manage to throw in that extra healing chant/spell/potion to return from the brink of death. This makes the final battles in the series especially unsatisfying.
The Ending
There is a bit of foreshadowing in book 5 as to who may become Lolth's Chosen (Yor'thae). However, book 6 manages to conceal that and confuse readers enough so that we're not sure until the final chapters of the book. The ending is predictable, but in a way that Lolth's unpredictable, chaotic nature is.