Morgan Ramsay interviews 15 of the most interesting videogame programmers alive today in Game Programmers at Work, offering a companion volume to Apress s highly acclaimed best-seller Coders at Work. As the words "at work" suggest, Morgan Ramsay focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting.Game Programmers at Work covers all of the tricks of the how these coders squeeze the most performance from their games, what programming languages they favor and why, and what makes their games different from everything else out there. The game coders interviewed also discuss how they learned to program, and the path they took to reach the position they are in now. The book is full of tales of the highs and lows of the game programming world, what it takes to succeed and how they stay on top of their game.Whether you're a beginner just starting out or you're a seasoned pro, you'll find Game Programmers at Work an entertaining read containing insights from some of the best minds in the business. What you'll learnTips and tricks from the best minds in the businessSucceed in a cut throat marketMake the best informed choices for your gamesWho this book is for
Professional and amateur videogame programmersGame developers interested in learning from their peersGamers who are interested in what goes on behind the scenes "
Morgan Ramsay is the bestselling author of the critically acclaimed books "Gamers at Work" and "Online Game Pioneers at Work" which have been hailed as "extraordinary," "astounding," and "a critical resource" by some of the world's most successful technology and entertainment leaders.
Considered one of the game industry's top interviewers, he has interviewed a record 53 CEOs, such as private astronaut Richard Garriott, Supercell CEO Ilkka Paananen, and DeNA chairwoman Tomoko Namba. Simon Carless, chairman of the Game Developers Choice Awards, described his work as "some of the most interesting and methodical interviews I've read."
For nearly 20 years, Morgan has worked in a diverse range of disciplines, including serving as Producer and QA Director at Pixelmage Games, a studio founded by the creators of EverQuest, until its acquisition by Amazon Game Studios. Previously, he was President & CEO at Entertainment Media Council, the association for game industry leaders; and Managing Director & Chief Brand Architect at Heretic, where he led communications for small business and Fortune Global 500 clients.