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Roll Call: The Sidekick's Club
From boywonders to caped-dogs, from campy to deadly serious, sidekicks have a long history in comics. Come and meet a dozen new mentors, and their sidekicks, in Roll Call #2: The Sidekick's Club. We introduce 24 unique characters from around the world of Empire City. Heroes, villains, and neutrals are all represented, both with d20 and Tri-Stat System write-ups. They make a great addition to any Silver Age Sentinels game, and can easily be dropped into any campaign.
32 pages, Paperback
First published January 17, 2002
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