Zac has to rescue one of the Government Investigation Bureau's best agents who has gone missing near the Vanishing Tomb, somewhere in the desert region of the Amber Sands. The Vanishing Tomb keeps vanishing and has ancient booby traps. Zac will need more than a bag full of super-cool spy gadgets to complete this mission and get out alive.
After three years, it is finally time to lift the lid on the secret identity of the Zac Power series’ best-selling author, H.I. Larry.
Zac Power’s world of adventure and espionage has been immensely successful, with around fifty exciting stories published and over a million copies sold in Australia alone. The ‘H.I. Larry’ pseudonym was used to keep the series consistent (and boringly, ensure that all Zac Power books are catalogued and shelved together!), and readers have long been intrigued by Larry’s secret identity.
The voracious reader demand for more Zac stories required a large writing team comprised of several brilliant Australian authors – many of whom have gone on to create their own fiction. Because of the success of the Zac Power series, and these authors’ rising profiles, Chris Morphew, Hilary Badger and Meredith Badger are now available to speak about their work on the Zac Power series.
So many errors in this book, and the authors need to learn how time works. The sun isn’t out at night so he won’t be burned by the trap. Caz was predictably the antagonist. Also, why can’t his parents let him rest after a mission instead of always making him get home to do housework. Anyway, kids would find it easy to read.
Description: This book feature Zac on holiday with his family in Egypt, when he is pulled away to help find a GIB agent in a tomb. He comes across many obstacles, conviently familiar from his spy-recommended video game!
Reaction: A very easy read with lots of graphics. The use of modern technologies will be relevant to students.
Recommended Level: Intermediate
Subjects/Themes: egypt, spy, adventure
Series Information:5th book in the Zac Power series. Books can easily be understood in any order.
Well, it's not as good as the Beast Quest, I don't think. But it sure has inventive spy gear all over the place.
Easy read, crazy twists and fun overall. It's like Indiana Jones if he was a kid with with Q from James Bond working for him, complete with a hot lady villain. This book isn't going to build better humans, but it's a rollicking fun ride, especially for kids who fancy themselves a secret agent.
A fun read for 8-10 year old boys ready for beginning chapter books. Hieroglyphics to decode, diagrams of spy products, adventures, and video games, are all entertaining elements. The deus ex machina solutions to this problems are funny.