Contiene All-New Marvel Now! Point One y All-New Invaders 1-5 USA
¡Nueva serie! James Robinson, el ganador del Premio Eisner y autor de la actual etapa de Los Cuatro Fantásticos, prosigue con su triunfal regreso a Marvel y se une al artista Steve Pugh (Animal Man) para reinventar a Los Invasores dentro del Universo Marvel actual. El Imperio Kree trata de conquistar el Universo mediante un ejército de dioses nórdicos. Los héroes del pasado deben unirse para salvar el futuro. Ellos son Capitán América, Namor, La Antorcha Humana Original y El Soldado de Invierno. Ellos son... ¡Los Nuevos Invasores!
I was really excited to read this one, because the original Human Torch has fascinated me since I read The Marvels Project. No, I'm not cool enough to have read the older comics, so I'm only going by the snippets here and there that I've picked up. Still, he seems like an intriguing character. An android with human emotions that can turn into a flaming-hot superhero? Awwww, yeah!
I was also looking forward to having Namor featured on a team. Some of you may already know that I am Aquaman's #1 Fan, so (naturally) his DC counterpart makes me curious. There's not a shit-ton of Namor stuff out there, so I haven't run across this character very often. All I know about him is that he's got an asshole where his heart should be, and he has an obsessive crush on Sue Storm. Seems like a real sweetheart.
Winter Soldier is a badass, and I love Captain America, so how could this title go wrong? Its perfect for me, right? Right? *crickets chirping* Ehhhhhh. The first few issues looked like they might be going somewhere cool. The Kree were after an object that can control 'gods', so they sent their best Hunter after the original Invaders to find out where they hid it. Namor, Bucky, and the Human Torch had dismantled the object during WWII, then had the original Vision wipe the memory from their minds, so no one could every use them to find the pieces. So far, so good. Unfortunately, the whole story goes off the rails a bit mid-way through, when Steve Rogers comes into the picture. I know, right? Whodathunkit? First off, I thought he looked ridiculous with that meaty helmet.
That's not the worst picture of it, but it was the one of the few I could find. For some reason, it just looked chunky and weird to me, instead of heavy-duty and hardcore, which was ( I'm pretty sure) the look they were going for when they designed it. Just so you don't think I'm a total douche, I could have overlooked that if Steve had just sounded a bit less like a monologuing villain at the end. Instead of The Plan being revealed in thought bubbles (or something!), Captain America describes it in detail to the Kree Supremor...BEFORE they've beat him! Sure, Bucky and Vision should have pulled off their part of the 'scam', but (unless I'm mistaken) Rogers doesn't have the ability to read minds or see the future. So you don't know if they were successful, now do you, Steve-O!? Way to blow your wad. Idiot.
It's not unreadable, but I'm not super-excited to read any more, either. The bottom line was that the story lost steam at the end, the characters weren't nearly as interesting as I was hoping, and the dialogue leaned toward corny and over-the-top.
Fish-wipe Namor has been kidnapped by the Kree, and do you think his WWII buddies think twice before attempting a rescue?
Yeah, me too.
However, Captain America, Mr. Boy Scout disagrees so, rescuing Mr. Grumpy Von Fish Fillet, for old time’s sake, is now on the table.
It seems Grandpa’s The Invaders (Bucky/Winter Soldier, Jim Hammond/The Human Torch and Squidward wannabe, Namor) have been the target of Tanalth, the Pursuer because way back when, they found something called the Gods’ Whisperer, a Kree device that would allow control over say, the Norse gods. So between fights with Nazis and after breaking it into three pieces and hiding those pieces, their minds were wiped by Aarkus, a creepy space cop. Tanalth, uber Kree babe, makes them remember, whether they want to or not.
Note: Superheroes, think twice before hiding out in some backwoods hick town. THEY will find you and level the town just for good measure. Just ask Pleasure Town, Illinois. Well, you could if it was still there.
So Captain America et al journey to planet Kree and Scooby Doo a big green head.
I expected more from James Robinson, author of the excellent Shade series for DC. This is a solid, if unspectacular book, nothing more, nothing less.
"No offense, but I'm bored and my feet are starting to hurt, so can we discuss the follies of mankind later?" -- James 'Bucky' Barnes, a.k.a. Winter Soldier, inadvertently echoing my thoughts on the volume (while also sounding like a cranky centenarian . . . which technically he is 😬)
'Getting the band back together' has never been quite so . . . ordinary? All-New Invaders reunites the WWII-era Allied super-heroic squad of Captain America, Sub-Mariner, Bucky Barnes (now known as Winter Soldier), and original Human Torch (Jim Hammond, not the Fantastic Four's Johnny Storm) to face an arriving Kree threat in the positively Amazonian form of 'Tanalth the Punisher.' What then transpires is a strictly middle-of-the-road sci-fi/adventure plot, which at least positively concludes with an inspiring speech from Captain America. Expect lots of tame action scenes, and an extremely odd over-reliance on disparaging words like 'stupid,' 'idiot,' and 'moronic' in both heroes' and villains' dialogue, which makes it sound like none of these characters ever progressed beyond middle school.
Umm...fire is red? Captain America's Shield is Red? Winter Soldier is from Red Russia? The Kree are....blue? The big brain is...green? Yup.
Anyhow, it's a stretch, to read this for Red week, but I don't think we have an upcoming week with the theme of "WWII team reunites and breaks out of the Senior's Centre; Wacky Hijinks and Shenanigans Follow until Nurse Ratchet makes them all take their medicine and put their Depends back on..."
This was an OK book, all jokes aside. I just wish it could have been more? I've always found the idea of the Invaders to be a great one, I just wish it was done better when it was. Robinson likes to write about old teams (JSA I believe was one of his babies) and this is right up there.
It's a silly premise, but I'd forgive it if Cap's dialogue weren't so ham-fisted. I almost want to call crime-against-pig. It's really stiff and Bond Villain-esque, and that's from the HERO! He pulls the number one no-no, telling the villain how they're going to beat him, BEFORE they do.
Of course, it doesn't matter, because he's just such a strong LEADER! Namor has to do most of the fighting, Torch Mach Not-Johnny has to suffer losing his home and friends, and even Winter Soldier/Bucky (as they remind us about a million times, they're the same person) has to play dead for a few minutes.
The cool part? Original Vision! Aarkus, an alien cop who uses smoke to travel...ya. Odd but any vision is better than no vision...
There's a new Kree baddie here, Tanalth the Pursuer, who's a different class than Ronan the Accuser, but also carries a big hammer. She's bad, but strong. She does the Supreme Kree Intelligence's bidding.
So this weapon that Baron Strucker used to unleash Hela on the allies in WWII was stopped by the Invaders, who then hid it from the world and had Vision wipe their minds...Cap wasn't involved at all, some other douche was and he was ratfood very fast.
Cap gets pissy that they didn't tell him, because lord knows, Steve Rogers needs good gossip for Penuckle Night at the Senior's Centre... He's so annoying here I almost wish Namor had clocked him. When you write a team book and Namor is NOT the problem? That's a problem...
Anyhow, Cap gets all smarty pants, and it backfires because they gave him super strength, but didn't account for his 90 year old brain getting Alzheimer's and being stupid....so on account of that, Namor has to fight Ikarius, the Eternal God, and it ain't easy.
But this being what it is, everything is sorted out by the end, and Namor is nice...Ya. NICE. Boy that's problematic. Another issue? Pugh's art is OK, but Winter Soldier looks like a slightly less constipated Dick Grayson here.
There's no real problem, it's serviceable and does tell a story, and introduce some new characters, but god forbid they do it without Cap (even the boring version they use here). I just didn't enjoy this, it's kind of like eating McDonalds when you were hoping for Wendy's at least...at least it's not Burger King you think...
It's nice to see someone have a go at reviving the Invaders. I’ll confess that I’m more used to seeing them in a WWII setting. I can see the appeal of moving them to the present day--it turns out that surviving from the 40’s to the present without aging is more common in the Marvel Universe than we thought. One downside I can see is that now they're just one superhero team among many. What's their reason for staying together in the present, and what do they bring to the table that the Avengers, X-Men, or even the Champions don't? I mean, I’m willing to believe that they got together for this particular adventure, but what would keep them going as a team? I acknowledge that that's a question best left for volume 2. And the fact that I’m wondering about it means that James Robinson did a good job of making me want to see what happens next.
So the Kree are after the God Whisper, a device that will allow them to control a god. Last time anyone saw it was on Earth during WWII when the Nazis used it to control Hela. The Invaders saved the day, and the original Human Torch and Namor managed to break it into three pieces. The two of them and Bucky each took a piece and hid it, reasoning that such power should never be used again. But now the Kree are after the three of them, and it falls on Captain America, the Winter Soldier, and the Human Torch to rescue Namor from their clutches.
As I said, I wonder about the sustainability of this title as a continuing series. It's certainly enjoyable as a one-off, and that's certainly a devilish cliffhanger to end on, though I worry about the God Whisper McGuffin wearing out its welcome very quickly.
As a longtime comics fan, I’m happy to see an attempt at reinventing the Invaders for a modern audience. In the end, this was fun, but pretty inconsequential.
The Kree are searching for a device capable of controlling the gods. The Invaders hid the pieces of the device and removed their memories of it altogether, but the Kree have their ways. The hunt for the Invaders begins.
Gods and Soldiers sounded significantly more interesting than it actually was. It has a good roster with Captain America, The Winter Soldier, Jim Hammond the original Torch, and Namor. They have a good adversary in the Kree. Even the plot seems good. A device that can control the gods is something anyone would want. What went wrong?
I'm not totally sure what went wrong with this volume. I think it may have been heavy amounts of just not quite right dialogue. I appreciated the explanation of some fantastical elements, but I don't need so much spelled out word for word. I also think Jim Hammond let down for me, primarily because I barely know anything about him. He's a synthetic human being who even has blood, but he doesn't feel like he belongs so he was hiding out when the Kree came for him. I wasn't overly interested in him, but he was a focal point of the story.
Gods and Soldiers was an alright story, but I was expecting something much better.
Way better the second time. More exciting, better flow, and I understood it better.
Being up to speed on other goings-on in the Marvel universe helps. Having read up on the Invaders helps. This one draws from like, 7 different unrelated stories in various degrees. It’s a good read, but a lot of it may seem random and unexplained without having a firm footing in both recent, current and old Marvel lore.
*******first read*******
Not too bad. I like the team. Namor, Cap, Bucky and OG Torch are pretty cool when they are all together.
Ultimately, I just thought the story was lame. And stupid. And probably conceived of by a small child.
I had high hopes for this book: James Robinson writing about a set of characters with a deep historical basis. Sadly, it ended up being entirely mediocre.
The first problem was the flashbacks. There are several of them, but not a one introduces anything surprising. They're entirely pragmatic.
The second problem was the characters. Robinson just doesn't do anything interesting with them, with the exception of the wacky original Vision ... who doesn't seem to be a regular member of the cast. But most of the rest are one note. ("Brother", says Cap. "Imperious Rex", says Namor.)
The third problem is the action, which is full of fighting. It was so dull that I was skimming by the end.
Oh, and in the first two issues, there's an obsession with the word "invade". Robinson did something similar in his JLA run a few years ago ("Justice!", I think), and it was embarrassing there too.
There were a few nice elements (like the original Vision, the presence of the Eternals, the fact that this is actually a Kree story), but it never was a particularly interesting read. Call it 2.5 stars.
While I was disappointed to see James Robinson leave DC Comics upon his return from Hollywood (I think his Superman work was underrated and I intend to catch up on his Earth2 because it looked interesting), Marvel finally found someone who could write the Invaders well. Based off of Robinson's earlier JSA work I think, like Roy Thomas and Geoff Johns, he has a soft spot for these WWII characters and brings some genuine love to the title.
Part of what Robinson does well here is harkening to the Band of Brothers analogy. The main characters fought together in WWII and for various reasons have survived to this day. Being back in action again reminds them, as Namor often says, of what is the best about him. In many ways this is old school Captain America and Sub-Mariner, and Robinson makes it work.
A secret from the team's past reunites the Winter Soldier (formerly Bucky) Captain America, Sub-Mariner and the original Human Torch as the Kree are hunting them down. No spoilers here, but another 1940s Marvel character makes an appearance.
And, the Invaders do what they do best-invade. Except in this case it is the Kree home world.
Nice to have Robinson back, and the binge read on this title continues...
My first comic books were Hulk and Defenders books, but the first series I really started reading was the Invaders. When I was a kid, holed up in someone's office waiting for the work day to end or killing a deadtime Sunday, there was something about the unambiguous evil of not just Nazis, but SUPER Nazis, like Master Man, Red Skull, & Barons Strucker, Zemo and Blood meeting justice at the hands of Captain America (likely where my lifelong obsession was born), Bucky, the original Human Torch, the original Vision, the completely unlikeable (and written that way) Namor, Toro, Spitfire, Whizzer and Union Jack. Simpler names from simpler times, evoking the shared pride in the Allied effort in WWII.
This comic reunites Jim Hammond, the original Torch, and the orginal Vision with Cap & Namor, and the Winter Solider, AKA Bucky. They do not shy away from current continuity, nor do they bury the past or try to re-set. They are a superhero band of brothers, and they explicitly make that clear. This volume reaches deep in Marvel's history and requires you to keep up - the story's a little TOO straightforward, and the art isn't my favorite, but this will still get a second read.
Captain America, Namor the Submariner, the original Human Torch, and the Winter Soldier team up to oppose the forces of the alien Kree Empire.
It does the heart good to see a classic team like the Invaders resurrected in the modern day. There's plenty of action, epic fight scenes, and clever plot twists in this first volume. I really enjoyed how the writer was able to connect the team's current predicament to a secret Invaders mission during World War Two; a mission that ultimately went sideways.
On the down side there are several instances in the dialogue where characters blatantly contradict what they had said only a few panels earlier with no explanation. You have to wonder sometimes how thorough the editing process is for the scripts of many of these comic titles.
On balance, All-New Invaders was one heck of a ride. I've always been a huge fan of "team books"; they are among my favorite superhero comics. I will certainly be following up on the further adventures of this particular team in subsequent volumes.
I don't like Captain America, neither Namor, don't really care about Human Torch. I love Winter Soldier but we don't see him much. Don't see much of a thing truth be told. ...
Los Invasores fueron ese primer gran super grupo del Universo Marvel formado en las trincheras y demás campos de batalla de la 2º Guerra Mundial para contrarrestar las fuerzas enemigas más singulares de la amenaza nazi y sus aliados como lo puede ser la división HYDRA. ¿Qué sentido tendría tenerlos de vuelta en el mundo actual (sí, sabiendo que prácticamente todos sus integrantes aún siguen vivos y coleando)? A esta pregunta, el autor James Robinson responde con la apurada pero eficaz premisa de que deben de resolver un cabo suelto secreto de aquellos días de guerra que hoy vuelve a suponer una gran amenaza. Más cuando esto implica unos enemigos de fuera del planeta tierra que están persiguiendo a los Invasores originales como la primera Antorcha Humana o directamente secuestrando al Hombre Submarino, Namor.
All New Invaders cumple medianamente su función como refrescamiento de esta cabecera en ese panorama reformulador del contexto Marvelita de hace unos años. Robinson trata de enfocar todo en torno a Jim Hammond. Esa primera Antorcha Humana que resultaba ser un androide que hoy día sigue en su tesitura de autoconvencerse de que es más humano que máquina. Así nos lo topamos viviendo modestamente como mecánico en un tranquilo pueblecito que por supuesto pronto sufrirá las consecuencias de acoger a un superhéroe de incógnito. Un poco a regañadientes, Hammond sigue el plan de volver a reunir a la banda y encarar una misión como solo los Invasores pueden realizar al tener que lidiar con unas fuerzas hiper militarizadas de una forma lo más eficaz posible gracias a la siempre buen liderazgo de Steve Rogers.
Sí que Robinson logra que este enfoque con este personaje ensamble bastante bien este arco argumental para el que poco o nada realmente se entiende el porqué de resucitar esta formación. Sí que a la larga parece que supone una "herramienta editorial" para personajes como Bucky Barnes, quien aún aquí carga con lo peor que el ojo público puede asociar a su perfil como Soldado de Invierno. Y desempolva personajes pretéritos como Aarkus, la primera Visión que hace poco pudo volver a salir de su cortina de espeso humo en la miniserie THE MARVELS de 2021.
El primer arco de ALL NEW INVADERS entra en esa dinámica "facilona" de encapsular la mayor cantidad de escenas de acción corales posibles para hacer parecer dinámica y atractiva la propuesta. El artista Steve Pugh entra perfectamente en esta pretensión. Aunque ahora que James Robinson ha vuelto a establecer a los personajes, interesa que se devane mejor los sesos con ellos que con las situaciones "popurrí" como este que motiva una pugna con un .
Przyznam szczerze, że widząc jaki skład ma być dowodzony przez Rogersa to nawet się uśmiechnąłem. Winter Soldier. Team-up przyjaciół. Mój taki pierwszy. A do tego Namor i oryginalny Human Torch, niejaki Jim Hammond. Co mogło pójść nie tak? Oj dużo.
Sama historia nieco... Ssie. Paradoksalnie najwięcej miejsca dostał tu Jim, który próbuje pogodzić się z tym czym jest i przy okazji aklimatyzuje się w małym miasteczku, jako mechanik samochodowy. Rozumiem, że to był prawidłowy ruch, bowiem ja nie miałem zielonego pojęcia o tej postaci. Niemniej heros nie porwał mnie niczym. Zaskoczyło mnie natomiast to, iż na miejscu pojawia się żeńska wersja Ronana Oskarżyciela...
To moje podsumowanie przeciwniczki, która jest równie charyzmatyczna co reszta. Potem wpada reszta ferajny. Robią sieczkę. Następuje przegrupowanie sił i opracowanie ataku, bo jak się łatwo domyślić za działaniami stoi Kree i to oni są tutaj źli... Serio? Porwali do tego Namora, plus mamy oklepany zabieg z Bucky'im. Na tyle było stać autorów.
A i jeszcze były te absolutnie zbędne flashbacki do działań pionierskiej grupy Invaders jeszcze z czasów II wojny światowej, gdzie poruszono "boski" aspekt przedstawianego nam wątku. A to, że Kree udało się zniewolić jednego z... No dobra, jedyne zaskoczenie, aczkolwiek i tak zmarnowane.
Kreska jest zrobiona na jedno kopyto, co widać przy twarzach postaci, aczkolwiek aspekt mocy, ruchu i eksplozji narysowano tu zaskakująco dobrze. Nie wiem w jakim kierunku zmierza eksperyment jakim są All-New Invaders, ale jestem pełen obaw. Oby drugi tom był czymś ciekawszym.
Finally, a #1 issue that actually introduces the characters to new readers, and in a way that isn't cumbersomw to long-time fans. The original Human Torch, Namor, and the Winter Soldier have a secret that even they don't know; a lost memory of an adventure in WWII where the Nazi's used a piece of alien technology to call and control a god. In the present, the Kree, the creators of the device, are looking to find out what happened to it and they prefer to take the information by force.
The plot is well thought-out in an over-dramatic superhero kind of way. The characterization is spot-on. This makes a point of fitting into continuity, not only for the Invaders' history but also for the Kree's interaction with the Avengers over in the Infinity crossover. Like most of James Robinson's books, this is very wordy, which is probably necessary for all that characterization I mentioned but seems really awkward during action sequences. I was expecting this to be another throw away book, but I ended up liking it more than the flagship titles.
This one goes out to all the Invaders fans out there. There must be dozens of you! Off the top of my head there's Roy "The Boy" Thomas, James Robinson (the guy that wrote this book), and, and... the guy that works the counter at Pastimes?
I came to this book because I loved Steve Pugh's art in Harley Quinn: Breaking Glass. His art is my favorite thing about this book. My second favorite thing is just what a Marvel NOW! book this is. There's references to the Jean Grey Institute, the Uncanny Avengers Unity Squad, Rick Remender's Captain America run, Legion starring in the second volume of X-Men: Legacy... Pugh does his best to draw Cap's super goofy NOW! costume. Way too many panels/pockets/armor plates!
James Robinson is a comics' history aficionado and I'm always intrigued what he can do. Here is a mixed bag. The dialogue is super corny (its even mentioned). While these characters are from a bygone era, they aren't there now so I have no idea why he dates their speech so much. The plot is interesting but slightly hard to believe as there are some striking plot holes. Steve Pugh's art is also hit or miss. Some panels are amazing but others are rushed. His Human Torch is striking. Overall, I'm not sure this book makes sense as an ongoing series but the creators did a decent job of starting the series.
The team that was in WW2 has to reform as the Kree have discovered that they know what happened to a powerful weapon.
This is fun, lots of fighting, and some very clever scheming that enables the team to win the day. The characters worked well together, and its always good to have Namor in a team. A good read.
A fun well written story that all Invaders fans will enjoy. The artwork is good and the action exciting. I haven't kept up with Marvel and wanted to relive the team of my youth. If you enjoyed the original stories of the Invaders, this will make you smile.
Pugh's art is beautiful, and I think James Robinson has a good handle on the character. It's not groundbreaking, but its good, strong superhero material.
was very confused at the beginning and i still kinda am abt all this kree gods whisper aarkus shit but i liked the battle on the kree planet (hala???? i think that’s what it’s called)
3.5. I love the idea of reuniting the Invaders, but I wanted something a little more epic after the masterpiece that was The Marvels Project: Birth of the Super Heroes. I liked the dialogue and the characterization, especially of Bucky and Jim, but the conflict arc fell a little flat for me.
James Robinson sure loves his '40s heroes. And he seems to have a soft spot for Namor (though his plans for the character always get cut short somehow). This volume collects the first five issues of the short-lived All-New Invaders series and reunites the "big three" of that team - Captain America, the original Human Torch, and Namor - with then-sidekick and by now big-name Bucky, a.k.a. the Winter Soldier to deal with fallout from a (literally!) forgotten mission from the 40s. They reunite with the original Vision (whom I know next to nothing about), not to invade Nazi territory, but the Kree this time around. Here, Tanalth the Pursuer gets introduced (who later, during Empyre, is revealed to never having been Tanalth after all...) who serves as the main antagonist and agent for the Supreme Intelligence and we get some guest-appearances by Hela and some Eternals. Once again the Supreme Intelligence gets outfoxed and (apparently) destroyed, which is such a tired trope and simply not worthy of a collective ruling a ruthless intergalactic empire spanning at least two galaxies.
It's always a gamble trying to bring back old concepts and making them work in the modern day, but the Invaders come together quite naturally here as they unite to face a foe they should have sorted out during World War II, only to have it all come back and bite them in their collective ass in the present. The story dances along at a good pace, taking place across the world and even on different planets, and the team all bring something unique to the table. I'm especially a fan of the Golden Age Vision, and Jim Hammond's place in the Marvel Universe. I like the respect that James Robinson has for recent continuity, referencing everything appropriate and making sure that nothing the characters have gone through recently is forgotten. Steve Pugh's art is lovely, and very different from his recent run on Animal Man, plus very consistent across all 5 issues, plus the cover artist Mukesh Singh is excellent as well. A good start to the series, I look forward to more.
A big bad from the 40s realizes that their main foes (Steve, Bucky, Namor and the Human Touch) have all managed to survive in the present times as worthy opponents, and so they attack again. I loved seeing Steve and Bucky getting a chance to fight together!!! I also love how Steve tried to call him James, but kept flubbing and just gave up and called him Bucky. Also loved seeing Steve's strong tactical skills at play (poor Bucky. "I don't wanna be the one who dies this time!!") Fun adventure.