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Jared Wolf

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Books for Cavemen

My I was told nobody writes for boys.

Not true, but few.

I can't do it, I need girls to like the story too.

Universal appeal or it's not one of mine.

A book for boys, which girls will like also.

Action Adventure.

98 pages, Kindle Edition

Published May 22, 2025

2 people want to read

About the author

Geoffrey Porter

25 books9 followers
I've known Geoffrey for many years. He is a gifted, sometimes evil, gamer, and has been since youth. He kicked butt in Axis&Allies and Titan I've heard.

His dad wrote software for the military, so it made sense for Geoffrey to get me into it. His first piece of software? A Chemical Weapons Attack Simulator for the USAF. Since then, he's built websites professionally and browser-based multiplayer kingdom games.

That history perhaps explains the action-adventure war focus of much of Geoffrey's writing. In 2003, Juxta, Magi was his first attempt at epic fantasy. The muse demanded a sci-fi war book, so he wrote R.A.E.C.E. Genesis.

Often a strong central character is introduced that must learn and make friends to meet an urgent challenge. Growth, determination, loyalty are common themes set against a fantasy, future or apocalyptic dystopia. The novels are all fast paced and include wonderful dry and flip humor.

Geoffrey is thankful for writing instructors Ed Davis and Tim Waggoner at Sinclair Community College. For five years, he ran an eZine, Untied Shoelaces of the Mind. He keeps a secret box stashed away with a number of print magazines he's in.

Geoffrey does more gardening now. Sunshine is his medicine. He wants a competitive yard. His Kung Pao chicken recipe is perfect in a scorch the earth way. He grows fresh legumes.

I know the Muse still has plans for Geoffrey.

Brian L Hunter
Business Guy, Photographer, Friend and Defeated Enemy

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Profile Image for Cassondra Windwalker.
Author 25 books126 followers
June 7, 2025
It's tough to know where to start with this book unlike any other I've read. There were aspects of the book that made me uncomfortable, like adults giving alcohol to children in ways the author didn't seem to wrestle with. On the other hand, it's set in a futuristic dystopia, and the adults make lots of troubling choices, and still their goal is always the same: help their children survive a world stacked seemingly hopelessly against them. The writing style is perilously terse and direct, which works wonderfully in particular for kids who consider themselves non-readers. The author is opening a window for us, not narrating every blade of grass and fluttering housefly. It's a highly unusual technique which gives free rein to the reader's imagination. Action-packed, the book carries the reader swiftly from chapter to chapter with no downtime. Although the author states that he particularly hopes the book will appeal to boys, it features a diverse cast of complex, well-developed characters whose hidden strengths both confound and delight. One of my favorite aspects of the book was the inclusion of full-color character cards. I think readers would love to have these cards available as a stand-alone deck with more to be added with (what I hope is the inevitable) sequel. One final note: the author offers an unusually vulnerable transparency in his bio at the back of the book, discussing his lifelong challenge of schizophrenia and how that has affected his life and his work. Both prosaic and inspirational, I think it would encourage anyone who faces mental health battles in their own life, especially adolescents who are just beginning to grapple with what that means for them. Now we wait for book two!
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