On the edges of the galaxy, limitless possibilities unfold. With the vistas of new horizons reflected in their eyes, Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...
Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.
This supplemental rulebook includes: • Expanded character options including Motivations, Obligations, species and specializations. • New signature abilities that allow Colonists to excel in their chosen profession. • Equipment and vehicles, valuable for nearly any venture. • Useful guidance for GMs looking to challenge their players with interesting social encounters, and to integrate Colonist characters into larger campaigns.
The Edge of the Empire books are pretty thin. This is only 96 pages, so you don't get a lot for your money. The nice parts of this book are that you get 3 new races to play, 3 new options for colonist characters, and a section for the GM which gives rules for running a homestead or business as a base of operations for a group, which is a nice alternative to having a ship as a base of operations. I would say if you are playing a colonist character or are a GM who would like to run a homestead/business campaign, it would be good to pick up this book, but if that's not the case, you could probably skip it.
The EotE books have one thing really going for them and one thing that fails. The good thing is thet this book, as all their books, have fantastic art. Many times the art in these books get my imagination going a lot more then the texts themself (and that is a problem). Where I think the books fail is in their idea to have them divided up in three parts (you know, like a triology…), wether this is good for the book or not. I love that they have a thought out design and so on, but it should not be more important With design then With the content. And that is a problem With all their books. When it comes to this book we get the usuall three new spieces and three new occupations to play with. Some new rules and specialisations. It feels that they are pretty deep down in the barrel to find new stuff to put in the book by now. If this is good or bad, …, I have no opinion. What I do like is that this book pays homage to the strong Western feel in Star Wars, with marshals and the general feeling of building a Homestead in a new frontier. I think a lot of western Movies and books would be quite easy to translate to a EotE game. Might have to try that one day. The second part is the stuff part. Some people seems love that, I get bored. We have so much stuff now, that I dont need more. Give us some rules to homecook some New stuff for ourselfs, this mostly feels like pages wasted on something usefull. And this goes back to the design policy of these books. "They all need to look the same even if it makes no sense!" The Third part can acctually be quite usefull if you want to play colonists (and some of it can be translated to more generic EotE games). I find it to be one of the better "Episode III" parts of the books I have read. I also like that there are a couple of hooks that makes you work for the Empire. But it is in the colonist book, With the occupation that the fewest players wants to play... But it can be handy to use building a homeport for players, get them some long term Investment in a Place. Perhaps become part owners in something. Get to know and like a bunch of NPCs. And then the Empire finds a hidden rebell base at the planet, and hell follows. In the end its a good enough book that I dont feel like I wasted my money. But I do feel like its a wasted opportunity by FFG. I am pretty sure that they can do better then this.