4-4,5 stars.
The only reason I do not give this novella 5 stars is that for it to be really efficient as a story I think it should either have been cut in places or, preferably, have been expanded with at least a hundred pages more--in order to create the desired emotional build-up all the elements in the story would require.
All this is no critique of Bloch, mind you. Bloch delivers exactly what I expected from this story, and he delivers exactly what he sets out to deliver. Which is a nice, fast-paced thriller with horrific moments, all the while playing with the whole Cthulhu Mythos & 'what if HPL's stories turned out to be about real stuff?' matter. No real, lasting thrill moments and no real, lasting horror moments; but that wasn't the deal anyway. It's just that I personally would prefer so.
A lot of material crammed into few pages. And, boy, do we get big time conspiracy theory here. LOL. By the time I was around page 50 I no longer trusted anyone in the tale. Except, perhaps, the Gentleman's texts, which in this story turns out to be revelations about real things going on. Big fun all around for a reader like me:-)
We follow different characters in what is referred to as "Now," "Later," and "Soon." Short titles mirroring excellently Bloch's style. Albert Keith is a collector of the weird who unfortunately and by accident stumbles upon a piece of art that seems to be created by a real-life Pickman about 50 years earlier. This is of course odd, he and a friend agrees, since Pickman is supposed to be a fictive character created by HPL. As they try to delve into this odd murders and deaths happen--and all of it in ways that can be found in HPL's stories--written about 50 years earlier. This they find eerie, and while they try to dismiss it as misguided "fanish" or plain mad people who have read HPL's stories things turn out to be rather more sinister. Keith and his friend both die and--enter--we then follow what happens to Keith's ex-wife who, simply by association, is weaved into a dark tapestry of dire consequences for the whole human race. Let's just say that Nyarlathotep has plans, big plans, and that Cthulhu, the stars etc., etc. all play an important part in the puzzle.
I loved the fact that despite the overall "lightness" of the style, Bloch stays true to HPL's vision and ends the tale with a genuinely bleak climax, where there is no doubt that mankind is doomed.
As a story in itself I also think Strange Eons would have benefitted from not having so many many scenes directly mirroring scenes from HPL's stories. It was fun recognizing them, and likewise fun--and understandably horrified and disbelieving--when the protagonists recognize these elements in their own life. On a meta-gaming level I appreciate Bloch's tool here (and it does make sense in the final context of the overarching idea, I think) but at the same time it also diminishes the genuine dread, since everything is sort of distanced from that element. Again--according to my personal preferences. Ultimately I prefer seriousness over playfulness.
It has been said that this is not so much a Cthulhu Mythos story as it is an homage from Bloch to his early-years mentor, HPL, who in many ways shaped Bloch's future, and the sub-genre. Perhaps, but I still count it in the former as well. And a darn entertaining one at that! It has all the ingredients, and is shoulders above most of what we find in this sub-genre, that's for sure.
NOTE:This is signed by the author (326 copies were signed in all, by author and/or artists, according to info in the back of the book).