A former nobody is about to become a major somebody—and learn it’s not all it’s cracked up to be—in the fourth installment of this LitRPG fantasy adventure that’s perfect for fans of Dungeon Crawler Carl.
Back when things were normal, Orrin the Timid tried saving his best friend, Daniel the Popular, from a runaway truck. But he failed, and the resulting crash landed them both in a world of magic, monsters, and levels. There, Orrin grew from a mild-mannered sidekick into a legit powerhouse, unlocking Administrator-level powers unlike anything else. Still, things are tough for the former zero.
First, the psychotic witch who recently tried to obliterate him just cut a deal to stay out of jail. Second, dealing with power and politics in Dey is becoming a major migraine. Third, the devious Hospital is dragging Orrin into its internal strife. And lastly, “hero” Daniel’s just barely hanging on to his sanity, on the verge of turning into a raging, uncontrollable murder machine. Trying to keep it all together has Orrin at the end of his rope—physically, mentally, and mystically.
If all that wasn’t enough, the Demon Lord is at the gates, prepping his Dark Horde to roll in and rain destruction on the people of Asmea. Meanwhile, Orrin has stumbled onto a mystery whose every unraveling thread could have far-reaching implications . . .
The fourth volume of the hit LitRPG fantasy series—with more than 600,000 views on Royal Road—now available in paperback, ebook, and audiobook!
Tropes zero to hero, role reversal, unlikely hero, revenge of the nerds, and fog of war.
This book was hard to read. It felt like it is everything wrong with the series all mashed into one thing.
Orrin gets angry constantly and it's just a horrible experience to read when most people tend to read books to relax or enjoy themselves. The boys also continue to believe they are invincible and control the world while constantly being reminded that isn't the case. They are obviously the man characters so this would never happen but it wouldn't surprise me if someone just stabbed them for being annoying.
If you expect this book to be a giant battle or defense then you are wrong. It consisted of mostly waiting and doing random side quests in between. The book also seems to gloss over the fact that people rarely went into the pass and came back alive. There are now massive walls there and monsters being culled with ease. If it was this easy why not just say people don't go through the pass because it was a little dangerous and no one ever came back?
The ending is actually good and satisfying but you have to read most of the book to get there. I'd argue even the ending isn't worth it. Hopefully the next book focuses on the skills and learning about magic because that is where this series shines in my opinion.
Overpowered teen heroes fight to defeat the Demon Lord. The nation is now under seize by the horde of demons. The hero and party are racing to level and locate the demon lord before the horde gets through their defenses. They confront the Hospital and strong arm them into doing what the hero thinks is right. The council with the military leaders and plan multiple forays into demon lands. They learn that the demons don’t want the demon lord, and a number are past the level cap. They work with a high level adventurer party and confront and defeat the demon lord. But not the hero has taken the first step towards becoming the next demon lord. Book ends.
It’s a good continuation of the series. The pacing holds steady. The narrator is absolutely a delight. As this is a young adult series the young hero and party are the social focus in all situations: taking charge in warfare planning, moral high ground, et cetera. It is as if the hero and party are a group that sees the world in black and white, while everyone else sees shades of gray. Please enjoy
Four stars is generous but I loved the first and third episodes to the hilt and admire the author's creativity and skill. There were far too many fights in this one, which did not engage me. The narrator is superb, but not as convincing as a female voice, and June grated me on as a result. However, my interest in the book perked up when Orrin addressed the healer crisis and the June-created plot points. I look forward to the next and hope it is less focused on ongoing fights and emotional overkill. The author sets it up in the ending to become more like book three (I hope!).
Really liked the starting of the premise, but have honestly realised the MC is just an idiot. From things that happen, it very much suggests that the "Demons" that Orin is fighting aren't evil and may actually have a reason for doing what they're doing. instead of finding out what, what do they do... they just continue on massacring them and getting their side massacred in return.
He was already an idiot with how he behaved in previous book, but this book just reinforces that stupidity.
This entire review has been hidden because of spoilers.
Dragged on and on for no reason. Worse one so far. By far.
I have become a big fan of this series and am rather disappointed by how, well, half assed this book was. It felt like the author fed his previous books to ChatGPT and asked it to puke another book with those characters where NOTHING OF IMPORTANCE HAPPENS. Ive given 5 stars to every one of the previous books i think but this barely deserves 2.
The story keeps building and getting better. Daniel and Orrin keep adding to their skill sets and powers along with the rest of their party but aren't the most OP characters in the storyline. They continue to face evolving challenges, which is to say the plot pulls you in so you have to turn to the next page. Five stars!
Decent, but I would have liked to see Orrin advance Way of the Water beyond 45/100. I also get tired of Daniel, because we don’t get his perspective. I know Orrin thinks Daniel’s the main character, but he really isn’t. I prefer Orrin when he was on his own in the magic school.
A quick read (or listen) full of your classic fantasy adventures. Slaying demons, leveling up, sword play and magic. The perfect read for escaping reality and immersing yourself in a party of different personalities expertly woven into characters.