Cartoonist Sam Zabel hasn't drawn a comic in years. Stuck in a nightmare of creative block and despair, Sam spends his days writing superhero stories for a large American comics publisher and staring at a blank piece of paper, unable to draw a single line. Then one day he finds a mysterious old comic book set on Mars and is suddenly thrown headlong into a wild, fantastic journey through centuries of comics, stories, and imaginary worlds. Accompanied by a young webcomic creator named Alice and an enigmatic schoolgirl with rocket boots and a bag full of comics, Sam goes in search of the Magic Pen, encountering sex-crazed aliens, medieval monks, pirates, pixies and--of course--cartoonists. Funny, erotic, and thoughtful, Sam Zabel and the Magic Pen explores the pleasures, dangers, and moral consequences of fantasy.
Horrocks has been involved in the New Zealand comic scene since the mid 1980s, when he co-founded Razor with Cornelius Stone and had his work published in the University of Auckland student magazine Craccum. Later in the decade he began to get international recognition, having work published by Australia's Fox Comics and the American Fantagraphics Books. He then moved to the United Kingdom where he self-published several mini-comics and co-founded Le Roquet, a comics annual. Upon returning to New Zealand in the mid 1990s, Horrocks had a half-page strip called 'Milo's Week' in the current affairs magazine New Zealand Listener from 1995 to 1997. He also produced Pickle, published by Black Eye Comics, in which the 'Hicksville' story originally appeared. Hicksville was published in book form in 1998, achieving considerable critical success. French, Spanish and Italian editions have since been published. In the last decade Horrocks has written and drawn a wide range of projects including scripts for Vertigo's Hunter: The Age of Magic and the Batgirl series, and Atlas, published by Drawn and Quarterly. Horrocks' work has been displayed at the Auckland Art Gallery and Wellington's City Gallery. In 2002 Hicksville won an Eisner Award for Talent Deserving of Wider Recognition, and the same year Atlas was nominated for the Harvey Award for Best Single Issue or Story in 2002. In 2006 he was appointed University of Auckland/Creative New Zealand Literary Fellow.[1] In an interview with Comics Bulletin, Horrocks claimed that his first words were 'Donald Duck'.
Cartoonist Sam Zabel is burned out on comics. Suffering from anhedonia (the absence of pleasure, of joy), he sets aside his indie book Pickle for writing the banal superhero Lady Night for Eternal Comics, hacking out scripts he hates to earn a living. Then one day he discovers a forgotten New Zealand cartoonist, Evan Rice, and his comic The King of Mars. Opening the pages, he sneezes, opens his eyes and… he’s inside the comic’s world! So begins Sam’s fantastical odyssey through sequential art…
Dylan Horrocks’ Sam Zabel and the Magic Pen is the timely exploration of women in comics, particularly with how they were and are represented. In a positive development, more women today are reading comics than ever before, the numbers growing with each passing year, which is starting to be reflected in Marvel and DC’s focus on bringing female (along with non-white) characters and creators to the fore.
The question posed in Horrocks’ book is whether we are morally responsible for our fantasies. Sure, the idea of fantasy is just that: a fantasy, and it’s there to be enjoyed for what it is, not picked apart. But someone’s idea of fantasy is often not someone else’s, ie. violently assaulting women. More to the point, do cartoonists have a responsibility in how they portray women? Comics do shape and form part of the wider culture, especially given the immense popularity of comic book movies - if women are drawn as “generic erotic playthings for men to use and abuse as they wish”, shouldn’t that change to improve the culture?
A lot of that criticism is levelled at Golden Age comics from the ‘50s which had no qualms in denigrating women. Which isn’t to say all creators have necessarily lascivious intentions - the joy of creation is expounded upon, something Sam is missing, but other comics creators, like Evan Rice, possess when making their comics. For them, comics are an escape and thoughts of sexism, etc. don’t come into it but can be a subconscious byproduct.
Horrocks also romanticises the simplicity and relative innocence of superhero comics from that era. Through the Lady Night character, he talks about his dislike of how modern superheroes have become too dark and gritty, oversexed, rebooted and redesigned far too many times (it’s worth noting Horrocks wrote a run on Batgirl for DC roughly ten years ago, his only superhero work-for-hire to date).
These are points of view I fully agree with but I still thought the book ended up being a tad too preachy in its points, the story and its characters becoming secondary to the message. That and the unoriginal Edgar Rice Burroughs-ness of the Mars story made it a little dull to read. Sam’s arc was also a bit too neat and unconvincingly underwritten in its resolution too - that whistle-stop tour/celebration of the medium was a little heavy-handed. Also, the ending about the magic pen itself is very, very cheesy in an after-school special way even though it fits in with the overall theme of the book and Horrocks is clearly being very earnest.
I really liked the art. The clean lines and the black dotted eyes reminded me of Tintin (one of Herge’s books also appears in a panel), and I liked how he illustrated in a Golden Age facsimile when it came to those pages. The colours are mostly very bright, imaginative and appealing too. If it wasn’t for all the bewbs (the green women of Venus - because women are from Venus, men are from Mars - are all topless), I’d say it looks like a very kid-friendly comic!
Dylan Horrocks’ Sam Zabel and the Magic Pen is a decent comic that I wanted to like more because of what it was aiming for but only felt ambivalent about because of its uninspired over-reliance on well-established genres to tell its story. Necessary, yes, but not very compelling either. It’s a fine comic though, thoughtful and drawn really well. The indie crowd will read this but it should really be superhero readers - and creators - who pick this one up.
When I was in high school, I heard an older man recount a conversation he had while in seminary in his twenties. He vividly remembered speaking with a friend who was wracked with guilt and confessing sins. Possibly a common experience in so religious a setting as a seminary—a place intended to prepare young men for religious service. The curiosity was that this repentant man was broken up over and ashamed of sins he had committed in his dreams. The man telling the story was completely blown away by a person who would be so devastated by the actions of his subconscious self (as expressed in dreams) that he would feel the need to confess those actions.
The story stuck with the man I heard, and it was wild enough that it stuck with me as well. At the time, the whole idea seemed ludicrous. After all, we couldn’t possibly be held accountable for the murders, careless thefts, and sexual dalliances of our dream lives, could we? Fantasy is, after all, fantasy. Yet now, even those who lack any religious fervor are exploring the intersection of ethics and the imaginary. Are our fantasies harmless or do they encourage certain moral poisons to infect us? Are our fantasies merely products of the us who exists or do they encourage us to act on nascent sparks of interest?
One of the principal modern engagements in fantasy worlds, videogames, labours under near constant suspicion. Do violent games breed violent temperaments? Or do they merely exacerbate existent proclivities? Or do they do even that? What about the systemic sexism that expresses itself across videogames’ treatment and portrayal of their stand-ins for the female and the feminine? Does that speak to the broad social assumptions of the civilization? Does it encourage a particular way of viewing women? Does it encourage unhelpful sexual objectification and sexual alienation of the female?
The question of whether and to what degree we are responsible for our fantasies is a huge issue of the contemporary ethical landscape. We wonder what participation in fantasy says about the participant—and the power of what it says to the participant. We need to understand fantasy worlds and what they say about the real world, but we seem pretty torn between liberty and responsibility. We dismiss some concerns but highlight others.
In one sense, we’re pretty certain that fantasy doesn’t have to have any particular moral quality to it. If I’m playing Super Mario Brothers, I’m engaging in regular, careless-and-perhaps-malicious destruction of turtles by stomping them to death. But I believe deeply in not carelessly harming animals and would never stomp on a turtle in real life. So what kind of weight do we give the fantasy game violence in that case? Negligible moral weight probably.
But if I engage in preteen rape fantasies? Is that worrisome? Does that say something about me? We generally agree that it probably does. Obviously better to express in the fantasy than in the reality, but it still speaks (we think) to something broken within the fantasizer. (Pedophiles who do not act on their desires and fantasies are still—probably legitimately—seen as a major concern to the community around them.) And if I express those pre-teen rape fantasies through comics so that others can enjoy and take part in them, is that moral or responsible? Or is that a neutral non-malicious act, or is it rotten and soul-corrupting? By spreading my fantasies and sparking the fantasies of others, am I helping to forge a new framework for people? The hypothetical Me here (the Me that’s published these awful hypothetical comics) has in some sense challenged the notion that preteen girls aren’t to be objects of adult sexual fetishment. And so what are the repercussions of that challenge? Does the idea die with the fantasy or does it, like so many ideas, bear further fruit?
This is the world that Dylan Horrocks explores in Sam Zabel and the Magic Pen. He investigates fantasy as healthy release vs responsible fantasy vs focus on the “real” world. Horrocks highlights his purpose in two places early in the book: 1) in his dueling epigraphs, “In dreams begins responsibility” (Yeats) vs “Desire has no morality” (Hartley); 2) when Alice summarizes main character Sam’s subconsciously delivered speech as being concerned with “the pleasures and dangers of fantasy,” the purpose of stories, and whether art is a lie that conveys the truth or merely a lie. This is Horrocks’ fantasy playground, and though he doesn’t actually deliver to us anything like a conclusion, he does pack in enough bookclub’s grist for discussion to keep wheels spinning for a couple hours of heated argument.
While only a little more than 200 pages, Sam Zabel is a bit of sprawling adventure-by-way-of-tourism. Sam finds himself sucked into a comic drawn with the titular pen. And then into another and another and another. There’s a bit of plot and danger to move us from here to there near the climax, but largely the book is concerned with Sam and his interaction-with-slash-fear-of fantasy expression. The character is torn all over the place, enjoying and engaging in fantasy flight but then feeling bad and uncomfortable with aspects of it. He’s as confused and contradictory as our own society is—and while he comes to something of a conclusion for himself, it’s more an issue of what’s comfortable to him rather than the larger question of right and wrong.
Horrocks seems pretty well aware of his character’s hesitations and often interjects as the omniscient narrator with notes that Sam was supposed to have responded in a particular way but waffled, so the fantasy goes in a different direction. One moment of Sam putting significant effort into untangling the question of responsibility vs fantasy is rendered self-consciously suspect by the fact that it occurs in the midst of one of Sam’s own fantasies (as the fantasy is quick to point out to Sam).
It’s a curious book and I would have preferred Horrocks’ ending with less ambiguity (and maybe even coming down straight on the question), but like so much art, Sam Zabel is less Art As Statement than it is Art As Question or Art As Exploration. I largely found myself satisfied with Sam Zabel (though the tremendous amount of nudity[1] made public reading in Starbucks a bit of a dicey affair). There is, however, a chief deficit when interacting with Sam Zabel's primary discussion.
It’s a problem similar to that proposed in Duncan the Wonder Dog. In Duncan, Adam Hines offers a fantastic tool for learning to empathize with animals—if a reader will allow themself to be convinced. Duncan's conceit is that all the animals in the world speak and can communicate with humans. Because of this we get a greater sense of their often tragic place in human society. It can be heart-wrenching book. The problem is that because animals don’t actually talk and we don’t really in real life see them able to conceive of their circumstances as sentient beings would, many of the situations feel contrived. So the argument loses its force.
The same is true of Sam’s moral rectitude when it comes to the cartoonists’ responsibility for their fantasy creations. He worries that because the magic pen made these comics come to life, the artist has a responsibility to these living things. He means for the argument to carry over, but it’s hard to buy it as there’s not really any actual tie between his argument and our real world. But maybe that’s part of Horrocks’ aim—maybe he intends to undermine his own point.[2] Because if one wishes to say that any fantasy creation has within it the same breath of life as those created by the magic pen, we run into the extremist argument[3] that all fantasy is real. Whether intentional or not, it kind of takes the wind a bit out of the sails and pushes the reader to take the stakes of the book with a little less gravity.
The other bit that probably did the least to win me was the dialogue, which sometimes felt like trading monologues devised from well-intentioned Tumblr posts. It’s never awful or even bad. It just never remotely approaches verisimilitude. I won’t ding the book for it though because I’m not even sure that realistic dialogue was ever meant to be on the table. There’s a little something nod-nod, wink-wink about even the “real world” segments of the book—stuff that makes you aware that you’re still reading fantasy—so the dialogue is probably just more of that fantasy bleeding through. It’s a smart book and deserves discussion. I’d highly recommend it to the book club set.
I waffled a bit on whether I thought this was Good or Okay. I’m still not sure that I got it quite right. Which may mean that it’s just Okay. But then maybe I’m undervaluing it. Whatever, the stars mean so little anyway. There are probably three kinds of people Sam Zabel is meant for: 1) those who have a community with whom to discuss the Idea books they run across; 2) those already invested in the book’s principle question regarding the nature and place of fantasy; and 3) those with a special interest in nude green women. And man, if all three of those describe you, consider this book a slice of your heaven. _______
This graphic novel by New Zealand artist Horrocks is (for me) a major event in comics this past year, a thing which I also said about Scott McCloud's The Sculptor, of which it in some ways reminds me. In both the main character suggests the author in many ways, both preach a little bit about moral issues and comics history and tradition, and both are masterfully accomplished as comics. Sam Zabel and the Magic Pen appears from the cover and opening to be for kids, but it is for grown-ups. Or all ages, maybe.
One of the issues Horrocks takes on is the continuing one of how women are still being depicted in comics, primarily by the two big superhero houses, and primarily with respect to the unrealistic, male-fantasy-dominated depictions of women's bodies. Horrocks, like his main character, has worked in superhero comics (Horrocks did some Batgirl work, and other comics), and he depicts Zabel as quite conflicted about his desires. He himself is of course a male, with fantasies about women's bodies, and through Zabel and the help of three smart women characters he depicts, he wrestles with the issue of representations of fantasy in comics, and particularly sexual fantasies (which, one of the women character notes, women also have, of course, and like to see depicted).
So Horrocks is controversial in that there are a lot of naked women in this comics novel. Can he have it both ways? In other words, can he slam the comics industry AND show lots of naked women in the process of his critique? Through a complicated story about a magic pen, Zabel enters into a jungle comic he finds that is from the Golden era, and one from New Zealand. This story he enters is hilarious, with sex-starved jungle women seen in part through the eyes of one or the three or four women who help Zabel see the situation, though not all of the women comics commentators follow the strict feminist condemnatory line. Horrocks has fun with the debate, and in the process has fun with jungle comics with a New Zealand flair; for instance, in many golden age comics, superhero characters used lots of exclamation points. Zounds! Holy Firecats! Horrocks's kiwi angle is to have such characters say things like "Tumbling tuataras!" and "Cackling keas!" that refer to Kiwi and often specifically Maori culture. Fun! Educational! Silly! Helps us lighten up a bit from the intense feminist issues, which is a good thing. It IS a comic, so it's oaky to be educational and political and have fun.
Sam Zabel, the sellout comics master has not produced a significant work for more than ten years. . . . a little like Horrocks! The first section, entitled Anhedonia (a term I first heard was Woody Allen's working title for Annie Hall, meaning a condition where you can't experience joy, in anything), shows him depressed, artist-blocked. So he has to go through this process of comics history discovery to regain his chops. The result is a multi-layered, entertaining and educational tale that like Hicksville and other Horrocks's work is a paen to comics and comics history. He wants to speak to his fellow comics readers and artists and engage them in dialogue about moral and ethical issues and recapture the joy of comics in the process. One thing he discovers, along the "preaching" lines (not very spoiler alert): ALL pens are actually magic pens! Go create! Horrocks includes notes that help us with all the comics he references throughout history, and New Zealand cultural references. Overall: Fun time!
Kind of had me freaked out for a bit with all the different worlds being dipped into one after another, but the message of the graphic novel was entirely benevolent, so being scared was worth the while.
It has been less than half a year since I found Hicksville and in that time have devoured it no less than 5 times, each time being reminded of why I liked it so much the other times and also getting a little something extra every time. But you couldn't do that story again, and leading up to this book I was wondering how you'd do anything again – hasn't the nature of the criticism of your last book ballooned your head in such a way that the reader won't help but notice in your next book? Weren't you scared that it would just be compared to that anyways and you'd crumple up your penciled paper in rash frustration? What would this story be about – oh, some dumb pen? I wasn't hoping for much. . . --
Hicksville did a wondrous thing of celebrating comics within a comic about comics. It would have come off as pretentious if it wasn't so ball-swingingly honest with me right from the start. Each chapter of that book has a selected quote from the likes of Ditko or Lee or Tezuka that (sorta) sets up the following chapter. The Magic Pen gives us just two, right at the beginning. One from WB Yeats and one from...Nina Hartley, pornstar. They both concern fantasy, desire and responsibility.
I was worried having a full color work would somehow detract from the experience. Hicksville sports a few pages that are so subtle in their wordless artistry that they're completely without peer to me. Not to worry. Dylan has done it again, and I should've recognized this when I got through the first sixty pages and thought the SAME exact thought that I had with Hicksville when I reached that mark: where's the story, man ?
See, The Magic Pen's story comes from real life. Its not in the comic! How are you gonna go and write a comic about something that isn't there, in the book? You start it with a completely self-deprecating and anhedonic tone. Did you know that I, another artist (both less and more failed than yourself), would pull back and lower my expectations? Did you know that I would pity you going into this world(s), seemingly distracted from its own McGuffin for much of its 200 pages?
How responsible am I for my fantasies? seems to be the question of this comic. Without saying too much, it both celebrates and critiques fantasy in ways too numerous to count. The Japanese girl with rocket boots and an adorable book bag that burps and noms comics. A tree of literal life and homely retreat and a Martian ravine of adorable, rideable over-sized eyeballs. All of these things show us Horrocks' simple love of comics and the visual medium. And then there's his wife, kids and home life that get pushed to the side when Sam falls inside a comic book. But why set yourself up for failure? Why make the frame of the story so thin and fey its practically not there at all? The plot relies so much on the reader's pathos and determination to re-read that it is no wonder why it took so long to come out (especially after the brilliant but no doubt realistic intro, reminiscent of the intro to Hicksville's rereleased version). Artists get that they're only failures with a couple successes here and there. This book is a xanadu of failures.
The female characters are given focus, especially toward the end, when the point is hammered home. Is Horrocks white-knighting his way out of a proper climax? I don't think so. Its an apology for a life of creation ("now, blow") and destructive placation ("Sam sits in front of his computer all day long...keeping the wolf from the door"), but born of guilt it isn't. In maybe the best chapter (in a book full of great chapters) we learn from a golden-age comic heroine about a creator's role in order — now, this is where the artist is holding a mirror to the world. She says the artist wants order in a senseless universe. S/he, the creator, wants... Well, I'll have to leave you to find out what that is for yourself. Sam's character finds out what that is for him and leaves us when that wonderful, glowing sense of the story's arch finally, gloriously raises its head JUST ONCE to eclipse the art itself and tell me, Hey, there's a story after all. Now take responsibility and just breathe.
Творці в творчій кризі - страшні люди! Відомий інді-картуніст заради грошей фігачить нудну супергеройську серійку. Його вже від цієї супергероїки нудить (і від самого себе - також), але раптом стається диво. Ні, Сем Зейбел не просвітлюється, не відмовляється змащувати вісі колісниці капіталізму (упс, це з іншої книжки, хоча з тієї ж частини світу) і навіть не починає отримувати задоволення від свого заняття. Він провалюється в олдскульний бульварний комікс про землянина на Марсі і знаходить там рай на... ну, на Марсі ж, яким його міг уявляти підліток 1950-х. Пищьпищь, страшні чудовиська, вірні поплічники, гарячі красуні, оце от усе. Хоча дещо випадає з концепції: що це за манга-дівчинка з реактивними чоботями та наплічничком із хронічною гикавкою?
Новозеландець Ділан Горрокс утнув доволі дивну штуку - спробував через стандартну пригодницьку фабулу одночасно зробити кілька речей: розповісти історію коміксової культури, висловити кілька думок щодо середньозваженого гік-життя, поділитися творчими бідами та труднощами, а головне - голосно і буквально проговорити проблему відповідальності творця. Причому на матеріалі жіночих персонажів. Такшо в цьому графічному романі хіба що на бронеліфчики прямим текстом не жаліються, але в одному коміксі відбувається емансипаційна революція, в іншому - луплять по тентаклях, в третьому уже давно повний бойовий матріархат, і на прикладі всіх - детально розжовується, чому дівчатам можуть бути нецікаві хлоп'ячі пубертатні фантазії. Поважай себе, поважай свою аудиторію, поважай продукт своєї фантазії - а раптом у нього/неї теж є думка з приводу розвитку сюжету. Ідея ніби й нехитра, але втілена вона яскраво. Іноді аж занадто - бо в процесі натягування концепції на глобус місцями накульгують і логіка, і етика.
De Dylan Horrocks había leído anteriormente Hicksville y The Names of Magic (una vuelta a Tim Hunter), que la verdad: ni fu ni fa. Pedí este cómic sin ninguna expectativa y fue lo mejor, resultó ser una maravilla y un canto de amor al cómic y a sus escritores y dibujantes, mezclando un antiguo cómic "vivo" que el autor es capaz de visitar cuando lo lee y modificar las situaciones que pasan. Horrocks, con un dibujo muy sencillo pero efectivo, revisa el rol de la mujer en los cómics, pasando por el bloqueo del escritor, utilizando las viñetas al máximo. Muy recomendable.
This started out as a magical little adventure tale that weaves together the dull horrors of getting older with the evolution of comics and entertainment. By the end it is a beautiful rumination on creativity, imagination, getting unstuck and loving this life. I'm a sucker for stories within stories, and Sam Zabel and the Magic Pen quite delivered on that front.
I enjoyed the earnest examples of how comics can benefit from more progressive views and how Horrocks was able to incorporate that philosophy into the book's action. The discussion of the morality of desire was thought-provoking and fascinating. I'll probably be thinking about that for a long time.
4 stars for Miki and Alice alone. One extra for a surprisingly lovely and touching ending.
In this bold and transgressive graphic novel, drawn in a simple, clean style, Dylan Horrocks mixes autobiography and fantasy to relate a poignant journey from depression and artist's block towards a sense of deeper authenticity.
Sam Zabel resentfully writes scripts for formulaic superhero stories and can't bring himself to work on his own material. The discovery of a campy 1950s sci-fi comic along the lines of John Carter of Mars leads to him being swept into a series of fantasy worlds.
Guided by Miki Roketto, a manic pixie dreamgirl with flying boots, a sentient teddy-bear backpack and black lipstick, Sam explores the true meaning of story through a series invented worlds, many of which are seriously "adult" in nature (in fact, the book should probably be labelled as unsuitable for younger readers). Along for the ride is Alice, a 21-year-old webcomic artist and tumblr enthusiast who rewrites pop-culture into her own Mary-Sue fantasies.
It's a strange and often lurid story- seeing a space-alien orgy drawn in the style of Herge really quite something- but there's a moral heart to the story, one put forward in such a heavy handed manner that it's impossible to miss. It's a story about the responsibilities of art, about asking whether fantasy should be held accountable for its influence on culture, and especially whether certain sexual fantasies influence violence in real life.
Alice proudly defends her self-insert fanfic as a feminist act in the following quite awe-inspiring speech:
"Look- I'm a geek, but I'm also a girl. Fantasy is what I live for. But most of the imaginary worlds I spend my time in were made up by men- often with some pretty icky ideas about women...
I've learned to take those imaginary worlds and make them my own- subverting them to serve my fantasies- not theirs."
But interestingly, the villain's motive is a dark version of the same thing. He subverts an upbeat children's story into his own vicious, perverse fantasies (Brony?). There are no easy answers here, and the reader is left with the uneasy suggestion that perhaps fantasy itself might be inherently unhealthy. It's a thought-provoking read, and definitely a major addition to the very small canon of New Zealand speculative fiction.
While I appreciated more Horrocks's previous book, Hicksville, I very much like where he's going in this recent work. This plays off many of the characters and situations established in the earlier graphic novel -- or his original Pickle series -- and I'm wondering how connected these two books really are...and along with that, if this is a narrative world that the author plans to revisit again. If we read Sam Zabel as a fictional version of Horrocks, and if Zabel is also a character in a fictional world as found in Hicksville, then the metafictional possibilities are greater than any surface reading might suggest. In many ways, Horrocks's comics are about comics, the history of comics, and the act of creating comics. We're interview the author on an upcoming episode of the podcast.
Really torn on this one - it tries to recreate the same mysterious, esoteric nature of comic book as in Hicksville but it just doesn't feel as authentic or true. I found the first few chapters of Sam Zabel to feel like a completely different book compared to the rest. There's a lot of great stuff in here but it gets so bogged down and mired in the heavy handed messaging about the nature of writer's block, the responsibility of artists and creators and the nature of graphic fiction itself. I guess considering how much I LOVE Hicksville, maybe my expectations were too high for this. I think this is really a 2.5 stars for me.
I had just finished reading Horrocks Hicksville when I found out this book was just recently released after a long period of inactivity.
I really enjoyed the artwork and the fast paced adventure. The message was a little obvious though, and felt forced. I would have preferred more emphasis on Horrocks' lack of happiness.
I liked the tone, which seemed quite personal and unaffected. Unfortunately, the art didn't really work for me, and although I thought the issues were interesting, no new-to-me ground was covered.
Los cómics de Horrocks no me acaban de encajar. Me gustan los temas que trata y no están mal, pero siempre me dejan la sensación de que con el mismo material se podría haber escrito una obra mejor.
I will start this off by saying: too much sex and naked women.
Although I used to work in a comic store, my love for Western comics is very limited. Not to say that I find them any less good than other types of comics or storytelling. But they, quite simply, do not appeal to me. So as unfortunate as it is, my English Literature paper at university saw the need to include a graphic novel.
Sam Zabel is a cartoonist, one with a major block. Unable to appreciate his work any longer he finds that what he lacks is some fun in his life. Upon sneezing into an old comic, he finds himself thrown into the world of the comic itself. It appears he can jump from one comic into another and starts exploring comics of various genres with his new found friends Miki and Alice.
The basic story is actually quite nice and could have been a very fun ride. But while Sam Zabel visits comics of very different genres, they all have one thing in common: they all offer ‘fun’. In most scenarios, we have female characters throwing themselves on Sam and trying to please him. In some cases, it ends up in a whole group sex scene. Even if Sam is not involved, there are sure to be some characters in the background who are. What is this supposed to say about comics? Do all of them have sexual themes? Are they meant to be jokes? If it would have been included in one of the comics – fine. But all of them?
Then there is my issue with Miki. From the moment the character Miki appeared I was convinced that she represents a stereotypical manga figure. Throughout the book, I just could not figure out: was this a homage to manga or was the author having a go at it? It was made very clear at the end that Miki was indeed a manga character and her comic... Of course, her comic turns out to be hentai – what else?
If it were the story alone, I would probably give it a 1-star rating. The good thing about comics, though, is that there is also the graphic aspect. While the art does not appeal to me personally, it is a solid and clean style – I liked the vibrant colours.
Hicksville, the first comic novel by Dylan Horrocks, I recall fondly as being unique in its meta-ness, important in its place in comics canon, daring in attempting so much more than even the big authors like Moore and Ennis and Gaiman were doing in comics at that moment, and kind of life-changing for me. I read it during a time when I was trying to write comics criticism before comics kinda really blew up, but I'd already read Scott McCloud's Understanding Comics and knew that the genre was ready for that kind of serious attention, and no one was doing it yet. I loved loved loved Hicksville. Then I think I loaned it to someone and never got it back and then 20 years went by before I thought about reading it again. I happened to think of it the other day and couldn't find it on my shelves. I wanted to reread it to find what I had originally thought was so magical about it, and in buying myself a new copy I also realized Dylan Horrocks hadn't really done much else since Hicksville (very surprising) except this very new comic novel, so I bought that, too.
Sam Zabel and the Magic Pen explores some of the same themes as the Hicksville that I remember, getting very meta, dipping in and outside the boundaries of the story being told and the story behind that of the storyteller telling the story. This one seems more personal though, autobiographical probably. I vaguely remember Hicksville as being a bit mysterious and as being one of those stories where part of the way through you realize something bigger and sort of predestined is going on - it has a very hero's myth destiny kind of world-building in it, I think. (Although I don't recall that there is an actual hero, just that it sets itself in a world where big things are meant to be and meaning exists - like, not existentialist, not real life.)
I'm particularly interested in the parts of this new book that are Horrock's explorations of the responsibility creators have to their creations, and whether or not creating a fantasy world you want to live in (maybe) is selfish. That idea touches on something I remember debating in college about Iris Murdoch's ideas on what it takes to be a good novelist; how the same thing that allows you to create characters and give them autonomy rather than making them be puppets for your authorial voice is the same piece of your humanity that allows you to see the "other" in other people, and allow them to exist separately from you without being weighed down by your desires and expectations. That's a theme I'm always interested in exploring.
Halfway into the second section of the book, we're dropped with this bomb: Are we morally responsible for our fantasies? How? To who? To who it's about, even if they never know? To the fantasy itself? To what it allows us to think and make for ourselves - shouldn't we want to be better than our basest desires? Then again, isn't it natural and not shameful?
It's the most interesting question posed by this graphic novel, rambling as it is - touching on mid-life crisis, imposter syndrome, sex-based shame, seven-year-itch issues, nascent wonderings about BDSM, and like 20 other things, but it's not answered. (I'm not sure it can be? But still, it's a bit odd to bring up so much shit and just, kinda leave it hanging all out there.) And that's just, randomly, in the middle of the book, very bluntly, too.
Then the gang skips to a pirate world for like, 3 pages, and then into a medieval manuscript illustration one character name-drops is "like a Jess Franco movie" while she films monks and nuns fucking on her phone, and no one seems to notice. They visit a sketchy fantasy "world" from a postcard mailed to a German soldier. ? That doesn't last long. This whole tour is orchestrated by a mysteriously knowledgeable figure Miki (who seems to have a lot of erotic and female-centric comics in her collection) and she leads Sam and this other figure who I'm not sure I like much called Alice, through various comic worlds. They blast through a ton of them as she explains what she knows about the magic pen and its history. Seems like just a whirlwind tour of genres, but at least it's not like one of those gimmicky things where it's all recognizable famous comics, and the art style changes every panel to match the original. Then we blunder onto something meaningful - the idea that things have an order or prescribed meaning is the biggest fantasy of all, and that "all pens are magic" meaning, creativity is its own magic, and the artist in crisis finds his joy and inspiration again. These are themes we've seen before - they especially seem to come up in comics (Gaiman, again, The Unwritten, Adrian Tomine, etc.)
Chapter 13 goes somewhere very weird, very briefly, and is never explained. There's a moment when saying goodbye to Sam in the real world that Miki with a contented smile on her face tells him to hug her "tighter..." that's... very weird. The bit where Sam gives Alice (who, honestly, has been on and off a self-absorbed shit to him the entire book) the magic pen, as if to say "we need your words more than mine" ? or at least "I don't need this but you do" which is... sigh, I guess that's nice, but it's also kind of tiresome. Maybe if I had liked the Alice character more I would feel better about it. I think Miki is the only character I wanted to see more of or that I cared what happened to her. (It's maybe a little f*d up that it's implied that she might "be written this way" aka, to secretly enjoy being ravished by hundreds of tentacles like in hentai, but then like, just glossed over.) Also, the whole "Rice was my grandfather! Here's a super cute story about him and his wife and my mom as a kid!" was sweet but wholly unnecessary, unless just to explain sort of where the magic pen comes from.
This book was kind of all over the place. It touches on things I love but doesn't give me anything new about any of them. I really do need to reread Hicksville to see what the heck I saw in that book again - if it's still there.
This is more 2.5 stars for me, but I'm being generous here at the end of the year.
I thought this had something interesting. It was from Fantagraphics so I gave it a shot. The art was my kind of taste in the sense it is clear and easy to read. A little too simple in some parts. Nothing memorable. As for the story I stopped almost halfway. I thought the book was going somewhere and then it took me to a pretty boring place and I just didn't want to go there. I may try it again one day, but the beginning was the most interesting part and then it just swerved into a nerdish world I'm repulsed by. I think also I'm pretty bored of all these autobiographical books. I think artists in general are boring people, I include myself though I think I'm a little less boring than this guy. I just couldn't continue. I'm glad my local library stocked this book. I can see some people enjoying it. For me it's meh.
Una storia sul fumetto, che ne esamina la fascinazione e si concentra sullo sforzo creativo. Ma anche una storia perfettamente leggibile e godibile, al di là del suo significato. Con disegni semplici, ma tutt'altro che semplicistici, che si adattano mirabilmene alle diverse tonalità che assume durante il viaggio meraviglioso di Sam Zabel nei generi fumettistici. Bella dinamica, bella risoluzione, per un libro da ricordare.
INFO: meta-comic about the pleasures and difficulties of making comics. Imagination and exploration meet societal norms and moral debates.
PROs: +++ Interesting story and topic. The story is ostensibly about Sam's struggle with creativity, which he has forsaken for *gasp* money. Sam dreams of making great cartoons, and has even made one, but now he's stuck cartooning for hire and lost his creativity. His family is supportive, but he's unable to live with himself. The topic? Not redemption through creative struggle, but the depiction of women in cartoons. +++ High quality cartooning. +++ Common trope - the wish for effortless success in one's professional life - and makes me think of Scott McCloud's The Sculptor.
CONs: --- The cartoonist appears at first in the middle of a life crisis, but the resolution does not arrive through his own merit or even his own struggle. --- The introduction of the moral debate seems forced and robs the main character of his day in the spotlight. Instead, Sam becomes the side-kick to another story and his topic becomes subsumed to another. --- The book lacks a debate. Would have been interesting to see Sam Zabel discuss the same topics of depiction with, say, Harvey Pekar and Robert Crumb. (Let alone the je m'en fous attitude of Moëbius.) --- The gratuitous use of women as erotic objects is exemplified in this work in several instances, starting with section 2, where Lady Night takes initiative as Sam's wet dream. Perhaps one would have been sufficient?
"Sam Zabel y la Pluma Mágica" es metaficción que añade un elemento único al estilo literario. Si bien el bloqueo creativo y la consciencia de ficción con aparición del escritor es un tema que puede encontrarse en diferentes obras narrativas, (pienso en la película "Adaptation", escrita por Charlie Kaufman o la novela "El garabato", de Vicente Leñero, entre otras obras, que utilizan cuestiones como el vacío mental para escribir o hacer una historia dentro de otra), el dibujante Dylan Horrocks utiliza los anteriores tópicos que sazona con una característica: los mundos ficticios que pueden ser habitables gracias a una pluma, la Pluma Mágica. Y cómo no, el escritor entra en esos mundos.
Señalar una cosa importante: Dylan Horrocks creó varios cómics en uno solo. Y eso es "Sam Zabel y la Pluma Mágica": derroche de imaginación fantástica con cierta inclinación por las historias pulp extrañas de los cómics. Eso me parece destacable.
Sin embargo, siento que hay un exceso por mostrar éstas historias. Si bien a eso se refiere el título del cómic, me habría gustado más ver cómo, a partir de esas experiencias vivenciales en los cómics, las traduciría al mundo real, lo cual aparece de forma breve. Por eso le pongo 2 estrellas.
This was an engaging story with an important message, but I was unable to fully enjoy it for one reason in particular.
When creating stories that detail sexual abuse and exploitation, specifically ones told through a visual medium, there is a vague line I believe the author needs to consciously avoid crossing for their work to not read as aggressive and exploitative in itself. Unfortunately this line almost seemed to be leaped over, especially during one of the last chapters of the book. If sexual abuse depictions trigger you this is probably not something you could feel comfortable reading, which is a shame since the narrative did have many moments that existed to call out male cartoonists who create horrifyingly misogynistic and distorted works of fiction to satisfy their own 'private' fantasies.
That being said I still appreciate the sentiment of this work, and hope it opens a dialogue that will impact readers to grapple with their own fantasies and the way fiction inevitably influences the real world around them.
Sam Zabel is a cartoonist, who has been in a creative slump for a while and is depressed. He stumbles into a fantasy world of comics, meeting new characters and exploring many issues related to comics and life. This is definitely a graphic novel for adults, due to minor nudity and sexual content.
What I found interesting is the exploration and discussion of how women have been treated in comics, comparing and contrasting earlier comics from the 50's to modern comics.
There is also some humor and good natured fun along the way.
Similar to Sam Zabel, I have been in a slump in terms of drawing. This book actually motivated me to start drawing again!
This is the first Dylan Horrocks book I have read, and I am interested to read more. I read this right after reading Joe Ollmann's "Mid-Life," which are both "family dude cartoonist mid-life crisis" graphic novels. Although this one is not autobiographical it definitely has the air of "I'm in a rut and out of ideas, let that be my idea". I don't often get into fantasy, and this is no exception; the idea of a magic pen whose markings can "take you there if you breathe on them" is a good one that's just not for me. The "team effort" story and the "just drawn that way" character are nods to trying to shake the male gaze. There is an orgy-type scene that is interesting to look at, but overall I'm more interested now in the stories that Horrocks is apparently most known for.
Une histoire très différente de celle à laquelle je suis habitué.
Cela commence par une situation normale dans laquelle on peut s'identifier, mais c'est bien plus que le récit de la crise existentielle d'un dessinateur.
C'est une histoire d'histoires dans lesquelles nous pénétrons dans des mondes fantastiques créés par d'autres dessinateurs. C'est une histoire qui nous enseigne la magie de la bande dessinée et comment chaque fois que nous en lisons une, nous faisons partie de l'histoire.
J'adore les illustrations et le changement de style dans chaque histoire est parfait pour entrer dans ces nouveaux mondes.
Et n'oublions pas que tout matériau que nous utilisons pour dessiner possède la magie nécessaire pour créer des mondes réels.
No nie, kompletnie mnie to nie ruszyło. "Sam Zabel" w założeniu jest czymś ambitnym, choć bazującym na tematach znanych w komiksie od dawna: kryzys twórczy, wciągnięcie autora w rzeczywistość, jaką tworzy, pytania o moc kreacji i odpowiedzialność artysty za dzieło. Problem w tym, że wyszło banalnie. Żaden z aspektów nie zostaje bardziej pogłębiony, a historia ma konstrukcję przygodowej fabuły stworzonej dla 10-latka. W kilku momentach okazuje się, że to jednak nie dla dzieci i w efekcie nie wiadomo dla kogo. Całość ma podane wprost i przez to dosyć irytujące moralizatorskie przesłanie. Przykro mi, jeśli bohater jest alter ego autora, bo ten komiks świadczy jedynie, że kryzys trwa nadal.
An interesting story about a man with a magic pen to insert himself into past stories written with this pen. While it is an inspirational story, it’s not nearly the impact I expected. It’s far more along the lines of a cute and funny story that is surprisingly graphic(nudity) I was wary of the possibility of sexism being portrayed here, but that was shut down about halfway through, which was a welcomed moment. Overall, quite good, but not exactly what I was expecting.
More accessible than Hicksville, and possibly his masterpiece. Dealing with themes of creative inspiration and the morality of fantasy, I wish everyone who creates or enjoys entertainment would read this. In other words, everyone! The Magic Pen adeptly balances philosophy and fun.
I wasn’t surprised to see Horrocks thank Scott McCloud, Alison Bechdel, and Craig Thompson in the credits, because those are precisely the creators this book reminded me of. Lightly autobiographical, Horrocks has clearly put a lot of life lessons into this book.
The copious references to New Zealand classic comics and kiwiana in general were the cherry on top for me, a newcomer to Aotearoa. :-)