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HeroQuest: Roleplaying in Glorantha

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Cosmic forces stir. Gods and goddesses awaken, spirits cross the barrier, and essences flow over the world. Demons shatter their bonds and ravage the world. Demigods lead armies and the dead lurch forth from their graves. Oceans rise, the sky falls. It is the Hero Wars.

Foreigners surge into your homeland. Monsters roam the landscape. Empires rise and fall, and lives hang in the balance. Adventure into the myths and coFootballicts of this ancient and magical world and make it your home.

You oversee the actions of your hero. You choose the abilities and magic that will propel him toward his destiny. Gather your companions and gain the support of peoples, nations, and religions. Quest to become an immortal hero of legend.

Starting is quick and easy, because the game is designed to teach the rules as part of the story. A colorful narrative illustrates the rules, setting, and flexible nature of the system. All the rules needed to play are in this book.

Everyone is a hero in HeroQ!

288 pages, Paperback

First published August 1, 2003

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About the author

Robin D. Laws

146 books195 followers
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.

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