Deeply disappointed
This series has, of course, had its issues like most more or less self published works do. But it has maintained a pace, growth, and concepts of limitations, trade offs, rather than resorting to brute plot armor and nonsense.
Until this book.
There is always difficulty for an author to contend with super powers, scope and scale and then stakes. Rob gets maybe a D in all of these on this book as he expanded the scope to bring us perspective from the 3 human forces and the obstacles they face. But that deeply diluted the pace and character growth.
The scale stumbled, especially in timeline, armies and environment. And the extreme plot armor, and abandoning any form of limitation for the sake of an overwhelming enemy that just... fizzles out in an anticlimatic moment.
The book sort of just jumps 3, maybe 6 months. And the antagonist just sorta... suddenly has this insane ability. No limitations. No weaknesses. No threshold. This gate 4 guy can dominate pinnacle monsters with their talent, instantly after the 1st one. And while the descriptions show he has to dominate one monster at a time, in 3 months to a year, he has 10s of thousands of monsters. All doubly strong. Creatures a 1st gate can kill, but at 3rd gate their strikes bounce off. Until they need to move the plot along and they are just handled.
The power just becomes extremely inconsistent, mostly convenient to the moment. So we've lost focus, which makes moves and combat just meaningless.
I think the greatest transgression, really, is having that domination talent without a single trade off, without a single limitation, it doubles the power of his minions, and miraculously he has an ENORMOUS army. It must have limitations or it becomes absurd and poorly contrived. It is in the moment that the conflict is insurmountable not because the moment is hopeless, but because the enemy has just been made too absurd to take seriously. Break all the boundaries all at once, and it breaks the immersion, which breaks the suspension of disbelief.
Ultimately, all of the issues with pacing could have been forgiven if there had been a shred of limitation given the antagonist the way every single other character of the exact same paths had severe limitations with any talent. Severe trade offs.
But the watering down of characters, abrupt sequences, plot bludgeoning just deeply harmed the quality of this entry, which had been greatly entertaining up until this point. Especially the last book. But once Rob expanded the scale to take us a step further into the mystery... he just kinda ditched it and we get a whisper of the ocer-arching conflict in favor of what feels like filler of a throw away generic overpowered villain and no real heroic moment and a very rushed climax into a very nonsensical cliff hanger.
It very much stumbled at the end. It did not plant a landing or give a moment of panic. I mean, the final couple pages just came across as a COMPLETELY different fight in a completely different area, and power scales were meaningless again as a 2 for 2 beats a 5 gate equivalent just through bum rushing it, but by all description could have just been a random large beast? The insertion was discointed, the description vague and nonsensical, then the reveal afterwards just poorly executed. The end. 1 line. Then a disjointed nonsensical monster sense perspective that was nonsense too. I guess to set up the next villain.
This definitely floundered. Rob will need to bring some serious focus to the main plot, focus on the characters without getting bogged down totally in their internal voice conflict and spend it more on how they fit into the plot while growing. We just got the weeds this time. I mean, the focus on Mia for 3 books for her to be a footnote all in her entirety here, while spending most of its time on how Emil hates not winning fights, and being ordered to defend. Too much planting, too much repetition, too little growth and character development. Wasting space on minutia