Blast off into Magic's space-fantasy set! Chart a course through the Sothera system to explore distant planets, wield dazzling magic, and wage war with alien factions.
Since his 2012 debut, Seth's fiction has appeared in Clarkesworld, Lightspeed, Analog, and nearly every other major science fiction and fantasy market.
He's a lapsed student of social neuroscience, where he studied the role of racial bias in police shootings, and the writer of much of the lore and fictional flavor for Bungie Studios' smash hit Destiny. In his spare time he works on the collaborative space opera Blue Planet: War in Heaven.
¿Puede la historia de un set de Magic ser una novela de ciencia ficción sinceramente excelente? Parece ser que sí.
La trama en sí puede que no tenga nada revolucionario, pero la unión de un worldbuilding muy cuidado y de la prosa tan rica de Dickinson han creado algo realmente especial. He salido totalmente enamorado de este plano, de sus personajes y del estilo de este autor, al que cuento seguir en sus obras propias sí o sí tras este trabajazo.
I really wish I could give this 3.5 stars. There was a lot that I liked, and a lot that I didn't like. Let's get into it.
First of all, the format itself is quite unique. It starts off almost like a choose-your-own-adventure story, and that's what I thought it was going to be, but as a CYOA, it was lackluster. Only once I realized the true purpose of the hyperlinks and revisions did I fully appreciate what the author was trying to do. Still, I feel like it could have been executed a bit better.
I greatly enjoyed the characters. Sami and Tan are delightful; I loved the enemies-to-friends (lovers?) dynamic Alpharael and Haliya have going. I liked seeing Tezzeret from a less antagonistic point of view. And this is where it gets a little sour. Jumping straight out of Tarkir Dragonstorm, I was hoping for some sort of answers on what the hell happened with Jace, Vraska, and Loot. The fact that Tezzeret is the only thing tying EoE to the rest of the Magic multiverse is extremely disappointing to me. Even moreso, there are no slivers! In the set that printed new slivers! They're mentioned several times, leading me to believe they'd be present at some point, but then they just... aren't.
My last critique is about the whole sci-fi-ness of the story. Maybe this is common in sci-fi stories--I wouldn't know because I'm not typically a sci-fi reader--but it felt to me like a lot of the coolness of spaceships and high-tech gear was lost in the nothingness that was the sci-fi vocabulary. A lot of high-tension scenes lost a lot of their punch for me because they were minefields of made-up words that meant nothing to me. I felt like I was lost in the sauce.
Overall, a great stand-alone story. I've even recommended it to my non-MTG friend. But not a particularly good Magic story.