I'm going to start by saying, "never ever have I played a video game, or a phone game or any digital type of game", not as a teen, not as an adult, and not even now at my "ripe" old age. But, having said that, this book transported me right back to 16 year old me, my otherwiseness and know it all attitude, captured exceedingly aptly by this author. No, it wasn't a book about ME, but heck could I relate!
It all started out quite normal, a glimpse into the mind of a teen. Archy is a normal teen, skirting the edges of compliance vs rebellion, when his whole life is whipped away. Moving away from all one is familiar with is daunting enough but relocating to another state is even worse, especially for a teen with ADHD. Having constant nightmares doesn't help either... and it doesn't end there. Secret whisperings between his parents, strange figurines, totems, and the weird behaviour of his parents, sets his anxiety sky high. So does his new school. So does his ineptness be socialise. So does his "fear" of girls, even when one is friendly and nice towards him. And then a tragedy strikes. The cave in an excavation site, where his father was, collapsed so distraught is Archy, he rushes to the site with Georgia on his heels (the nice girl from school) and what happened next, well, his brain sputtered at the realisation! She's just darling, is Georgia, she's a great friend, enthusiastic, fluttery, exuberant, like a firefly dancing around a tree, she illuminates all around her.
Video game trauma ensures, yes, that is a thing! Deadly tasks, Elves, weapons, rankings, all converge as a task is set for Archy. They're stuck, in nowhere or Neverwhere, until he can reclaim the missing artifacts and return them to their rightful place, to Lord Erle'em. Gosh did Archy do a number on me! He's so darn likeable, I just wanted to hug him. Although afraid, although concerned, he takes his tasks very seriously, completely out of his depth but soldiers on, irrespective of his feelings, his absolute terror, his utter sense of being overwhelmed, as he himself said "I had hit the maximum amount of new and strange for me to be able to digest" But digest he does....The characters he encounted in this strange new world, once again caught me, raising the point once more that David knows exactly how to bring in fun characters, like Treo and Herald, whose utterances set me off giggling. I mean, besides their hilarious banter, the names they call one another, "rock eater, dust dancer" and others similar, yes, giggle worthy. I loved how Archy grew into himself, the skills he absorbed, even potion making weren't off the agenda and this was all from a boy who bunked PE because he wasn't an athlete. He was letting go of his fears, one by one, much like Treo's statement "don't be afraid to let the boy out here and there".
An incredibly innovative and imaginative tale this is! Though not my first time reading a LitRPG, THIS book really stood out! Was it because of the content? Definitely! Was it because of the storytelling? Without a doubt! Was it because of the characters? Plot? World building? A huge, resounding YES! It was fun, it was comical, it was gritty and it was a testament to how resilient anyone can be if the stakes are high enough. I'm REALLY looking forward to the next book! I REALLY need to know how Georgia and Archy fare and I REALLY need to know where Archy's dad is!