Pros: great art in places, review of dragon art going back to the 1970s, nice maps in general.
Cons: bland writing, political correctness run amok, bad art in places. One big mistake is including less powerful dragons for the high-level adventures and the most powerful dragons for the low-level adventures.
Chapter 1 - Death at Sunset (Green Dragon)
A fine intro adventure, marred by bland writing and political correctness. The PCs are sent on errands and eventually to the tomb of a dragon. However, political correctness takes the reader out of a fantasy adventure and into real world politics (choice of a female dragonslayer and a MALE dryad???). Writing is bland and seems almost AI-generated. However, the maps are excellent.
Chapter 2 - A Baker Doesn't (Gold Dragon)
Seems geared towards young children with childish names and plot. Very silly adventure with silly art to match. PCs investigate a bakery fire. Political correctness still infests the writing (a male hag? LMAO). More like playing candy land bingo than dungeons & dragons. Most DMs will find this adventure useless. Possibly the worst entry in the book. Not a fan of the art in this chapter.
Chapter 3 - The Will of Orcus (Silver Dragon)
PCs investigate cultist activity. Extremely bland writing in this one. Nice use of a silver dragon though. Middle of the road, and a disappointment, considering what could have been accomplished with an adventure involving undead, a cult of Orcus, and a silver dragon.
Chapter 4 - For Whom the Void Calls (Brass Dragon)
PCs respond to a telepathic distress signal and interact with a planar rift. Solid adventure marred by bizarre choices (sentient bag??, female gith knight?!?). The political correctness seems to infest all of these adventures, sadly. WoTC needs to remember that it's 2025, not 2020. Society no longer falls for this DEI nonsense. Not a fan of the art in this chapter.
Chapter 5 - The Dragon of Najkir (Bronze Dragon)
The PCs investigate why a dragon is sinking ships approaching an island with a monastery. Good premise. Ok..yet ANOTHER female knight. What is going on? It seems every knight is female or WoTC when in reality, female knights were staggeringly rare. Hmm...it's almost as if WoTC is virtue-signaling and trying to push their preferred gender politics. Nice adventure, blandly written. The art by Joshua Rafael is especially nice.
Chapter 6 - The Forbidden Vale (Red Dragon)
PCs must face off against a red dragon. Very basic premise with one nice conceit - PCs can defeat the dragon if they do a certain amount of damage to it with weapons coated with a sleeping concoction. Yet more political correctness takes the reader out of the story (a lesbian merchant couple, male hag (lol), and a "genderless" (LMAO) hag). Hags are female, period. Again, WoTC, it's not 2020, society is now awake to the BS of this DEI nonsense. Superb line art in this adventure.
Chapter 7 - Before the Storm (Black Dragon)
PCs help put out a fire and investigate a pirate raid. The map for Respite on this one is garish and muddled, but the other is ok. Art is high quality. Good premise, well-executed. Maybe the best chapter.
Chatper 8 - Shivering Death (White Dragon)
PCs seek to relieve a heat wave by visiting a giant's tomb occupied by a white dragon. Solid adventure. Not a fan of the art. Good maps for this one.
Chapter 9 - A Copper for a Song (Copper Dragon)
PCs look to retrieve a song from a copper dragon to help heal the land. A very politically correct entry which detracts from the adventure's impact. Subpar art and maps. Not a good chapter.
Chapter 10 - Dragons of the Sandstone City (Blue Dragon)
PCs seek to foil the evil plans of an ancient blue dragon. Very cool desert adventure. Good art. Maps are ok. This one is a contender for best adventure, and can slide into most high-level campaigns.
Summary: mixed bag of adventures. Solid art overall. As a book of art, this would receive 4 stars. However, as a book of adventures, it's 2 stars. Mistakes include far too much political correctness, some adventures that won't fit into most campaigns. Additionally, there should have been adventures for even higher levels included. Too often, the PCs are given an item that weakens a dragon, instead of having the PCs face off against a dragon on even footing. Including a high-level adventure where PCs could evenly face off against an ancient dragon would have been something many parties enjoy, instead of being given a crutch.