I really wanted to like this book, having been a long time TR fan. The 2013 TR reboot was one of the best games I'd ever played, and I was actually a little sad after it ended. Needless to say, when I heard there was going to be a continuation of the storyline in comic and novel form, I thought that was petty swell. I bought this book soon after it came out. However, due to some of the issues below, I finished it mainly out a sense of obligation rather than enjoyment.
This novel starts of promisingly enough. It is unfortunately, one of the better parts of the book, in my opinion, and is, ironically, the one part you an get for free when you download a sample. Lara has just returned from her harrowing adventure on the island of Yamatai and is suffering from numerous post traumatic stress disorder symptoms. She's anxious, paranoid, and can't focus. Once familiar London has become a battlefield of potential baddies lurking around every corner, waiting to dole out harm. Her friend, Sam, who herself was rescued from demonic possession on the island, isn't doing much better. She has been taken to the hospital in an apparent catatonic state, and Lara gets a call from a physician there asking for more information. The writers do a great job of conveying Lara's concern while dealing with her own frazzled mental state, and it's a nice nod to the inner turmoil that sometimes besets the adventurous after a harrowing life and death adventure, one we don't often see. It also helps make Lara a more human character.
After that, since nothing the doctors are doing can wake Sam up, Lara decides to do a little medical sleuthing herself, hoping that her knowledge of the ancient and arcane will provide a cure where modern medicine can not. You have to suspend belief a little, since she decides that her best choice of action at this point is to not wait for her best friend to wake up like a normal person but rather to go and potentially get herself killed finding ... wait for it ... the fabled golden fleece (of Jason and the Argonauts fame), which supposedly grants immortality. Lara gets clues about where to start her quest from a mysterious tome she calls "The Book," a collection of old notes and ideas she jotted down while doing past research, kind of like Henry Jones' diary in "Indiana Jones and the Last Crusade." The novel seems to hint that she must have come across how to find the fleece's location in the past but, like Henry Jones, wrote it down so she wouldn't have to remember. With enough scouring, she sets off on her quest to de-catatonize Sam. Like I said, you have to suspend belief a little. TR has always been a little weak and convoluted when it comes to the plot, but it didn't really matter since you were playing a video game, and the story was secondary anyway.
And that's sort of what this book feels like, the plot of a video game. And it probably would have been fine for that, since there's a decent set up, and later chapters have plenty of globe hopping and waves of bad guys to fight. But what might have been okay as a video game doesn't work as well for a novel, where there should ideally be more than short descriptions of locations and fights. Aside from battle fever and fear, we don't get much insight into Lara's inner world beyond the first few chapters. Whereas the vague motivations of the bad guys (there are two opposing forces who both want the fleece and are willing to kill Lara for it) could have been secondary in a game, in a novel, you hope for a little more explanation.
One of the opposing forces, Trinity, ties into the second game coming this winter. They're also mentioned in the Dark Horse comic books. And that leads me to another question maybe someone here can answer. As far as I can tell, this book and the comics are both supposedly canon, meaning they take place in the same universe and supposedly the same time line. I was under the impression that this book takes place before the comic but after the game. Yet, in the comic, Sam again gets possessed by Himiko ... so did the golden fleece cure not work? Or does this book take place on an alternate time line? At the end of both book and comic series, I'm still confused.
Overall, and perhaps fitting for a novel about traveling, this is a book that would be good for a long plane or car ride. Stuck in a metal box, you need something to numb your brain in between thinking of your next pit stop, meal, or destination. This novel is kind of like the movies they usually show on buses - not great but better than staring at the road or listening to your neighbor yammering on about their medical problems.