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Unity Game Development Blueprints

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Explore the various enticing features of Unity and learn how to develop awesome gamesAbout This BookCreate a wide variety of projects with Unity in multiple genres and formatsComplete art assets with clear step-by-step examples and instructions to complete all tasks using Unity, C#, and MonoDevelopDevelop advanced internal and external environments for games in 2D and 3DWho This Book Is ForIf you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

What You Will LearnUse Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offerExplore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projectsCreate environments that are as realistic as possible, while maintaining peak performance and removing repetitivenessGet tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as wellModify already existing code to fulfill your own game's unique mechanicsCraft AI that will move around the world and interact with playersPackage your game for release, create an installer, and get your game out into the worldIn DetailUnity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface.

Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title.

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained.

320 pages, Kindle Edition

First published November 11, 2014

10 people want to read

About the author

John P. Doran

20 books4 followers

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Displaying 1 - 3 of 3 reviews
Profile Image for Heleen Durston.
20 reviews
December 12, 2014
“Unity Game Development Blueprints” by John P. Doran is a book about creating three different games in Unity 4.6. Packtpub’s listing for the book at http://bit.ly/unitybl includes a fairly hefty download of the assets for the games you will create. This is an “advanced beginner”-to-intermediate level programmer book and the author has provided videos of the completed games at https://www.youtube.com/user/netravel....
Over the course of the first two chapters you create a 2D game called Twin-Stick Shooter. The author compares this design to the game Geometry Wars. In the first chapter the whole game is created with all the usual trappings. The second chapter goes into detail on creating the interface for the game using the Unity legacy GUI system. One of the things I liked about this book is that at the end of each chapter the author provides challenges for you to personalize the game and make it your own.
In chapter 3 you get to create a side-scrolling platformer which combines 2D and 3D gaming. I found this chapter very interesting in that you create your own tile-based level. This is something that I have always wanted to do and the chapter is a nice introduction into how this could be accomplished. It also prepares you for later chapters in which you set-up a 3D environment using prefabs that you create.
The rest of the book, with the exception of chapter 9, is dedicated to creating a 3D FPS. Chapter 4 is all about creating a terrain for the game which includes making your own skybox and using the Basic water component that comes with the free version of Unity. Chapter 5 covers the creation of an indoor level using prefabs that you place and snap together. Chapter 6 is all about the gameplay and creating the AI for the game.
In chapter 7 you learn about creating saves for all three games you have made. I really enjoyed this chapter as I have always wondered how this was done. Mr. Doran provides a way of storing information for your game that is installed on a player’s machine. He also provides a link for using XML serialization. Chapter 8 is all about putting finishing touches on the game including setting up a free installer for the games. I think this definitely helps to make your game look more professional.
The book ends with a whole chapter covering the new User Interface system in Unity 4.6. The interface for Twin-Stick Shooter is recreated using the new UI.
I really enjoyed this book on Unity. I like the fact that it is new, current with the latest Unity release and that the games you program are fun to play. I also like that Mr. Doran doesn’t hold your hand throughout developing each of the three games. If you have already completed some introductory tutorials on Unity then this is the book for you!
1 review
December 11, 2014
An excellent introduction to Unity, and perfect for people who have watched a few of the tutorials on the official website and want to know how to take the next step in creating bigger projects

The book is split into 3 major projects:
1) Geometry Wars style game (though obviously rather unpolished)
2) 2D Platformer using 3D assets
3) First person 3D horror game

As well as these 3 projects, there are also sections on main menus, pausing and option screens as well as saving player data and how to create a level editor for your platformer game. There is also a chapter at the end specifically on the new Unity GUI system introduced in 4.6

All in all an excellent book, would highly recommend it
Profile Image for Rukky.
15 reviews
April 6, 2016
I think this book did a good job of giving me some much needed experience getting comfortable with the unity editor. plus i learned how to create a setup wizard for my projects (which is cool because i've always been curious about that). I recommend this book to anyone who knows about the basic stuff in unity (inspector, scene view.....) but is really looking to get your hands dirty by coding some actual games.
Displaying 1 - 3 of 3 reviews

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