This supplement provides an invaluable guide to matched play in the World of Legend. Used in conjunction with the Warhammer: the Old World rulebook, Forces of Fantasy, Ravening Hordes and the many Arcane Journals, this book arms you with a wealth of rules and content, allowing you to field your armies in competitive games. For those wishing to run a matched play event, this supplement provides an invaluable resource.
Organising an Event: Comprehensive information to aid anyone that plans to run a Warhammer: the Old World tournament, including the pairing of players, the scoring of games, what tiebreakers to use and much more.
Matched Play Scenarios: Six unique scenarios designed for matched play, each featuring its own deployment map and accompanied by its own victory conditions. These scenarios are designed to offer a range of tactical challenges for players to solve.
Secondary Objectives: This supplement includes a range of challenging and thematic Secondary objectives for players to battle and earn Victory Points over, all designed for use with the matched play scenarios.
Doubles Scenarios & Team Events: Three brand new deployment maps written specifically for use in games in which players partner with a friend to take on the foe, along with additional rules covering the running of events for teams of two or more players.
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
This sourcebook for Warhammer: The Old World is a resource for anyone who plans on running or attending Matched Play evens for the game.
As someone who is more into the lore and collecting side of the hobby, the rules and advice in this book isn’t really too much use to me, but it was still interesting to see what the competitive side of the game was like. Having said that, there is a small amount of lore in the book, primarily in the form of boxout quotes and factoids, some of which is quite interesting. Much of the information in the book seems relatively good for anyone running an Old World matched play event, with various scenarios for both singles and doubles events, as well as advice on how best to match opponents for each round. There are also rules for secondary and secret objectives, both of which could easily be used to spice up more casual games outside of events.
The book also has the usual great art and miniature photography, even if most of them have been used in other publications. In addition to this, there are also some images of converted objectives and baggage trains, along with brief descriptions of what they were made from. This is something I really like as I feel that the model conversion and personalisation side of the hobby is often neglected in official publications, especially when it comes to Matched Play.