Jody Lynn Nye lists her main career activity as ‘spoiling cats.’ When not engaged upon this worthy occupation, she writes fantasy and science fiction books and short stories.
Before breaking away from gainful employment to write full time, Jody worked as a file clerk, book-keeper at a small publishing house, freelance journalist and photographer, accounting assistant and costume maker.
For four years, she was on the technical operations staff of a local Chicago television station, WFBN (WGBO), serving the last year as Technical Operations Manager. During her time at WFBN, she was part of the engineering team that built the station, acted as Technical Director during live sports broadcasts, and worked to produce in-house spots and public service announcements.
Over the last twenty-five or so years, Jody has taught in numerous writing workshops and participated on hundreds of panels covering the subjects of writing and being published at science-fiction conventions. She has also spoken in schools and libraries around the north and northwest suburbs. In 2007 she taught fantasy writing at Columbia College Chicago. She also runs the two-day writers workshop at DragonCon, and is a judge for the Writers of the Future contest, the largest speculative fiction contest in the world.
Jody lives in the northwest suburbs of Chicago, with her husband Bill Fawcett, a writer, game designer, military historian and book packager, and three feline overlords, Athena, Minx, and Marmalade.
A book that is basically "D&D for One"? I still can't tell if this is incredibly super-awesome or just kinda sad.
Dragonharper is a crossroads adventure, a spin on the Choose-Your-Own-Adventure books, set in the world of Pern with the protagonist/player character being a younger Robinton.
The mechanics were well-done. There were lots of options given, many choices, which I like in any CYOA. There were also multiple situations that were more in-depth and D&D style, requiring dice rolls for skill checks and combat success. In addition to the choices you make, you have to track inventory, hit points, food stores, and money. It's a lot more involved. I really enjoyed that aspect; there were several times that I rolled my dice and was worried I'd fail a dex check and die. It's easy enough for a newbie to pick up, but retains enough D&D feel for campaign veterans.
What a terrible, terrible shame it is, then, that this book is god-awful.
1. The book is not canon. While not a deal-breaker, it decreases re-read value for me, because in the scheme of things, it doesn't matter. 2. The book is inaccurate. It breaks Pern rules, such as not having toy dragons nor naming things after dragons (dragons are about the only thing held sacred in atheist Pern society, and they are revered too much to be invoked so casually). Established characters have different personalities. Names of the signature characters in the series, F'lar and F'nor, are wrong! There were so many errors in Pern setting and continuity I had to check the cover to make sure Todd McCaffery didn't write this. 3. There is no real danger. While there is combat, it's not to the death. While there are dangerous actions, the worst that happens is you black out and go back. It sucks the fun out of the die rolls early on, because all the tension is gone. Even if you fail, the worst that will happen is a blackout scene and then the story resumes. There is also a river of healing potions doled out to you. 4. Your choices have completely no impact on the story whatsoever. At all. Nada. Zip. Zero. Zilch. There is only ONE ending to the book. A D&D has infinite endings. A typical CYOA will have anywhere from 6-12, most of which are 'bad' endings. This book has one. And you get there regardless of your choices. Turn down seeing a Hatching? Guess what, you go anyway. Select the small runner over the large runner? The trip is exactly the same, down to the horse's name. Purchase a puzzle from the vender? No real point, it never comes up again.
I can almost overlook the continuity errors, even if as a Pern fan they jar me out of the story as bad as typos do, because early Pern novels had continuity errors. I'd be a hypocrite to mark it down too heavily.
However, points 3 and 4 completely ruined it for me. Why go through the not-insubstantial amount of additional time and effort rolling dice, flipping pages, writing notes, checking character sheet, etc., when all my choices are meaningless and superficial and the dangers are inconsequential and nonexistent? For a story this linear I might as well read a regular novel.
Jody Lynn Nye has a good handling on the world of Pern, and writes it like Anne herself. I daresay her style is closer to Anne's than Todd's is. So why such a low score? Two reasons. 1. The contents of this book have been rendered non-canon by "The Masterharper of Pern", so while it may have not conflicted when it was written, now it is just an out-of-date fanfic. 2. The "Crossroads" books, and I didn't know this when I picked them up, are a combination of a choose your own adventure novel and a DnD campaign. The combination REALLY doesn't work. Imagine the frustration of a choose your own adventure alongside the randomness of dice rolls.
So this book is good as a curiosity piece, but ultimately Jody Lynn Nye's hard work is wasted on it.
While it was lovely to be back on Pern again with such a beloved character, this book could have highly benefited from some proofreading! A lot of typos and continuity errors. Nevertheless, I was intrigued by the novel way this Choose Your Own Adventure type book played out. I've never played D&D but felt very nerdy indeed while rolling my dice and adding up battles. A lot of fun for Pern fans despite it's shortcomings!
I will read anything that even tangentially has to do with Anne McCaffrey and so I bought this book off of eBay and it was surprisingly really good. The story added something to the Pern universe and the characters and the writing engaged me.
This book takes place about halfway through "The Masterharper of Pern", but was written 11 years prior to that book. Therefore, there are a number of inconsistencies (especially Robinton's relationship with his father and with F'lon). The main plot of the story is consistent with "Masterharper", at least: as a journeyman, Robinton travels across Pern from the Harper Hall to Benden Hold.
While the story itself is engaging, this book suffers from a lack of proofreading. There were quite a few typos, and at least one instance of a repeated action (a character holds out his hand, then holds it out again in the next paragraph as if he wasn't already doing so). On a more technical pick-a-path complaint, there are 3-4 sections that were split for no reason, making you flip to a new section when it could've all been kept in a single section. And worse, the sections don't always merge very well where different paths come back together. Often one side or the other seem to be missing details that result in a choppy bridge, and several times something is referenced in the merger section that only happened on ONE side of the preceding story. For example, at one point a choice is offered between Robinton traveling with a group or buying a runnerbeast and traveling alone. Where those two storylines come back together, the runnerbeast is mentioned a couple of times, even though Robinton doesn't have him on the 'travel with a group' path.
I can overlook the inconsistencies caused by the existence of "Masterharper", and the story itself is interesting and fun, but the technical problems annoyed me. If you're a huge Pern/McCaffrey fan and a collector (like me), I'd recommend this book in spite of its flaws, but for everyone else: skip it.
Although it is said to be science-fiction, I would deem it fantasy, because of the telepathic and teleporting stuff. The wonderful surprise in this book was that the plot and almost entire storyline revolved around ordinary human problems and relationships. I was really surprised by how much it didn't seem like fantasy, even though there are rather otherworldly solutions throughout the story. It has a little bit of romance in it, just enough to spice it up. Very entertaining, and well-paced.
Dragonharper: A Crossroads Adventure in the world of Anne McCaffrey's Pern Nye, Jody Lynn this book is a hard story to follow, with different choices of how events happen.