Taking place six months after his last quest, Gabriel finds himself back in Germany and working in another case. He wonders where does one go after reaching his career peak. Uncovering his family’s line true history and how it ties to his Schattenjäger roots will certainly go down as one of the most important findings in the Shadow Hunters’ records. Perhaps just as important, we also learn what happened to Gabriel after reading Grace’s letter at the end of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. - See more at: http://www.postudios.com/blog/?p=5337
Jane Jensen is the game designer of the popular and critically acclaimed Gabriel Knight adventure games and author of the novels Judgement Day and Dante's Equation. Jane Jensen was born Jane Elizabeth Smith, the youngest of seven children. She received a BA in Computer Science from Anderson University in Indiana and worked as a systems programmer for Hewlett-Packard. Her love of both computers and creative writing eventually led her to the computer gaming industry and Sierra Online where she worked as a writer on Police Quest III: The Kindred and EcoQuest: The Search for Cetus. After co-designing King's Quest VI: Heir Today, Gone Tomorrow with veteran game designer Roberta Williams, Jensen designed her first solo game: Gabriel Knight: Sins of the Fathers, which was released in 1993. The dark, supernatural mystery was a departure for Sierra but the game was enthusiastically received, with the strength of Jensen's writing, along with the game's horror and gothic sensibilities coming in for particular praise from the gaming press and earning the title Computer Gaming World's "Adventure Game of the Year" title. Jensen followed up Gabriel Knight: Sins of the Fathers with two sequels: The Beast Within: A Gabriel Knight Mystery in 1995 and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned in 1999. Somewhat unusually for an adventure game series, each Gabriel Knight title was produced in an entirely different format to the others. Whereas the original was a traditional 2D animated game, the sequels were realised through full motion video and a custom built 3D engine, respectively. Despite further acclaim for Jensen's design in both cases (The Beast Within was Computer Gaming World's "Game of the Year"), the large expenses associated with making the sequels, coupled with the declining marketability of adventure games (especially within Sierra) meant that a fourth in the series was not commissioned. In 1996, Jensen published a novelization of the first Gabriel Knight game. A second Gabriel Knight novelization followed in 1998. In 1999, Jensen published her first non-adapted novel, Millennium Rising (later retitled Judgment Day). Her fourth book, Dante's Equation was published in 2003. Dante's Equation was nominated for the Philip K. Dick Award. Jensen has been involved in designing casual online games at Oberon Media, of which she is a co-founder. Her work in the Hidden Object/light adventure category can partially be credited with moving casual games in the direction of full adventure games in puzzle and story sophistication. Some of her more notable recent hits include Deadtime Stories (2009) and Dying for Daylight (2010). After leaving Oberon in 2011, she briefly worked at Zynga. Jensen's most recent full adventure game was called Gray Matter, which was developed by Wizarbox and published by dtp entertainment in 2010. On April 2, 2008 the game, originally intended to be developed by Hungarian software house Tonuzaba, switched to another developer, French company Wizarbox: as a result, the tentative release was changed and shifted to 2010. Jane Jensen owns a farm in Pennsylvania where she lives with her husband, composer Robert Holmes, who composed the music for the Gabriel Knight series and for Gray Matter. On April 5, 2012, the couple announced the formation of Pinkerton Road, a new game development studio to be headquartered on their Lancaster, Pennsylvania farm. The studio will use a Community Supported Gaming (CSG) model to give subscribers direct access to the games they produce, similar to Community Supported Agriculture (CSA) where small farms provide consumers with regular produce deliveries. With this announcement, a Kickstarter campaign was launched to raise funds for the studio's first year of game development. Jensen is also a story consultant on Phoenix Online Studios' adventure game Cognition: An Erica Reed Thriller.
I never liked watching horror movies, nor reading them. However, Jensen's dark and adventurous stories always entranced me into some sort of fantastical abyss where I can immerse myself into it without fearing anything. Her characters are never fully likeable and that sort of thing is fine by me as I don´t like black&white personalities. She knows how to evoke the different sides of a single person and I´m proud to have discovered her despite my relative young age.
I´m extremely sorry to write such a short review, but it´s just 24 pages of a comic book for the 20th anniversary. It was nice of her to write this after the release of the remake of the first game and now I want to know more about Gabriel, Grace and Mosely; they´re already part of my mental family. I love them so much.
This 3-part comic series takes place several months after the third Gabriel Knight game, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. We follow Gabriel as he gets a request to look into a series of illnesses and deaths at a remote lodging house. The artwork and dialogue is pretty good. The story is enjoyable and we get to see Gabriel's internal monologue on he's doing on this whole "shadow hunter" business.