Erick Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both role-playing games and computer role-playing games, and co-founder of Palladium Books.
Wujcik started off as head of the gaming society at Wayne State University, and then as a computer columnist for The Detroit News from 1979 to 1981, where he wrote their weekly Computer Column. That served to be a springboard for him to co-found Palladium Books and work on developing numerous role-playing games and supplements for such gaming settings as Teenage Mutant Ninja Turtles & Other Strangeness, Palladium Fantasy Role-Playing Game, Amber Diceless Roleplaying Game, Paranoia, Robotech, Rifts, and many others.
Wujcik was also the director of the Detroit Gaming Center, and founder of the gaming conventions known as Ambercon. In 1997 he went to work for Sierra Studios, and was lead game designer on the game Return to Krondor. He also served as a game designer at Outrage Entertainment for the game Alter Echo.
Wujcik served as Chief Editor of Amberzine, a fanzine for the Amber Diceless Roleplaying Game, which has published the work of such notables as Ray Bradbury, Henry Kuttner, and Roger Zelazny, and which published its last issue in 2005. He has also been an editorial contractor for the Detroit Historical Museum, and gives seminars on a wide range of topics related to the writing, design and development of role-playing games.
From 2004 to 2006, Wujcik was Game Design Studio Manager for UbiSoft China, in Shanghai.
Until his death, in June 2008, Wujcik was Senior Game Designer / Writer for Totally Games, north of San Francisco.
Another interesting entry into the RPG setting of After The Bomb; this time focusing on the western half of the United States (the main book focuses on the eastern half).
I'm not going to lie; a lot of what attracts me to this particular book in this campaign setting is that it involves my immediate part of the world. Seeing the various towns that I know of and/or travel through re-imagined in this post-apocalyptic setting is silly fun. Plus, how can one not like the "Prairie Dog Imperium," I ask you?
The emphasis on biker gangs and vehicular combat does bring somewhat of a Mad Max vibe to the setting which was somewhat lacking in After The Bomb, itself.