How much of what we do and say every day is controlled, or at least influenced? Does power control our lives? If not, what does? Can we view the lens of history through the lens of power? Author M.B. Courtenay clearly admires the orchestration of power. Let me introduce the power of history: we all feel occasionally that our lives are being pulled along on strings like wood puppets. Are there puppet masters? Or are the strings simply influenced by our shared human society, built from the rock of thousands of years of human progress? In M.B. Courtenay’s novel, this idea is described as The Labyrinth, where the shadows of power order the world and where wars are written before they begin. The Stage of History is set, and the players only read their lines.
“A Spy Inside the Castle” is described as an espionage thriller, but in reality that just gets us in the door. Once we follow all our favorite white rabbits through the door, what appears is not the typical Tom Clancy plot of the 90s, but an entirely new actioner mixed with the most absorbing bits of Michael Crichton techno science, Isaac Asimov psychohistory, and Gothic parlor horror. We all feel the weight of history: the many-generational building of civilization, the foundational web of human society, the heavy expectation of living up to the works of our ancestors. Far from standing on the shoulders of giants, we feel like giants are standing on our shoulders. “A Spy Inside the Castle” plays with this thought, stroking it like an instrument: “a conspiracy older than empires” is how a powerful cabal is described in M.B. Courtenay’s genre-bending work. And this conspiracy takes us into a wonderland of history and future histories, the phantoms of today and yesterday, and the shadow play of the world stage.
The story stars a government intelligence agent named Ethan Briar. But this is not James Bond: Ethan begins as an everyman simply trying to do his best job and rise in the ranks of the government. Like all of us he wants to climb the ladder and get all the money and accolades that brings (in his case his job is to predict world-changing geopolitical events), but we see he’s a bit too hungry, and in an effort to impress and outshine his competitors he trips headlong into an “Enemy of the State” situation, with rival spies breathing down his back and his life in sudden danger. What I love best about Courtenay’s storytelling here is while many authors would propel this spy plot through an entire book series, Courtenay uses this setup, “Matrix”-like, only as Act One in Book One.
The world that Ethan lives is a world of state secrets, and his particular talents analyze the inevitabilities of the world, predicting them as a computer would, with economic tides filling the equation rather than ones and zeroes. And while we might get shivers of memory from Hari Seldon in “Foundation,” the story takes a decidedly exhilarating turn for fantasy and sci-fi fans. As Ethan gets hounded by forces unknown for flying too close to the sun, his agency handlers send him on a special mission, to a place truly unique in the annals of fantasy literature: the doom-specter haunted castle on a cliff called Castlemartin.
Yes, I said haunted castle. No, It’s not the kind of haunted castle you think. For within the Gothic spires of Castlemartin lie ghosts, yes, not in the form of transparent ghouls but rather the inhabiting of the minds of its current residents by their respective famous ancestors. And what causes this chilling condition is a grand science machine called ARCLIGHT, a deus ex machina that uses quantum computing to virtually recreate the past in exact detail, and in some cases directly predict the future. It’s Ethan’s dream on full display: the ability to predict human actions in exact detail. But of course, the power of the gods always comes with risks, as all deals with the divine do: a counteractive thousand year-old terrorist group called Der Kreis, the desire for every intelligence agency on earth to steal this godlike power, and of course the wandering of an ancestor’s soul and memory into the body of the player.
“A Spy Inside the Castle” combines Bond-esque secret spy action, the plot of a techno-thriller, the mystery of a haunted castle story, and the what-if of a grand god-like science machine. It carries a multi-century history of geopolitics, a glimpse into the terrifying near future of scientific frontiers, and the opening of a world of shining possibilities for future books in the series. Highly recommended.