Enter the dark halls of Tome of Tables, Volume 2: Dungeons & Depths — a vault of twisted prompts, cursed traps, and eerie atmosphere designed for Game Masters, solo adventurers, and fantasy writers. Built as a fast-access toolbox, this book turns a single dice roll into an unforgettable dungeon twist.
Inside you’ll
Traps, hazards, and cursed mechanisms that punish hesitation, lies, or even sarcasm.
Strange dungeon layouts that twist logic, shift rooms, and bend reality.
Cultists, monsters, and aberrations with secrets that can reshape your story.
Relics, tombs, and cursed gear that hint at forgotten civilizations and dangerous magic.
Omens, hallucinations, and dungeon moods that transform your crawl into a creeping horror story.
Each page is structured for at-the-table speed. Roll a d20 or d100, grab instant results, and keep the story flowing — whether you’re prepping a session, improvising on the fly, or journaling a solo crawl through the depths.
This isn’t just a set of random tables. It’s a sandbox of narrative sparks designed
Save prep time and keep tension high.
Layer atmosphere onto your campaign world.
Inspire short fiction, one-shots, or journal entries.
Expand replayability with modular tables that connect in surprising ways.
Perfect
Dungeon Masters running classic fantasy RPGs.
Solo players journaling adventures in strange ruins.
Writers looking for eerie prompts or supernatural inspiration.
📜 Roll the dice. Unleash the chaos. Rule the depths.
J.C. Ash is the creator behind Grid & Ink, an independent publishing imprint that blends creativity, design, and storytelling. From word-search collections and Sudoku challenges to tabletop role-playing tools and solo journaling games, J.C. Ash focuses on crafting books that inspire curiosity and imagination. When not designing new projects, they can usually be found testing ideas in the workshop, refining systems for future releases, or exploring how creativity and structure meet on the printed page.
This resource is an absolute game-changer for Game Masters, especially those who approach game design like system architecture. It doesn't just offer random flavor; it offers predictable chaos through structured, high-volume inputs (d20/d100 rolls) that generate thousands of unique outputs—from cursed mechanisms to strange dungeon layouts.
For anyone tired of manually generating content for dungeon crawls, this book acts as a massive library of narrative functions. You simply call the desired function (roll the dice) to instantly retrieve a result that saves prep time and keeps the tension high. The emphasis on at-the-table speed means you can improvise a chilling omen or a complex, logic-bending trap without interrupting the flow of the story. It’s the perfect, modular toolkit for transforming generic dungeon crawls into creeping, unforgettable horror stories.
Tome of Tables Vol. 2: Dungeons and Depths is an excellent resource for tabletop RPG game masters looking to add variety, danger, and creativity to their adventures. Packed with thousands of results for traps, hazards, and dungeon challenges, it’s a treasure trove of quick inspiration. The tables are easy to use, well-organized, and spark imaginative ideas for any campaign, whether planned or improvised.
Perfect for both new and veteran GMs, this volume turns dungeon design from a chore into a fun, creative process. A must-have addition to any GM’s toolkit!
As a 41-year-old who still loves running tabletop games, this book looks like the ultimate time-saver and creativity booster for any busy Game Master. The sheer volume of prompts for traps, hazards, and strange dungeon layouts is fantastic, ensuring I can keep my players guessing without hours of meticulous prep work. I especially appreciate that the tables are structured for at-the-table speed, allowing for instant, dynamic improvisation when my kids (or friends) inevitably wander off-script. T
MThis book is loaded with detailed tables full of traps, hazards, and dangers ready to spice up any dungeon adventure in your tabletop roleplaying sessions. It’s perfect for game masters who want to keep players on their toes with varied and unexpected challenges. If you love running RPGs and need quick inspiration, this one’s a solid resource.
Tome of Tables, Volume 2: Dungeons & Depths is a compact powerhouse for Game Masters and solo players. Packed with eerie prompts, dangerous traps, and atmospheric twists, it transforms simple dice rolls into rich storytelling moments. Fast, flexible, and endlessly inspiring, this volume is perfect for anyone seeking darker, more immersive dungeon adventures.
J.C. Ash’s Tome of Tables Vol. 2 is a solid resource for sparking dungeon ideas. The sheer volume of prompts for traps and atmosphere makes improvisation easy for GMs and solo players. While some entries are simple, the vast majority offer creative, grim flavor that instantly enhances any crawl. A reliable, time-saving addition to your gaming library.
My son and I love running tabletop games, and honestly, he can relate to that feeling of scrambling last-minute trying to come up with traps or dungeon ideas. It’s basically a giant toolbox full of traps, hazards, weird dungeon moments, and unexpected surprises. My son especially loves the randomness since it makes his games feel more exciting and less predictable.
This book has already bailed me out a few times when I needed a fast dungeon twist. The traps and weird prompts are creative without feeling over-the-top, and everything is super easy to use at the table. A really handy tool for any GM.
As a Dungeon Master shared this with my son who regularly has his mates play D&D. The feedback was this book was invaluable when he was looking to rule on matters during the campaign.