The complete player’s guide to the beguiling realm of Dolmenwood—a moss-clad forest on the borders of Fairy, rife with intrigue, secrets, and magic. Step then, bold and foolhardy adventurer, into the tangled Wood and beware, for little here is as it seems.
Dolmenwood is a weird fairy tale adventure game, conjuring the wonder, horror, whimsy, and strangeness of British folklore. Included in this book:
An introduction to the intrigues and mysteries of Dolmenwood. 6 Kindreds: goat-headed breggles, starry-eyed elves, tricksome grimalkin cat-fairies, everyday humans, fungus-riddled mosslings, and bat-faced woodgrues. 9 Classes: bard, cleric, enchanter, fighter, friar, hunter, knight, magician, and thief. 4 kinds of magic: mighty arcane workings, fairy glamours and runes, holy prayers to the saints, and the odd knacks of mosslings. Flavourful equipment with lists of adventuring gear, arms, mounts, hounds, tavern fare, beverages, pipeleafs, fungi, and herbs. Complete game rules, including easy-to-follow procedures for travel, camping, foraging, dungeon delving, encounters, combat, and downtime.
An excellent take on Basic D&D, through the usability/preservation/ease-of-use lens of Old School Essentials. Beyond character creation stuff, as well as magic (love that each of the holy spells is accompanied by a short miracle of the saint under whose purview it is), we get concise rules, including exploration ones, something missing from modern D&D iterations. The appendices with the Dolmenwood calendat, lunar signs, noble houses and religion descriptions are excellent, too. Physically, the book is a hardcover artifact with great interior art.