Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform
This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you?ll learn How to set up/use the development tools for creating your first Android game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents 1. An Android in Every Home 2. First Steps with the Android SDK 3. Game Development 101 4. Android for Game Developers 5. An Android Game Development Framework 6. Mr. Nom Invades Android 7. OpenGL ES: A Gentle Introduction 8. 2D Game Programming Tricks 9. Super Jumper: A 2D OpenGL ES Game 10. OpenGL ES: Going 3D 11. 3D Programming Tricks 12. Android Invaders: The Grande Finale 13. Going Native with the NDK 14. Marketing and Monetizing 15. Publishing Your Game 16. What's Next?
I think this is a pretty good introduction to programming games for the android system. It gets right into doing work but is light on understanding the top level system design of why it's being done the way it's being done. Not that, that fact should hold you back from reading this book, just realize if you wan to extend what you learn while require a great deal of research. For example something fundamental that is missing is Dialogs to customize the user experience. What is the proper way to interrupt the game and display a dialog for user input.
This is a great book for mobile developer going to discover game programming. Although its title is basic game but author gives us very detail explanation that strengthen what you have known in programming and discover interesting concepts in game. He also suggest many relevant books for futher reading which I really like. He put down words with his passion that will help you stick with the book from start to end. Basic but it will make you confident in building game. Highly suggested. P/S I'm not native speaker
Beginning Android Games is an excellent resource for aspiring game developers looking to dive into Android game development. It covers essential topics like game loops, graphics, and user input, making it easy to understand for beginners. The book provides hands-on examples, guiding readers through building their own games step by step. However, some sections may feel a bit outdated due to the fast-paced nature of Android development. Overall, it's a solid starting point for anyone interested in creating mobile games.
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Beginning Android Games"* is a great starting point for those new to Android game development. The book provides a clear, step-by-step approach to building games, covering topics like graphics, physics, and user input. It balances theory with practical examples, making it easy to follow for beginners. While some sections could go into more depth, it's a solid foundation for anyone looking to create their first Android game.
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