In the Desert Raid ruin, stamina drains fast and timing is everything.
Jace needs one clean E-rank to keep a roof over the party’s heads. The dunes have other ideas. The Desert Raid ruin burns stamina like kindling—every sprint taxes your lungs, every sloppy dodge costs you later. Time your moves right and the team can cash those perfect moments into burst plays that flip a bad fight on its head. Good thing Mira (cat-eyed rogue) lives for pressure plates, Elara’s light keeps heat and panic off the squad, and a fennec-eared runner named Nadiya hears danger in the sand before it surfaces. Antlion sinks. Bone-chime keys. Sun-beam corridors that melt steel, and a Scarab Colossus that turns the arena into a rolling boulder run. The Bright Lances show up with a scribe and a salvage writ; Jace shows up with a plan and the nerve to spend it when it counts. Expect dungeon dopamine, sharp tactics, a new beastkin waifu, and LitRPG progression, tight, fast, and lethal if you blink.
George Saoulidis writes sci-fi with a mythic twist—ancient Greek gods, cyberpunk futures, and the occasional romantic comedy. Based in Athens, he’s the creator of God Complex, Cyberpink, and dozens of quirky, unsettling stories. If it’s weird, witty, or a little icky, it’s probably his.
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This was a strong sequel in the Level Up Harem series, it had that element that I was looking for and enjoyed from the previous book. The characters were everything that I was hoping for and enjoyed about the first book. The overall storyline worked well and was glad I got to read this, it uses the Game and the LitRPG in a way that was unique. George Saoulidis has a strong writing style and was glad I read this as it worked well as a litrpg and as a sequel.
I received a free copy of this book and am voluntarily leaving a review.