6 years ago, I made the RPG Design Zine, a cut-and-paste zine distilling what I'd learned over the 13+ years I've been designing roleplaying games at that time.
I'm back with a sequel, focusing on specific techniques and tools to consider as you make your tabletop rpg design vision a reality.
Like the first zine, I'm using text from my game library to map out what I consider to be the most fruitful, interesting and challenging ways to turn concepts into rules, guidelines and principles that achieve your design goals.
Another great little collection of ideas about game design. I found this one to start off strong, but to get less useful to me as it went on. That possibly says more about where I am with game design than it does about the book though, and I plan to revisit it in the future.