Peter David, sceneggiatore di fumetti cult come Spider Man e L'incredibile Hulk, attinge alla sua straordinaria esperienza personale per spiegarci metodi e strumenti di questa particolare tipologia di narrazione. Le classiche tecniche narrative - caratterizzazione dei personaggi, sviluppo della trama, analisi del conflitto e del tema, strutturazione della storia in tre atti - si trovano qui illustrate attraverso esempi tratti dalle più celebri storie di supereroi e approfondite con aneddoti tanto divertenti quanto illuminanti sulla nascita di idee, personaggi e storie che hanno caratterizzato la carriera di David. Il quale, lungi dal porsi, con tono da maestro, tratta i lettori come suoi pari e li avvince con uno stile colloquiale ma non per questo meno puntuale e didatticamente efficace. Arricchito da acute osservazioni sull'ambiente visto da un insider, il libro diventa, quindi, anche una guida preziosa alla canalizzazione delle idee in percorsi che conducono al successo.
Peter Allen David, often abbreviated PAD, was an American writer of comic books, novels, television, films, and video games. His notable comic book work includes an award-winning 12-year run on The Incredible Hulk, as well as runs on Aquaman, Young Justice, SpyBoy, Supergirl, Fallen Angel, Spider-Man, Spider-Man 2099, Captain Marvel, and X-Factor. His Star Trek work included comic books and novels such as the New Frontier book series. His other novels included film adaptations, media tie-ins, and original works, such as the Apropos of Nothing and Knight Life series. His television work includes series such as Babylon 5, Young Justice, Ben 10: Alien Force and Nickelodeon's Space Cases, which he co-created with Bill Mumy. David often jokingly described his occupation as "Writer of Stuff", and he was noted for his prolific writing, characterized by its mingling of real-world issues with humor and references to popular culture, as well as elements of metafiction and self-reference. David earned multiple awards for his work, including a 1992 Eisner Award, a 1993 Wizard Fan Award, a 1996 Haxtur Award, a 2007 Julie Award and a 2011 GLAAD Media Award.
This is a handy reference book that covers all the basics of writing a good comic book (or graphic novel). It's broken down into five sections with two appendices:
1) Where do they get those crazy ideas? 2) Characters: What makes heroes and villians stick 3) Conflict and theme 4) Plot and story structure 5) Scripting
Appendices: 1) How to break in 2) And above all don't forget...
In case you're unfamiliar with Peter David, just know that he's a living legend in the comic book world. He's worked with everyone on everything and has won awards for it. This book is filled with practical wisdom from someone who's worked in the industry for years and found success. (If you haven't read his stuff, I highly recommend his run on the Incredible Hulk, and visiting his website, www.PeterDavid.net).
One last thought, if you've studied writing at a college level, or if you have experience scripting, this book may be too basic for you. This is a great introduction for newbies, but might not be for experienced writers.
Highly recommended for new comic (and script) writers.
Having recently been asked to write a small graphic story, and not having the first clue, I promptly went down to the local library to find a way to save myself. David's explanations are clear and understandable, and the book has a welcoming, informal (and funny!) tone. But the first two-thirds of it are not really what I was looking for. They're more a Writing 101; all the examples come from comics, but could just as easily apply to short stories or novels or any other form of fiction writing. What I needed, the actual writing-for-comics bit, started two-thirds of the way in, with explanations on script format, word bubbles, working with illustrators and the rest. When it finally arrived, it was very helpful.
In his book Writing for Comics with Peter David (Impact Books, $19.99), the prolific writer uses the opportunity as an introduction to basic creative writing, using comics as a foundation. The book is heavily weighted towards 'mainstream' comics because, as David says in the introduction, he's mainly known for his mainstream comics work and if you're buying a book called Writing for Comics with Peter David that's what you're expecting to get. David covers all of the bases from plot to character development to dialogue and illustrates with a multitude of examples from his work and from the work of others.
A fantastic view in the experience and thinking process of one of the best comic book writers I have indulged in. Although I have some different opinions regarding art direction through writing, I learned alot. However, I recommend reading the Incredible Hulk issues that Peter David wrote. He started somewhere in the 320's. You can see his evolution and his consistent ability to hook the reader. With the help of great artists—such as the budding Scott McFarlane—you will really feel for Bruce Banner and the other characters.
Offers a good rundown of storytelling basics (plot, conflict, theme, etc.), but I wish there'd been more of the mechanics and nuances specific to comics.
Lettura molto piacevole, interessante e istruttiva. A parte una traduzione frettolosa, il libro contiene utili consigli per chi vuole scrivere storie a fumetti. Per "fumetti" però qui si intende specialmente il fumetto seriale di supereroi, di cui l'autore è esperto, mentre davvero poco si parla di graphic novel o di altre forme di narrazione, per immagini e non (anche se non mancano esempi dal cinema blockbuster). Il difetto più grosso tuttavia è la superficialità: il libro è snello, e non approfondisce gli argomenti, finendo per dare dei consigli sì preziosi ma più affini al buon senso che all'arte narrativa.