🧙Roll the dice. Unleash what lies beneath. Inside this book, you’ll find a trove of d20 and d100 tables designed to bring magical mayhem, flavorful quirks, and arcane adventure to your tabletop games.
Whether you're planning a wizard’s tower crawl, preparing for a session on the fly, or just need a spark of inspiration, Tome of Wizards and Weirdness delivers modular, rollable content you can mix and match for thousands of outcomes.
Includes tables
Magical side effects and misfires
Enchanted rooms, tower traps, and puzzle doors
NPCs, rival mages, familiars, and unexpected summoning results
Forbidden tomes, cursed items, and arcane riddles
Flavor prompts for wizards, apprentices, and curious magical worlds
🔮 Perfect for GMs, solo RPG players, and worldbuilders alike. Modular and system-neutral, these tables fit easily into any fantasy RPG campaign—use them during prep or in the middle of a session.
📦 Want even more? Explore Volumes 2 and 3:
Dungeons & Depths – Packed with classic fantasy traps, monsters, treasures, and twists
Cities & Conspiracies – Dive into urban intrigue, shady guilds, rumors, and politics
J.C. Ash is the creator behind Grid & Ink, an independent publishing imprint that blends creativity, design, and storytelling. From word-search collections and Sudoku challenges to tabletop role-playing tools and solo journaling games, J.C. Ash focuses on crafting books that inspire curiosity and imagination. When not designing new projects, they can usually be found testing ideas in the workshop, refining systems for future releases, or exploring how creativity and structure meet on the printed page.
Tome of Tables: Wizards and Weirdness (Volume 1) is pure magic for anyone running a fantasy RPG. It’s bursting with d20 and d100 tables that make every session unpredictable, creative, and wildly fun — from chaotic spell failures to talking towers and rebellious familiars.
What makes it shine is how usable it is. Every table sparks ideas instantly — you can flip to a random page mid-game and have a clever twist or hilarious disaster ready in seconds. It’s system-neutral too, so whether you’re running D&D, Pathfinder, or your own homebrew, it slides right in without extra prep.
The writing is sharp, the tone perfectly balanced between clever and chaotic, and the layout keeps everything practical for real play. Some tables are funny, others eerie, and a few genuinely brilliant for story hooks — exactly the kind of variety GMs love.
In short: this isn’t just a book of random tables; it’s an imagination engine. A must-have for anyone who wants their magic a little weirder, wilder, and wonderfully unpredictable.
A highly practical toolkit for Game Masters and solo players alike. The system-neutral design makes it incredibly easy to roll up instant wizard towers, quirky NPCs, or magical mishaps on the fly, regardless of the game engine you use. The content itself is creative and robust, offering genuine variety for campaign prep. However, the experience feels a bit dry visually. The lack of graphics or illustrations is a missed opportunity; some artwork would have significantly boosted the immersion and fun factor. It is still a great utility, just not a visual one.
Whenever I need something fast during a game, this delivers. It’s simple to roll and immediately have something cool to describe. The tower and NPC tables get the most use at my table. There’s a huge amount of replay value since every roll brings new possibilities. It’s compact but dense with content. The randomness keeps things from feeling stale, and it always adds a spark of excitement when I use it mid-session.
Tome of Tables: Wizards and Weirdness (Volume 1) is a treasure trove for any tabletop RPG game master. Packed with imaginative d20 and d100 tables, it offers endless prompts for spells, magical mishaps, arcane curiosities, and wizardly quirks. The system-neutral design makes it easy to drop into any campaign, whether you're running D&D or another fantasy RPG. It's both practical and inspiring—a perfect tool for adding flavor, unpredictability, and fun to your magical adventures.
This book is a treasure trove of random tables for spells, quirks, side effects, and all sorts of weird wizard stuff, giving game masters endless tools to spice up their RPG sessions. You’ll find inspiration for both planned adventures and quick improv moments that keep your players guessing. Awesome for anyone who loves wizard-themed games and wants their stories to get more creative and unpredictable.
I really enjoyed flipping through this collection. The tables are creative, quirky, and super easy to drop into any game. I loved how quickly they sparked ideas when I was stuck. It’s perfect for wizards, wild magic moments, or just adding some surprise to a session. Great for fast prep or improv play.
Really glad I grabbed this. The tables are clever, quick to use, and always spark something fun in my sessions. Perfect little chaos-generator for magic-heavy games.
This book is pure magical chaos in the best way! Packed with creative, system-neutral tables that instantly make wizardly adventures more surprising and fun. Highly recommended.
As a Dungeon Master shared this with my son who regularly has his mates play D&D. The feedback was Vol 1 & 2 was invaluable when he was looking to rule on matters during the campaign.