Tsutomu Nihei (弐瓶 勉 Nihei Tsutomu, born 1971) is a Japanese manga artist. His cyberpunk-influenced artwork has gained a strong cult following. He has a relatively large community of fans in Germany where his manga Blame!, NOiSE and Biomega were published by Ehapa. Blame! was also published in France and Spain by Glénat, in the US by Tokyopop and in Italy by Panini Comics.
At first he studied architecture and later it is shown up in his manga works with drawing huge structures. This became one of his general theme that makes his manga unique. His works are usually in black and white. He is also an avid fan of the video game series Halo, as he mentions in his commentary section in the Halo Graphic Novel.
PT Desta vez, o volume abre de forma totalmente inesperada. É-nos apresentado um grupo completamente novo de personagens, todas elas extremamente interessantes, e são estas que acompanhamos até ao final do tomo — momento em que, finalmente, voltamos a cruzar-nos com as figuras já bem conhecidas da série.
A obra continua fenomenal — diria até que tem vindo a melhorar a cada volume — e mantém-se como uma leitura verdadeiramente prazerosa.
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EN This time, the volume opens in a completely unexpected way. We are introduced to an entirely new group of characters, all of them extremely compelling, and it is these figures we follow through to the end of the book — where we finally reunite with the series’ familiar regulars.
The series remains phenomenal — I would even say it keeps getting better with each volume — and continues to be a genuinely enjoyable read.
Nihei le mete más personajes a la mazmorra y abre el foco de la perversidad detrás del villano de la historia. Si a esto le sumas que el dibujo continúa en esa estilización de la fantasía heroica, entregado me hallo, sin ambages.
A fantastic fourth volume. The majority of this volume focuses on six new adventurers joining the quest to save the princess. They battle maggot zombies, rendezvous with the arriving army forces, and are ambushed by a hoard of undead Basilisks. They petrify the army reinforcements, then slay, and resurrect the corpses as maggot zombies. A trap setup by the Necromancer. Team Seven saves our new adventures from Carache’s ambush. Initiating a battle with the Necromancer possessing Carache’s corpse. Which is morphing into its dragon form as the chapter ends to Volume 5. Good stuff.
This entire review has been hidden because of spoilers.
Just when I was getting used to the characters we had now we have a whole bunch more to get to know. Although we find some linkage with some of the groups it would be nice to keep the story a little more tidy. This volume feels like we just sat in place and spun our tires, not that it was bad or anything but just didn't progress the story overly much.
Not much developments in this one, but a clever setup for a battle with a basilisk. The design of the basilisk is cool and the strategy employed is clever. Not much story in this volume though for an issue that is supposed to introduce a new set of characters.