In seven fantasy and seven science fiction stories (plus a novelette), Wm Henry Morris both interrogates and affirms what SF&F is good at and where it fails.
A wizard with tenure at the local university travels to her best friend hedge wizard's tower to free him from the influence of their third friend, who is captive to a magical accident the three of them caused many years ago.
A narrator relates what it might mean to write fiction after the post-apocalypse is over.
A lizard being prepares to enter her world's version of the United Nations.
In a world of summoners and witches, a collegiate softball player who is neither works to protect others from the byproducts of violence.
Not quite experimental, not quite weird, not quite core genre, but containing elements of all three, the stories in Oddities gently yet insistently (and sometimes darkly humorously) attempt to paint genre fiction into a corner.