DIE returns for an epic new story of a dark fantasy adventure game gone horrifically right or wonderfully wrong. A year after their return from the hellish game world, the players gather for Chuck’s wake. They’ve finished with the game. The game isn’t finished with them. The three-time Hugo Award-nominated series is back in November. Get ready to roll initiative. Who’s going to DIE this time?
Very depressing at first. A little too much reality for me. However, I missed the entire first run and feel like I’m missing out on a lot of back story. Might have to go back and read first.
I didn't know how much I wanted to know what happened when the kids (adults) got back from DIE the second time until I read this issue. And it's great. Mostly a bunch of housekeeping reminding us of who's who and where they are now that they're back in the real world.
That is until Kieron Gillen gut punches us about two-thirds of the way through the volume, and then does it a second time in the conclusion. This is some fine cliff-hanging, and oh yeah, that's why single issues are fun.