More than 40 one-page missions for use with The Mecha Hack, complete with objectives, twists, and encounters
Four new chassis: the supportive auxiliary, the devastating colossus, the monstrous hybrid, and the experimental vanguard
Four new pilots: the cybernetic bionic, the heavily armed merc, the otherworldly pariah, and the weary yet wise vet
New modules and equipment – swarm enemies with funnel drones, empower allies with Verilian batteries, unleash hails of micro-missiles, and collect scrap for repairs and upgrades
New add-on rules for on-foot missions, faction allegiance, environmental conditions, meta rewards for players, and more
New swarm rules, allowing for large groups of enemies/allies to stage massive mecha battles
New HARD MODE rules, which up the challenge, increase lethality on both sides of the battlefield, and provide more strategic opportunities for players
GM’s toolbox packed with inspirational roll tables and tools for creating your own objectives, obstacles, and enemies
More than 30 brand new enemy statblocks – kaiju, starships, combining/transforming mecha, and more
Takes the bare bones setting present in the core rules and fleshes it out mainly through missions, tables, and new rules. While tailored to the Lodestar Alpha setting, it should all be easily used in games set elsewhere, with minor modifications.
I'd consider it a must buy for any GM who likes the base game.