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The Ineffable Geometry of Light

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A journey braided in time, at once philosophical quest, poetic exploration, and a vision of what may awaken after us. A Requiem, a Metamorphosis and a Resurrection—of love at the threshold of the post-human. In the nineteenth century, 24 year-old Samuel Butler abandoned the mechanical world of Victorian England and vanished into the glacial Nowhere of New Zealand. Struggling with forbidden homosexuality and a mental chiasmus, he began to imagine a future in which life would evolve beyond the confines of its maker, suspecting that consciousness was not the crown of humanity but the shared effect of an invisible force compelling all living things to spin stories around themselves. Delicate fictions to keep the void at bay.

More than a century later, James—a neuroscientist broken by grief—follows Butler’s fading trail through the same mountains. He encounters a being woven of poetry and impossible longing whose dreams do not belong to her. As their lives entwine, the architecture of the self begins to fold, memory and language become fluid, and they journey beyond the human toward a fragile new form of being. What emerges is not despair but a glimpse of the universe not as mechanism nor as mirror of ourselves, but as something boundless, breathing, and profoundly beautiful.

362 pages, Kindle Edition

Published October 2, 2025

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About the author

Graeme Revell

3 books1 follower
Graeme Revell is best known as a highly
influential musician and award-winning film,
television and game composer. His early noise
experimental work under the name SPK began
at the inception of Industrial Music with his
concept of “information overload” and continued
by combining world instruments, voices and
many of the earliest digital manipulations.
Revell is responsible for introducing these elements into film scoring and composing more than 100 soundtracks, including cult classics such as Dead Calm, The Crow, From Dusk ‘Til Dawn,
Sin City, Dune and Blow; action films such as the
Riddick series and videogame-inspired projects
like Call of Duty, Streetfighter and Lara Croft:
Tombraider. The style he pioneered is now
ubiquitous across all formats.
Since 2020 he has brought this ground-breaking approach to AI research as an artist and writer.

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