The goblins from Paizo's Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land. Infamous for their unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of horses, goblins blend mischief and murderousness like no other monsters. Collecting the entire Goblins comic book series, this fantastic collection includes an exclusive, eight-page bonus short story, as well as an extensive gallery of all cover illustrations and more than 20-pages of official Pathfinder Chronicles with world and character details (roleplaying game content, including gaming adventures and a fold-out map, perfect for miniatures)!
Adam Warren (born 1967) is an American comic book writer and artist who is most famous for his original graphic novel Empowered, for adapting the characters known as Dirty Pair into an American comic book, and for being one of the first American commercial illustrators to be influenced by the general manga style.
A collection of the 5 limited edition "Pathfinder - Goblins" series. As with all of the Dynamite Comics Pathfinder collections this one includes extra art, NPC's, and additional items for use in the Paizo Pathfinder RPG.
The good thing about this one: the smaller stories.. Luckily some of them were good, but most of them I didn't like :( The artwork also varied of course, but some of them were amazing! Definitely the story about Muttonchomp... Go check that one out ;)
After a while I started reading them in one voice, the way their language it was written: Gollum!
Not the best Goblins comic (That, for me, remains Goblins by Tarol Hunt ;)), but it was amiable.
Not as wild for this one. This book contains 10 0.5-shot stories, but in comparison to the other Pathfinder comics, this wouldn't be that directly adaptable into RPG sessions. The art is generally solid and the stories range from meh to pretty interesting (especially the story on "domesticated" goblins which would make a decent character backstory), but it just doesn't provide the same value proposition as other books in the series.
Oh my gosh! This volume is a collection of stories about evil, stupid, merciless, stupid, backstabbing, stupid, horrible, awful stupid goblins. And I loved it! (I shudder to think what that says about me!) We learn what motivates goblins (Shiver), what they take pleasure in (Gulp), even what they like to eat (Worst nightmare time). Yet throughout it all, I laughed constantly!
This collection of mayhem was written by Jim Zub, Adam Warren, Erik Mona, Charles Soule, James L. Sutter, Ron Marz, Ray Fawkes, Jeremy Holt, F. Wesley Schneider, Paul Allor, Eric Trautmann and Larry White. You would think that with such a compilation of authors there would be a dud or two but not with this group. They succeed in brining their diverse styles together to craft an excellent compilation. The artwork shows off their talents well, and again, not a lemon in the bunch! Ivan Anaya, Carlos Gomez, Shane White, Alberto Jimenez Alburquerque, Sean Izaakse, Lee Moder, Craug Rousseau, Jennifer Meyer, Christian Messey, Jainai Jeffries and Adam Moore make this book a pleasure to look at as well as to read. I would go on about the colorists and letterers, but you get the idea.
While the goblins make up a small part of the Pathfinder universe I found this in many ways to be my favorite group of tales so far. I think it is because it was just plain goofy fun and I want more. You will too!
Not only does this tome contain wickedly funny and masterfully illustrated comics about goblins in the Pathfinder Role-playing Game tradition, but there are several pages devoted to ways a game master can incorporate characters and items from the comics into their game. Fun-packed!
Special collection of tales of the dregs of the Pathfinder world, the Goblins. Some good twisted tales, with some good gaming options (perhaps with beer involved) with a lot of extras. Liked the Magic Eye, Muttonchomp, and Chief Am tales. Check it out.
I feel like at least three of the stories were repetitive. Narrator exaggerating his exploits while the illustrations tell the real story of what happened. Five issues definitely felt like two too many. The more original tales were good insight to goblins of the Pathfinder world.
I liked it. It's a collection of stories by multiple writers and artists, so the quality varies and I think book as a whole is only a little better than average. But, goblins are fun. There's a lot of potential to play with and I don't think this book exhausted it.
Goblins is an anthology of adventures following various stories about various psychopathic Goblins and the adventures and misadventures they get into! :D The book is a fun-filled from start to finish with it reversing the standard adventuring troupes at every turn as illustrated by the first story when an adventuring part staggers out a dungeon and is promptly overrun and eaten! :D The stories all do spins on this from Goblin swindling to outright slaughtering their opposition on the way to the top! :D Not to mention a powerful eye device that clearly is a magical D20! :D Lol
The art style clearly reflects what is going on with the expressions and landscapes really selling the script to much hilarity! D Additionally there are some nice additions of Pathfinder gaming details included enabling you to incorporate and come with new adventures that have a Goblin in them! :D
Goblins is funny, hilarious, fast paced, rib hurting and action paced! :D Brilliant and highly Recommended! :D
This entire review has been hidden because of spoilers.
The goblin has become an unofficial mascot for Pathfinder, and these madcap stories do an okay job of exemplifying why. Paizo presents these green buggers as ugly/cute, loveable/sadistic little bastards, and they're infused with personality that's a notable step above the canon fodder status that goblins are usually relegated to in kitchen sink fantasy settings.
That said, the majority of these tales are fairly short, focused on slapstick hijinks and read like the backup stories in a longer comic book, meaning that they get old after a while. The most intriguing one is about a goblin who gets "domesticated" by his human owner, stumbles upon some magic artifacts that give him the power to read, and basically outsmarts his former master and becomes a crime boss. It's also technically the most problematic story of the bunch, with parallels to slavery and the idea that goblins as a race are inherently stupid, which is classic D&D bioessentialism at its finest. (Thank goodness Pathfinder 2e gives us a more nuanced take on goblins and all the other species of Golarion!)
I was excited for this as I generally like goblins as main characters but I felt the short story aspect didn't play well in the GN format and imagine it would have played worse in the single comic format. While some of the stories were amusing some of them seemed to step outside of the Pathfinder goblin mythos. With differing authors every 25 pages or so a rhythm never really develops and the reader is left sort of cold for consistency.
I really thought this would probably be crap, but I ended up liking it a lot. I don't think anyone's done more to flesh out goblin culture than Paizo; they took an old tired standard and made them fun again. Everyone of these stories could be made into an adventure or at least a cool NPC or encounter and then as a bonus they have some other ideas in the back along with new magic items and some of the characters stat'd up for use.
A couple four star stories by Zub, Soule and Mona, a few three star stories and several two star stories averages out to three stars. Anthologies are always hit and miss, this one is no exception, but it's a fun introduction to Pathfinder's distinctive and entertaining goblins with solid production values.