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Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling
In Push the Wall, Frank Miller chronicles the creation of his most iconic works such as Sin City, 300, Ronin, Daredevil, Wolverine and notably, Batman: The Dark Knight Returns, which, alongside Batman: Year One served as the foundation for all Batman film and animated adaptations for the past forty years.
Miller reveals how he got his first breaks, how he poured his own life into his darkly realistic characters, how he fought against comic book censorship of the early 1980s, and how he introduced manga-style storytelling to US readers decade before popular anime and manga began tiptoeing into pop culture. Miller transformed the way comics are told and this is how he did it.
Push the Wall is a masterclass in the art of storytelling and an intimate look inside the mind and life of a creative genius. With over a dozen illustrations, chosen from seminal moments from Miller's art, and organised by the sixteen lessons that meant most to Miller, this reveals the man behind some of the most exciting stories of our age.
Miller reveals how he got his first breaks, how he poured his own life into his darkly realistic characters, how he fought against comic book censorship of the early 1980s, and how he introduced manga-style storytelling to US readers decade before popular anime and manga began tiptoeing into pop culture. Miller transformed the way comics are told and this is how he did it.
Push the Wall is a masterclass in the art of storytelling and an intimate look inside the mind and life of a creative genius. With over a dozen illustrations, chosen from seminal moments from Miller's art, and organised by the sixteen lessons that meant most to Miller, this reveals the man behind some of the most exciting stories of our age.
224 pages, Kindle Edition
Published July 14, 2026
About the author
Frank Miller
1,357 books5,628 followersFrank Miller is an American writer, artist and film director best known for his film noir-style comic book stories. He is one of the most widely-recognized and popular creators in comics, and is one of the most influential comics creators of his generation. His most notable works include Sin City, The Dark Knight Returns, Batman Year One and 300.
Librarian Note: There is more than one author in the Goodreads database with this name.
Librarian Note: There is more than one author in the Goodreads database with this name.
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Displaying 1 - 30 of 86 reviews
September 3, 2026
I bought this book on a whim after hearing the author Frank Miller speaking about it on the radio. His voice has the authority & wisdom of a veteran - reminiscing about New York City in the 1970s, grateful for some tough love criticism back in the day which improved his work, and proud of the projects that succeeded while having a certain wariness about success. The book includes quite a bit of storytelling advice which was a bonus and that reminded me a bit of William Goldman's take on screenwriting in Which Lie Did I Tell? (e.g. start a scene as late in as possible)
A few quotes that stood out:
"Know your ending. I repeat: Know your ending. Before you launch your ships, you've got to know where they're going." (p.2)
"You're never going to get any better as an artist or grow as a person unless someone tells you when you're wrong or tells you that your work needs to be better. Or when it flat-out stinks. You have to listen. You have to learn. And you have to internalize each lesson. Criticism is a consequence of living a creative life. But there's no use whining about it - that's a waste of energy and time, two essentials of which we do not have an infinite supply." (p.132)
"You can choose to be a meek little mouse and not take a chance, but, at the end of the day, your work will suffer... A fearful ego, the one that is content in the corner licking its wounds, this version of the ego is not a good companion. If you tread with fear and abundant caution, you'll always be in the back of the crowd, doing exactly what everyone else is doing... Be fearless. Make those damn mistakes! That's what delete buttons and trash cans are for! Forge ahead." (p.132-133)
"Make your changes in flux, even when doing so goes against your original vision. Anything that helps you get it done as well as you possibly can under pressing circumstances is worth trying. In the process, you realize that it's not one colossal, almost paralyzing impediment ("How will I ever do this?"), but a series of reasonable hurdles to leap over and factors to consider ("How do I solve just this piece so I can keep moving?)... The sooner you start swimming, the sooner you'll get to shore" (p.163)
A few quotes that stood out:
"Know your ending. I repeat: Know your ending. Before you launch your ships, you've got to know where they're going." (p.2)
"You're never going to get any better as an artist or grow as a person unless someone tells you when you're wrong or tells you that your work needs to be better. Or when it flat-out stinks. You have to listen. You have to learn. And you have to internalize each lesson. Criticism is a consequence of living a creative life. But there's no use whining about it - that's a waste of energy and time, two essentials of which we do not have an infinite supply." (p.132)
"You can choose to be a meek little mouse and not take a chance, but, at the end of the day, your work will suffer... A fearful ego, the one that is content in the corner licking its wounds, this version of the ego is not a good companion. If you tread with fear and abundant caution, you'll always be in the back of the crowd, doing exactly what everyone else is doing... Be fearless. Make those damn mistakes! That's what delete buttons and trash cans are for! Forge ahead." (p.132-133)
"Make your changes in flux, even when doing so goes against your original vision. Anything that helps you get it done as well as you possibly can under pressing circumstances is worth trying. In the process, you realize that it's not one colossal, almost paralyzing impediment ("How will I ever do this?"), but a series of reasonable hurdles to leap over and factors to consider ("How do I solve just this piece so I can keep moving?)... The sooner you start swimming, the sooner you'll get to shore" (p.163)
September 11, 2026
I have a lot of good will for Frank Miller, even if he's shown his ass a few times over the years, so I was curious what he had to say about his life and work.
Well, the fact is that he doesn't want to say much about his life at all. He talks about his alcoholism, a disease that derailed his career and nearly killed him, but only for a few paragraphs and without any details regarding how long he lived in its grip or how he got past it. He mentions Lynn Varley, his wife and creative partner for about 19 years, only once, and only to credit one (1!) of her coloring jobs. About everything else he shares that isn't job-related takes the form of an ode to New York City (or to a lesser extent, Los Angeles); the man loves his town.
Actually, Miller's equally reluctant to discuss a lot of his career, too, especially anything that wasn't received well. although he makes an exception for HOLY TERROR (which he considers an artistic failure). Sure, the SIN CITY film adaptation was a great experience, but what about its sequel, SIN CITY: A DAME TO KILL FOR (2014), or hell, THE SPIRIT (2008)? If you didn't know about those projects, you would never guess they existed. Ditto most of the projects in which he engaged after THE DARK KNIGHT STRIKES AGAIN (2002)—the majority of which were admittedly cash grabs to keep him afloat, but still. Maybe he just doesn't remember any of it because of the aforementioned alcoholism.
Okay, so it's a patchy tale. Is what he does offer any good? There are some fun anecdotes about the industry that I never heard, and a couple of observations about how comics work (vertical panels makes for faster reading, horizontal panels for slower, etc.). These bits don't make up nearly as much of the book as you would hope, though; in general, what we get is a lot of platitudes about art, just delivered in Miller's unique voice.
In short, the book's an uneven and uncompelling mess, written by a man who clearly isn't interested in taking a walk down Memory Lane with us. This is a terrible memoir and a tiresome artist's manifesto. The big takeaway from it, sadly, is that Miller hasn't fully recovered from his debilitating experiences, much less made peace with how a lot of his life's gone.
Ah, well. At least he's drawing again. Hopefully people keep commissioning those covers from him.
Well, the fact is that he doesn't want to say much about his life at all. He talks about his alcoholism, a disease that derailed his career and nearly killed him, but only for a few paragraphs and without any details regarding how long he lived in its grip or how he got past it. He mentions Lynn Varley, his wife and creative partner for about 19 years, only once, and only to credit one (1!) of her coloring jobs. About everything else he shares that isn't job-related takes the form of an ode to New York City (or to a lesser extent, Los Angeles); the man loves his town.
Actually, Miller's equally reluctant to discuss a lot of his career, too, especially anything that wasn't received well. although he makes an exception for HOLY TERROR (which he considers an artistic failure). Sure, the SIN CITY film adaptation was a great experience, but what about its sequel, SIN CITY: A DAME TO KILL FOR (2014), or hell, THE SPIRIT (2008)? If you didn't know about those projects, you would never guess they existed. Ditto most of the projects in which he engaged after THE DARK KNIGHT STRIKES AGAIN (2002)—the majority of which were admittedly cash grabs to keep him afloat, but still. Maybe he just doesn't remember any of it because of the aforementioned alcoholism.
Okay, so it's a patchy tale. Is what he does offer any good? There are some fun anecdotes about the industry that I never heard, and a couple of observations about how comics work (vertical panels makes for faster reading, horizontal panels for slower, etc.). These bits don't make up nearly as much of the book as you would hope, though; in general, what we get is a lot of platitudes about art, just delivered in Miller's unique voice.
In short, the book's an uneven and uncompelling mess, written by a man who clearly isn't interested in taking a walk down Memory Lane with us. This is a terrible memoir and a tiresome artist's manifesto. The big takeaway from it, sadly, is that Miller hasn't fully recovered from his debilitating experiences, much less made peace with how a lot of his life's gone.
Ah, well. At least he's drawing again. Hopefully people keep commissioning those covers from him.
May 30, 2026
*An ARC was provided by NetGalley and the publisher in exchange for an honest review*
This was exactly what you'd expect from Frank Miller- a snappy, pithy combo of memoir of life and memoir of the craft.
I've been a fan of Miller's since Batman: Year One, and thoroughly enjoyed Sin City Volume 1: The Hard Goodbye, so it was aboslutely no shock that I enjoyed this. For fans, this is an easy summer read with solid writing advice and some interesting insight in the world of comics (and NYC) from the 1980s-90s. For non-fans, it's still a solid read covering important comics history and tips for plotting and embracing your tone as a writer.
The film noir narrative tone of the book was a highlight, too.
Good read for writers, comics enthusiasts, and anyone interested in why the Christopher Nolan Batman movies owe this man a lot of money.
This was exactly what you'd expect from Frank Miller- a snappy, pithy combo of memoir of life and memoir of the craft.
I've been a fan of Miller's since Batman: Year One, and thoroughly enjoyed Sin City Volume 1: The Hard Goodbye, so it was aboslutely no shock that I enjoyed this. For fans, this is an easy summer read with solid writing advice and some interesting insight in the world of comics (and NYC) from the 1980s-90s. For non-fans, it's still a solid read covering important comics history and tips for plotting and embracing your tone as a writer.
The film noir narrative tone of the book was a highlight, too.
Good read for writers, comics enthusiasts, and anyone interested in why the Christopher Nolan Batman movies owe this man a lot of money.
August 22, 2026
Chapters are titled lessons. Can be interpreted as lessons he learned along the way, but also lessons to an aspiring creator. Read by the author, sounds great
March 28, 2026
I am not a comic book fan per se but I am familiar with Frank Miller as the writer of 300, Sin City and the Batman / Dark Knight arc. This book is his memoir and advice to artists, all in one.
Thank you to Simon & Schuster for providing an advanced reader copy.
The author intersperses stories of his childhood and career with tips and advice for cartoonists and artists in general. I liked this approach, but found the beginning of the book was all advice and no memoir. Once he got to telling his own story, I really enjoyed it.
The book emphasizes his work in comics and movies (I didn’t known he was a writer for Robocop 2!) and doesn’t really cover his personal life much, except to hint at “demons” in his past. I suppose if you’re writing the biography, you get to talk about what you want.
I really enjoyed reading Frank’s insider perspective on the comic industry, especially its intersection with movies. He is an award winning comic book writer and that skill carries through here.
Thank you to Simon & Schuster for providing an advanced reader copy.
The author intersperses stories of his childhood and career with tips and advice for cartoonists and artists in general. I liked this approach, but found the beginning of the book was all advice and no memoir. Once he got to telling his own story, I really enjoyed it.
The book emphasizes his work in comics and movies (I didn’t known he was a writer for Robocop 2!) and doesn’t really cover his personal life much, except to hint at “demons” in his past. I suppose if you’re writing the biography, you get to talk about what you want.
I really enjoyed reading Frank’s insider perspective on the comic industry, especially its intersection with movies. He is an award winning comic book writer and that skill carries through here.
September 21, 2026
Miller deifies Eisner way too much. After hearing Jim Steranko blast Eisner for a good 20 minute rant a few years back, I wonder why artists still worship him. You learn little to nothing about Frank's personal life(Lynn Varley is rarely mentioned), and much of this seems recycled from essays published since the 90s. It's a brisk read but longtime Miller fans will learn nothing new.
September 10, 2026
(5.0 Stars)
What a great insight into one of the modern renaissance people of comics!
Expertly laid out and arranged, there is backstory, history, advice, something for everyone.
What a great insight into one of the modern renaissance people of comics!
Expertly laid out and arranged, there is backstory, history, advice, something for everyone.
July 25, 2026
frank miller is iconic for his multitude of comic stories, so it makes sense that this memoir/advice book about his journeys through the comic and movie industry is just as fast paced and dense as his fiction story telling. i really enjoyed this, and am lowkey feeling inspired now.
July 19, 2026
Push The Wall is a celebration of heroes both mythical and actual: Batman; Neal Adams, Marv; Will Eisner, Moebius; Ronin. And Kirby throughout. It is a clarion call for comics and cartooning. Chapters are framed as lessons and provide stories from Miller’s life in comics and beyond. He speaks-sometimes in purple prose-to aspiring cartoonists and demonstrates how comics are a distinctly different media from movies.
I had gone off FM lately -even sold all my issues regrettably now-but he’s articulate on comicscraft and mythmaking. I’m rereading my trade paperbacks of TDKR, Ronin and Batman:Year One.
I had gone off FM lately -even sold all my issues regrettably now-but he’s articulate on comicscraft and mythmaking. I’m rereading my trade paperbacks of TDKR, Ronin and Batman:Year One.
September 8, 2026
Appena ho saputo dell'autobiografia di Frank Miller, mi ci sono fiondato subito a comprarla. Ma, devo dire, a fine lettura non sono rimasto così entusiasta come tutti gli altri. E il problema principale è che, secondo me, in questo libro Frank Miller racconta molto di sé, ma concede poco di sé.
Parto da una premessa: il genere autobiografico è quello che odio di più in assoluto. Non perché pretenda che un'autobiografia sia obiettiva — sarebbe una richiesta assurda — ma proprio perché un'autobiografia è inevitabilmente una rappresentazione della percezione che si ha di sé o della persona di cui si sta scrivendo. Un personaggio inventato, per quanto complesso, nasce per svolgere una determinata funzione narrativa; una persona reale, invece, è contraddittoria, incoerente, mutevole e costretta a essere molte cose diverse a seconda del contesto. Raccontare una persona reale significa quindi, prima ancora che raccontarla, scegliere come quella persona vuole essere percepita. E in questo libro ho avuto spesso la sensazione che Miller fosse, ancora una volta, costantemente "in personaggio".
Mi racconta la sua carriera, le sue opere, gli incontri professionali, la formazione artistica e le esperienze che lo hanno portato a diventare Frank Miller. Ma molte di queste informazioni rimangono, in fondo, informazioni: sono cose che posso ricostruire leggendo una biografia, Wikipedia o una cronologia della sua carriera. Mi è mancato invece l'uomo. Mi è mancata la sensazione di entrare davvero nella sua vita, di vedere cosa ci fosse dietro la figura pubblica, dietro il fumettista, dietro il nome che ormai è diventato quasi un genere a sé. Qualcosa viene fuori quando parla del Vermont o dell'approdo a New York — ancor di più quando racconta di quanto volesse andarci da ragazzino — ma, a parte questo, poco altro. E questo limite emerge anche nel modo in cui racconta la propria carriera.
Miller parla molto dei propri successi, ma decisamente meno dei propri insuccessi. E proprio qui, paradossalmente, avrei voluto incontrare l'uomo più che mai. Mi sarebbe interessato sapere come abbia vissuto il fallimento di The Spirit, un film che ebbe un'accoglienza tutt'altro che positiva, oppure cosa pensi oggi di All-Star Batman & Robin, un'opera che ha suscitato reazioni estremamente controverse. Non mi interessava necessariamente leggere un'autocritica o un'autoflagellazione: mi sarebbe bastato vedere Miller fermarsi davanti ai propri errori e provare a raccontare cosa significasse, per lui, sbagliare. Perché è proprio questo che mi aspetto da un'autobiografia: non soltanto sapere cosa ho fatto, ma capire come sono cambiato attraverso quello che ho fatto. I successi raccontano una carriera; gli insuccessi raccontano una persona. Cavolo, non parla neanche di Martha Washington, se non in un pezzettino in cui racconta, brevemente, cosa volesse dire lavorare quando non si è autori unici.
È una sensazione che viene amplificata anche dall'apparato del libro. Mi sarei aspettato un'autobiografia molto più ricca di materiali personali: fotografie private, schizzi, tavole, appunti, documenti d'archivio, magari anche lavori preparatori. Invece gran parte delle immagini presenti sono materiali che, con un po' di pazienza, si possono trovare online. Non è tanto una questione di quantità, quanto di intimità: manca qualcosa che mi faccia sentire di avere tra le mani un oggetto che appartiene davvero a Frank Miller.
Certo, il libro offre uno sguardo unico sul processo creativo dell'autore, ma anche questo viene talvolta sporcato da una certa autocelebrazione. E qui rientra un altro aspetto che mi ha lasciato perplesso: il lungo spazio dedicato al cinema e, in particolare, alla lavorazione di *Sin City*. È interessante, soprattutto per chi è appassionato del fumetto e dei suoi adattamenti cinematografici, ma a tratti ho avuto la sensazione che il libro si soffermasse forse troppo sul film e sul suo processo produttivo, finendo ancora una volta per raccontare il professionista più che la persona.
E sarebbe ingiusto, però, liquidare il libro soltanto attraverso questa critica. Perché quando Miller parla del proprio percorso artistico, delle proprie influenze e soprattutto della propria formazione, emergono momenti davvero interessanti. Si percepisce quanto sia stato — e quanto evidentemente continui a essere — ghiotto e goloso di conoscenza. Quando parla di fumetto, arte, cinema e di ciò che ha assorbito nel corso della sua formazione, si sente la competenza di una persona che non ha semplicemente avuto talento, ma ha costruito il proprio linguaggio attraverso un'enorme curiosità. Ed è probabilmente in questi momenti che il libro mi è piaciuto di più: quando Miller smette di raccontare Frank Miller e torna a essere semplicemente un artista che racconta ciò che ha imparato.
E infatti le parti che ho apprezzato di più sono quelle in cui racconta come è arrivato a creare Sin City, Ronin, Il ritorno del Cavaliere Oscuro e la sua run su Daredevil — su quest'ultima, succosissimo il racconto di come abbia creato Elektra. Mi è piaciuto scoprire come le influenze artistiche del momento, ma anche quelle ricercate proprio per non essere come gli altri, lo abbiano fatto evolvere; come il contesto politico e sociale abbia influenzato poi alcuni di questi grandi capolavori. E fa anche sorridere scoprire quanta influenza abbia avuto un'opera come Calvin & Hobbes — cosa che, ammetto, non mi aspettavo minimamente — nella sua carriera.
Parla anche di Sacro Terrore e di quanto fosse arrabbiato quando lo realizzò. E quello, forse, è l'unico pezzo in cui ho sentito davvero uomo e autore in piena catarsi. Sentendo le motivazioni che lo hanno portato a realizzarlo, credo che, almeno in quel momento, tutti avremmo scritto un Sacro Terrore.
Il problema, quindi, non è che questa autobiografia non abbia niente da dire. Al contrario: quando decide di esporsi, Miller ha moltissimo da dire. È proprio per questo che il suo continuo trattenersi risulta ancora più frustrante. È tutto molto controllato. Tutto filtrato. Tutto raccontato attraverso quella figura che Frank Miller ha costruito nel corso degli anni. Quasi come se anche quando dovrebbe raccontare se stesso non riuscisse completamente a togliersi il costume. Ed è questo che mi lascia la maggiore insoddisfazione: non mi è mancata una biografia più dettagliata di Frank Miller; mi è mancato Frank Miller.
Nonostante tutto, però, non posso dire di non aver apprezzato il libro. Anzi. L'ho trovato interessante, soprattutto per comprendere meglio la formazione e il percorso professionale di uno degli autori più importanti nella storia del fumetto americano. Ma avrei voluto un'autobiografia più generosa, più sporca, più personale. Meno interessata a raccontarmi chi è Frank Miller e più disposta a farmi vedere chi c'è dietro Frank Miller.
Insomma: un libro competente, interessante e a tratti molto stimolante, ma con il freno a mano tirato dall'inizio alla fine.
Parto da una premessa: il genere autobiografico è quello che odio di più in assoluto. Non perché pretenda che un'autobiografia sia obiettiva — sarebbe una richiesta assurda — ma proprio perché un'autobiografia è inevitabilmente una rappresentazione della percezione che si ha di sé o della persona di cui si sta scrivendo. Un personaggio inventato, per quanto complesso, nasce per svolgere una determinata funzione narrativa; una persona reale, invece, è contraddittoria, incoerente, mutevole e costretta a essere molte cose diverse a seconda del contesto. Raccontare una persona reale significa quindi, prima ancora che raccontarla, scegliere come quella persona vuole essere percepita. E in questo libro ho avuto spesso la sensazione che Miller fosse, ancora una volta, costantemente "in personaggio".
Mi racconta la sua carriera, le sue opere, gli incontri professionali, la formazione artistica e le esperienze che lo hanno portato a diventare Frank Miller. Ma molte di queste informazioni rimangono, in fondo, informazioni: sono cose che posso ricostruire leggendo una biografia, Wikipedia o una cronologia della sua carriera. Mi è mancato invece l'uomo. Mi è mancata la sensazione di entrare davvero nella sua vita, di vedere cosa ci fosse dietro la figura pubblica, dietro il fumettista, dietro il nome che ormai è diventato quasi un genere a sé. Qualcosa viene fuori quando parla del Vermont o dell'approdo a New York — ancor di più quando racconta di quanto volesse andarci da ragazzino — ma, a parte questo, poco altro. E questo limite emerge anche nel modo in cui racconta la propria carriera.
Miller parla molto dei propri successi, ma decisamente meno dei propri insuccessi. E proprio qui, paradossalmente, avrei voluto incontrare l'uomo più che mai. Mi sarebbe interessato sapere come abbia vissuto il fallimento di The Spirit, un film che ebbe un'accoglienza tutt'altro che positiva, oppure cosa pensi oggi di All-Star Batman & Robin, un'opera che ha suscitato reazioni estremamente controverse. Non mi interessava necessariamente leggere un'autocritica o un'autoflagellazione: mi sarebbe bastato vedere Miller fermarsi davanti ai propri errori e provare a raccontare cosa significasse, per lui, sbagliare. Perché è proprio questo che mi aspetto da un'autobiografia: non soltanto sapere cosa ho fatto, ma capire come sono cambiato attraverso quello che ho fatto. I successi raccontano una carriera; gli insuccessi raccontano una persona. Cavolo, non parla neanche di Martha Washington, se non in un pezzettino in cui racconta, brevemente, cosa volesse dire lavorare quando non si è autori unici.
È una sensazione che viene amplificata anche dall'apparato del libro. Mi sarei aspettato un'autobiografia molto più ricca di materiali personali: fotografie private, schizzi, tavole, appunti, documenti d'archivio, magari anche lavori preparatori. Invece gran parte delle immagini presenti sono materiali che, con un po' di pazienza, si possono trovare online. Non è tanto una questione di quantità, quanto di intimità: manca qualcosa che mi faccia sentire di avere tra le mani un oggetto che appartiene davvero a Frank Miller.
Certo, il libro offre uno sguardo unico sul processo creativo dell'autore, ma anche questo viene talvolta sporcato da una certa autocelebrazione. E qui rientra un altro aspetto che mi ha lasciato perplesso: il lungo spazio dedicato al cinema e, in particolare, alla lavorazione di *Sin City*. È interessante, soprattutto per chi è appassionato del fumetto e dei suoi adattamenti cinematografici, ma a tratti ho avuto la sensazione che il libro si soffermasse forse troppo sul film e sul suo processo produttivo, finendo ancora una volta per raccontare il professionista più che la persona.
E sarebbe ingiusto, però, liquidare il libro soltanto attraverso questa critica. Perché quando Miller parla del proprio percorso artistico, delle proprie influenze e soprattutto della propria formazione, emergono momenti davvero interessanti. Si percepisce quanto sia stato — e quanto evidentemente continui a essere — ghiotto e goloso di conoscenza. Quando parla di fumetto, arte, cinema e di ciò che ha assorbito nel corso della sua formazione, si sente la competenza di una persona che non ha semplicemente avuto talento, ma ha costruito il proprio linguaggio attraverso un'enorme curiosità. Ed è probabilmente in questi momenti che il libro mi è piaciuto di più: quando Miller smette di raccontare Frank Miller e torna a essere semplicemente un artista che racconta ciò che ha imparato.
E infatti le parti che ho apprezzato di più sono quelle in cui racconta come è arrivato a creare Sin City, Ronin, Il ritorno del Cavaliere Oscuro e la sua run su Daredevil — su quest'ultima, succosissimo il racconto di come abbia creato Elektra. Mi è piaciuto scoprire come le influenze artistiche del momento, ma anche quelle ricercate proprio per non essere come gli altri, lo abbiano fatto evolvere; come il contesto politico e sociale abbia influenzato poi alcuni di questi grandi capolavori. E fa anche sorridere scoprire quanta influenza abbia avuto un'opera come Calvin & Hobbes — cosa che, ammetto, non mi aspettavo minimamente — nella sua carriera.
Parla anche di Sacro Terrore e di quanto fosse arrabbiato quando lo realizzò. E quello, forse, è l'unico pezzo in cui ho sentito davvero uomo e autore in piena catarsi. Sentendo le motivazioni che lo hanno portato a realizzarlo, credo che, almeno in quel momento, tutti avremmo scritto un Sacro Terrore.
Il problema, quindi, non è che questa autobiografia non abbia niente da dire. Al contrario: quando decide di esporsi, Miller ha moltissimo da dire. È proprio per questo che il suo continuo trattenersi risulta ancora più frustrante. È tutto molto controllato. Tutto filtrato. Tutto raccontato attraverso quella figura che Frank Miller ha costruito nel corso degli anni. Quasi come se anche quando dovrebbe raccontare se stesso non riuscisse completamente a togliersi il costume. Ed è questo che mi lascia la maggiore insoddisfazione: non mi è mancata una biografia più dettagliata di Frank Miller; mi è mancato Frank Miller.
Nonostante tutto, però, non posso dire di non aver apprezzato il libro. Anzi. L'ho trovato interessante, soprattutto per comprendere meglio la formazione e il percorso professionale di uno degli autori più importanti nella storia del fumetto americano. Ma avrei voluto un'autobiografia più generosa, più sporca, più personale. Meno interessata a raccontarmi chi è Frank Miller e più disposta a farmi vedere chi c'è dietro Frank Miller.
Insomma: un libro competente, interessante e a tratti molto stimolante, ma con il freno a mano tirato dall'inizio alla fine.
July 24, 2026
First of all, all the negativity directed at this book is misplaced. This has been marketed as a memoir. This is far from it. It is a reflective, manifesto on the Miller-method. It is a treatise on his relationship to the art-life, as Lynch refers to it. It is humble, poetical, insightful, and leaves you wanting more.
Would I like a full-bodied tell-all memoir from Miller? Of course. I would love to see the process, in print, on the page, as to how he works. I'd love to read about his long time collaborators such as Lynn Varley, his heated and deeply loving relationship with Will Eisner.
These aspects are lightly touched upon. And the book isn't trying to sell to you on it being an explosive memoir. I do want to have Miller talking about his alcoholism, how this has altered his physical self, and maybe the much derided change-up in his art style. Going into the nature of failure (Holy Terror is covered very briefly here, whereas Miller's first solo directorial outing, a Miller-fied adaptation of mentor and friend Will Eisner's The Spirit, this barely gets a mention/! full line, a film that I feel is completely misunderstood) and more juicy insights into his world.
Other than that, it is a masterful piece of writing. I miss Miller, the artist, the writer, and though he has seemed to be a mysterious character for many years, since his exposure to Hollywood, it has become common knowledge that he has gotten into some hot water, legally and personally- I want to know more about THE MAN.
Highly recommended.
Would I like a full-bodied tell-all memoir from Miller? Of course. I would love to see the process, in print, on the page, as to how he works. I'd love to read about his long time collaborators such as Lynn Varley, his heated and deeply loving relationship with Will Eisner.
These aspects are lightly touched upon. And the book isn't trying to sell to you on it being an explosive memoir. I do want to have Miller talking about his alcoholism, how this has altered his physical self, and maybe the much derided change-up in his art style. Going into the nature of failure (Holy Terror is covered very briefly here, whereas Miller's first solo directorial outing, a Miller-fied adaptation of mentor and friend Will Eisner's The Spirit, this barely gets a mention/! full line, a film that I feel is completely misunderstood) and more juicy insights into his world.
Other than that, it is a masterful piece of writing. I miss Miller, the artist, the writer, and though he has seemed to be a mysterious character for many years, since his exposure to Hollywood, it has become common knowledge that he has gotten into some hot water, legally and personally- I want to know more about THE MAN.
Highly recommended.
August 23, 2026
Finished Reading Frank Miller's 'Push The Wall', His Autobiography.
He has a Wild life story!
His Career is Pretty much as eventful as it can possibly get for a Writer/Artist/Director.
By the end I'm thinking, what a Lucky, but Hardworking Artist Frank Miller is!!
The book sums up his life's work and how everything he has created came to be. He elaborates the backstories and inspiration behind all of his works.
It's Cool having Read so much of Frank Miller's Art, I was connecting all of the Dots between the Autobiography and his Comic Books... Proving that it's IMPORTANT to know the Source Material!
'Push The Wall' is loaded with Personal References... Paintings, Comic Books, Books, Movies, Artists, Writers, Directors and more that inspired Frank Miller to Create.
A lot of it is very forward, obvious details a Person would expect of the entertainment industry. But some of it isn't.
He basically takes you for a walk to show the Steps He has taken, and then expresses how He feels now looking back, compared to how He felt in the moment.
The Reader gets to see the Past, the Results and the Differences.
What I like most was his Referencing, including even the details of His Studio and Art Supplies.
If you are an Artist like me, you're finding a ton of 'Homework' to do: Movies to Watch, Books to Read, Paintings to see... ect.
I'm Totally Blessed that I can say I've seen Frank Miller Lecture Live, and now have read His Autobiography. I'm sure this is going to lead to some great Talk and Art in my Future.
100%.
-Lance The OmeN
***Quotes from ‘Push The Wall’ :
“I was after an authentic, but very different point of view, the perspective of the bicameral mind - an ancient way of thinking and seeing the world. It is believed that our human ancestors all the way up to the twilight of the ancient Greeks had a two-chambered mind: one that speaks and provided information to the individual and another that blindly follows the whims of the gods. Their emotions and motivations were not their own; the gods were responsible for these things. I wanted it to sound and feel like the pre-Christian, pagan world, one that we can only slightly comprehend from our position here in the third millennium.”
-Frank Miller 'Push The Wall', Pg. 108.
***This was an interesting concept and I believe that I have this 'bicameral mind'! I really believe in a similar form of superior thinking, and I think that my developing of this ability has helped me to see through so many hollow obstacles and One-Dimensional Minds that confront and attempt to control my life!
It's Pretty cool to find an idea that confirms something you believe in yourself!
"Geof Darrow once said to me, 'Frank, if you want to draw a gun, go out and buy one.'"
'Push The Wall' Pg. 52.
***Funny Advice! Also which was really cool, Frank Miller gives the Brands of Art Supplies he uses, and describes His Studio and what props he has to Keep himself Company.
All that in One Page!
“Let it Hurt. That will Make You Remember it.”
‘Push The Wall’ (I Forget the Page, but I remembered the Quote and had to Google it.)
***I remembered Frank Miller mentioning to ‘Let it Hurt.’ in the Book, but I forgot to note the Page… I remembered this Quote because I used the exact phrase in my Verse for ‘Get a Pen’, I wrote ‘We’re separated, a simile unsimilar, you’re too immature, illiterate looking at literature. Let it Hurt’. I immediately made the connection when I was reading the Book, but I forgot to take note. This bothered me for like a week!
***SIDE NOTE:
At one point while reading Frank Miller’s ‘Push The Wall’, He describes himself observing a Dragonfly that woke Him up from his sleep beneath a Tree, and was hovering inches from His Face. He describes the Dragonfly, as seeming to be an actual Dragon, and that the ‘Buzzing’ rattled Him.
As I read that part about the Dragonfly’s Buzz, an actual Fly in my House Buzzed by my Ear.
Strange and ‘coincidence’ I suppose… but to me it seemed like a sound effect for the book!it was literally simultaneous. I read about this Dragonfly ‘buzzing’ and at the same exact instant a long buzz from a fly zipped by my ear.
I’ve learned that sometimes destiny rewards you when you search and pay attention!
100%.
He has a Wild life story!
His Career is Pretty much as eventful as it can possibly get for a Writer/Artist/Director.
By the end I'm thinking, what a Lucky, but Hardworking Artist Frank Miller is!!
The book sums up his life's work and how everything he has created came to be. He elaborates the backstories and inspiration behind all of his works.
It's Cool having Read so much of Frank Miller's Art, I was connecting all of the Dots between the Autobiography and his Comic Books... Proving that it's IMPORTANT to know the Source Material!
'Push The Wall' is loaded with Personal References... Paintings, Comic Books, Books, Movies, Artists, Writers, Directors and more that inspired Frank Miller to Create.
A lot of it is very forward, obvious details a Person would expect of the entertainment industry. But some of it isn't.
He basically takes you for a walk to show the Steps He has taken, and then expresses how He feels now looking back, compared to how He felt in the moment.
The Reader gets to see the Past, the Results and the Differences.
What I like most was his Referencing, including even the details of His Studio and Art Supplies.
If you are an Artist like me, you're finding a ton of 'Homework' to do: Movies to Watch, Books to Read, Paintings to see... ect.
I'm Totally Blessed that I can say I've seen Frank Miller Lecture Live, and now have read His Autobiography. I'm sure this is going to lead to some great Talk and Art in my Future.
100%.
-Lance The OmeN
***Quotes from ‘Push The Wall’ :
“I was after an authentic, but very different point of view, the perspective of the bicameral mind - an ancient way of thinking and seeing the world. It is believed that our human ancestors all the way up to the twilight of the ancient Greeks had a two-chambered mind: one that speaks and provided information to the individual and another that blindly follows the whims of the gods. Their emotions and motivations were not their own; the gods were responsible for these things. I wanted it to sound and feel like the pre-Christian, pagan world, one that we can only slightly comprehend from our position here in the third millennium.”
-Frank Miller 'Push The Wall', Pg. 108.
***This was an interesting concept and I believe that I have this 'bicameral mind'! I really believe in a similar form of superior thinking, and I think that my developing of this ability has helped me to see through so many hollow obstacles and One-Dimensional Minds that confront and attempt to control my life!
It's Pretty cool to find an idea that confirms something you believe in yourself!
"Geof Darrow once said to me, 'Frank, if you want to draw a gun, go out and buy one.'"
'Push The Wall' Pg. 52.
***Funny Advice! Also which was really cool, Frank Miller gives the Brands of Art Supplies he uses, and describes His Studio and what props he has to Keep himself Company.
All that in One Page!
“Let it Hurt. That will Make You Remember it.”
‘Push The Wall’ (I Forget the Page, but I remembered the Quote and had to Google it.)
***I remembered Frank Miller mentioning to ‘Let it Hurt.’ in the Book, but I forgot to note the Page… I remembered this Quote because I used the exact phrase in my Verse for ‘Get a Pen’, I wrote ‘We’re separated, a simile unsimilar, you’re too immature, illiterate looking at literature. Let it Hurt’. I immediately made the connection when I was reading the Book, but I forgot to take note. This bothered me for like a week!
***SIDE NOTE:
At one point while reading Frank Miller’s ‘Push The Wall’, He describes himself observing a Dragonfly that woke Him up from his sleep beneath a Tree, and was hovering inches from His Face. He describes the Dragonfly, as seeming to be an actual Dragon, and that the ‘Buzzing’ rattled Him.
As I read that part about the Dragonfly’s Buzz, an actual Fly in my House Buzzed by my Ear.
Strange and ‘coincidence’ I suppose… but to me it seemed like a sound effect for the book!it was literally simultaneous. I read about this Dragonfly ‘buzzing’ and at the same exact instant a long buzz from a fly zipped by my ear.
I’ve learned that sometimes destiny rewards you when you search and pay attention!
100%.
Review of advance copy received from NetGalley
My thanks to NetGalley and Saga Press for an advance copy of this mix of memoir, how-to, history dealing with one of the great creators in the world of comics, a man who has created so many characters, so many stories, a few controversies, but one who has always fought for the work, the people who make it, and to entertain as few others can.
The comic world of 1986 is hard for people to understand. 1986 was a time when American comics were going to be something, not just about capes and caricature hitting each other, but of stories that dealt with the world we lived in. The times we were going through, even if all the characters had capes. The Dark Knight Returns hit lit the lightning on the cover, overnight people were talking about comics that I in all of comic life had never heard. Frank Miller went from being cool on Daredevil, with a weird Samurai comic, to being on magazines. TV. We had hopes that maybe comic would be treated like the art it was, the art it deserved to be. Comic publishers screwed this up, but Frank Miller kept going. Creating works of the future, the past, and noir, making movies, making bad stories, and making mistakes. But always learning. Hard lessons he is sharing with us all. Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling by Frank Miller, is a lot in a small book, a bit of the past, a bit about art, a lot of inspiration, and a lot of hope for the future, comics, the world, and especially for readers who want to create their art.
The book begins like a Will Eisner Spirit story, a hero to our protagonist, a young Frank Miller, and one he would direct a movie of later in life. At this time the mid 1970's New York City is a town that even the President has given up on. Run down, messy, garbage on corners, hoodlums ruling the neighborhoods. And a fertile learning ground for a young comic book creator. Frank Miller had always known he wanted to create comics since he read his first one. New York honed the skill, in survival, in taking criticism, and in making stories. A kind mentor got his foot in the door. Skill got him a got a job in Marvel. Boredom got him into DC. The Batman's sad sales made Miller a legend. And in ways ruined him. Frank shares all these little tales, along with stories about art, how to see, how to lay it out, and how to create.
A book that would be a real boon to a person who dreams of being in entertainment. While about comics, Miller talks about the joys of creating, the troubles of creating, and even the mental cost. There is a bit about Miller's life and the people he was worked with, editors, Klaus Janson, Lynn Varley, but does not get into the gritty details like a biography. This is more a help, an aide, a mentor's words to a young artist, hey I did it. I had help, but I did it. Keep going. Being by Miller, one who has never been shy about sharing his opinion on on things, especially how the big comic creators treat their workers, I thought this would be an angry book. Instead this is more of a grateful book. Grateful to Neal Adams for seeing something, to his collaborators. His parents, for helping and pretending to believe in what he wanted. The fans, and even himself.
I enjoyed this quite abit. While I would have liked more details about creating and behind the scenes stuff, as a lover of the creative spark and how to nurture it, I found this a really good book. Not macho like Sin City would make one feel, but more like the works Miller has been doing recently, all ages, hopeful and caring. As a longtime fan, I have gone up and down on Miller, but have always respected him. This book shows me why, and I am not disappointed.
The comic world of 1986 is hard for people to understand. 1986 was a time when American comics were going to be something, not just about capes and caricature hitting each other, but of stories that dealt with the world we lived in. The times we were going through, even if all the characters had capes. The Dark Knight Returns hit lit the lightning on the cover, overnight people were talking about comics that I in all of comic life had never heard. Frank Miller went from being cool on Daredevil, with a weird Samurai comic, to being on magazines. TV. We had hopes that maybe comic would be treated like the art it was, the art it deserved to be. Comic publishers screwed this up, but Frank Miller kept going. Creating works of the future, the past, and noir, making movies, making bad stories, and making mistakes. But always learning. Hard lessons he is sharing with us all. Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling by Frank Miller, is a lot in a small book, a bit of the past, a bit about art, a lot of inspiration, and a lot of hope for the future, comics, the world, and especially for readers who want to create their art.
The book begins like a Will Eisner Spirit story, a hero to our protagonist, a young Frank Miller, and one he would direct a movie of later in life. At this time the mid 1970's New York City is a town that even the President has given up on. Run down, messy, garbage on corners, hoodlums ruling the neighborhoods. And a fertile learning ground for a young comic book creator. Frank Miller had always known he wanted to create comics since he read his first one. New York honed the skill, in survival, in taking criticism, and in making stories. A kind mentor got his foot in the door. Skill got him a got a job in Marvel. Boredom got him into DC. The Batman's sad sales made Miller a legend. And in ways ruined him. Frank shares all these little tales, along with stories about art, how to see, how to lay it out, and how to create.
A book that would be a real boon to a person who dreams of being in entertainment. While about comics, Miller talks about the joys of creating, the troubles of creating, and even the mental cost. There is a bit about Miller's life and the people he was worked with, editors, Klaus Janson, Lynn Varley, but does not get into the gritty details like a biography. This is more a help, an aide, a mentor's words to a young artist, hey I did it. I had help, but I did it. Keep going. Being by Miller, one who has never been shy about sharing his opinion on on things, especially how the big comic creators treat their workers, I thought this would be an angry book. Instead this is more of a grateful book. Grateful to Neal Adams for seeing something, to his collaborators. His parents, for helping and pretending to believe in what he wanted. The fans, and even himself.
I enjoyed this quite abit. While I would have liked more details about creating and behind the scenes stuff, as a lover of the creative spark and how to nurture it, I found this a really good book. Not macho like Sin City would make one feel, but more like the works Miller has been doing recently, all ages, hopeful and caring. As a longtime fan, I have gone up and down on Miller, but have always respected him. This book shows me why, and I am not disappointed.
Review of advance copy received from NetGalley
Disclaimer #1: I am an unashamed Frank Miller fanboy. I won't pretend to love everything he's ever done, but his work as artist and writer on Marvel's Daredevil is THE definitive run for that series. Born Again will never stop being relevant. Batman: Year One redefined the character in ways still felt today despite countless reboots and continuity overhauls at DC. And The Dark Knight Returns is THE greatest Batman story ever told. Better than Alan Moore's The Killing Joke. Holds up better than Watchmen. Fight me.
All of that is to say, I went into Push the Wall pretty confident I was going to enjoy it. I did. But I also want to be clear that this review is as honest as I can make it given my obvious bias.
Miller opens the book as if writing a letter to his younger self, a recently arrived, broke, and hungry artist newly transplanted to New York City. It's an effective entry point, and it sets the tone for what follows: part memoir, part masterclass in the creative process. The book is structured around sixteen lessons rather than traditional chapters, and that framework suits Miller's voice perfectly. He writes the way his best characters think: lean, direct, and without apology.
The name drops alone are worth the price of admission. Neal Adams. Carmine Infantino. Will Eisner. Jack Kirby. Wally Wood. Miller traces his influences with genuine reverence, and you can feel how deeply these giants shaped his eye and his instincts. His discussion of EC Comics and the Comics Code Authority is particularly fascinating. The CCA's suppression of EC Comics left a mark on Miller that never fully faded. His creative mantra evolved in stages over the course of his career: first "keep pushing the wall," then "defy the code," and finally, when the constraints became intolerable, "kill the damn thing." That progression tells you everything you need to know about Frank Miller.
The book moves through the distinct chapters of his career with real momentum. The New York comics era, where he was redefining Daredevil and taking creative risks for the fences with Ronin (a bit of a miss) and The Dark Knight Returns (a walk-off grand slam). The Los Angeles screenwriting era, including his work on RoboCop 2, a film he is refreshingly candid about. The return to New York, and how the events of September 11th became another creative catalyst. Throughout it all, he gives generous credit to his longtime collaborators, including Lynn Varley, Klaus Janson, David Mazzucchelli, Bill Sienkiewicz, etc.
A few minor notes. More illustrations would have been very welcome. Hopefully the final print version delivers on that front. Also absent was any bibliography or guide to the included artwork, which would have been a useful addition for readers wanting to track down the originals. There were also some minor formatting issues in the Kindle ARC, though I'm not holding that against the book as these things tend to get cleaned up before publication.
⭐️ Overall: 🥷🥷🥷🥷.5
Highly recommended for comic fans and anyone interested in the creative process. If you've ever wanted to understand how one of the medium's true visionaries thinks, Push the Wall delivers.
Disclaimer #2: I received a free advanced reader copy (ARC) of this book from NetGalley and the publisher in exchange for an honest, unbiased review. These are my personal opinions.
All of that is to say, I went into Push the Wall pretty confident I was going to enjoy it. I did. But I also want to be clear that this review is as honest as I can make it given my obvious bias.
Miller opens the book as if writing a letter to his younger self, a recently arrived, broke, and hungry artist newly transplanted to New York City. It's an effective entry point, and it sets the tone for what follows: part memoir, part masterclass in the creative process. The book is structured around sixteen lessons rather than traditional chapters, and that framework suits Miller's voice perfectly. He writes the way his best characters think: lean, direct, and without apology.
The name drops alone are worth the price of admission. Neal Adams. Carmine Infantino. Will Eisner. Jack Kirby. Wally Wood. Miller traces his influences with genuine reverence, and you can feel how deeply these giants shaped his eye and his instincts. His discussion of EC Comics and the Comics Code Authority is particularly fascinating. The CCA's suppression of EC Comics left a mark on Miller that never fully faded. His creative mantra evolved in stages over the course of his career: first "keep pushing the wall," then "defy the code," and finally, when the constraints became intolerable, "kill the damn thing." That progression tells you everything you need to know about Frank Miller.
The book moves through the distinct chapters of his career with real momentum. The New York comics era, where he was redefining Daredevil and taking creative risks for the fences with Ronin (a bit of a miss) and The Dark Knight Returns (a walk-off grand slam). The Los Angeles screenwriting era, including his work on RoboCop 2, a film he is refreshingly candid about. The return to New York, and how the events of September 11th became another creative catalyst. Throughout it all, he gives generous credit to his longtime collaborators, including Lynn Varley, Klaus Janson, David Mazzucchelli, Bill Sienkiewicz, etc.
A few minor notes. More illustrations would have been very welcome. Hopefully the final print version delivers on that front. Also absent was any bibliography or guide to the included artwork, which would have been a useful addition for readers wanting to track down the originals. There were also some minor formatting issues in the Kindle ARC, though I'm not holding that against the book as these things tend to get cleaned up before publication.
⭐️ Overall: 🥷🥷🥷🥷.5
Highly recommended for comic fans and anyone interested in the creative process. If you've ever wanted to understand how one of the medium's true visionaries thinks, Push the Wall delivers.
Disclaimer #2: I received a free advanced reader copy (ARC) of this book from NetGalley and the publisher in exchange for an honest, unbiased review. These are my personal opinions.
Review of advance copy received from NetGalley
Thank you to NetGalley & Saga Press for the free, pre-publication copy (ARC or Digital Review Copy) of this book in exchange for an honest review. All opinions are my own.
I have been a fan of Frank Miller’s work for as long as I can remember, so when this book came up on NetGalley I was over the moon to be able to read the advance copy! What a fun and quick read into the life of such a brilliant artist! From his beginnings in the beautiful state of Vermont to his humble uprising in “Gotham City” with EC Comics, and his foray into the film industry in Los Angeles and describing how the seedy part of downtown was a perfect breeding ground for new ideas, this book was a journey into the life of such a visionary who has lived multiple lives across so many platforms!
For me it was such a fun and insightful look the comic book world over the last 50 plus years! Learning about all the great artists who inspired him (the list of names is endless), aided him with sometimes brutal but honest and needed criticism to help him grow, and the many lessons he instills along the way to not only future comic book artists, but writers across all genres as well. I found so many invaluable words of wisdom in this book that I can’t even count how many highlights I did as I was reading.
And what a fun trip down memory lane as he touches on his start with Daredevil and his creation of femme fatale & love interest of Matt Murdock, Elektra Natchios! An unwavering baddy to this day! His research in Coney Island for a massive faceoff between Bullseye and Daredevil was a treat to read about. His reinvention of The Dark Knight into an older, wiser and more pissed off superhero, leaning into his flaws and making him more relatable. His work on RoboCop 2 that started his film career and taught him so much about screenwriting. How the events of 9/11 shook him to his core and he turned that into another creative adventure that didn’t go so well. And then to his beloved gritty crime noir Sin City, and how Robert Rodriguez convinced him he wanted to make it into a film, but not just a simple movie, a living and breathing comic book filled with actual art and all the epic characters Miller brought to life in his comic. Reading about their relationship just made me love Rodriguez even more, he seems like such a great ambassador for his art, so passionate.
For a short book, I enjoyed this immensely, it felt like such a treat to be able to read some of the background stories to Miller’s illustrious career! To end on a note where his art was featured at The Louvre in Paris, not just once but twice, seemed like a chef’s kiss to his long and not always so easy career, a well-earned honor! Thank you, Mr. Miller, for sharing a bit of your life with us and for all the great advice!
I have been a fan of Frank Miller’s work for as long as I can remember, so when this book came up on NetGalley I was over the moon to be able to read the advance copy! What a fun and quick read into the life of such a brilliant artist! From his beginnings in the beautiful state of Vermont to his humble uprising in “Gotham City” with EC Comics, and his foray into the film industry in Los Angeles and describing how the seedy part of downtown was a perfect breeding ground for new ideas, this book was a journey into the life of such a visionary who has lived multiple lives across so many platforms!
For me it was such a fun and insightful look the comic book world over the last 50 plus years! Learning about all the great artists who inspired him (the list of names is endless), aided him with sometimes brutal but honest and needed criticism to help him grow, and the many lessons he instills along the way to not only future comic book artists, but writers across all genres as well. I found so many invaluable words of wisdom in this book that I can’t even count how many highlights I did as I was reading.
And what a fun trip down memory lane as he touches on his start with Daredevil and his creation of femme fatale & love interest of Matt Murdock, Elektra Natchios! An unwavering baddy to this day! His research in Coney Island for a massive faceoff between Bullseye and Daredevil was a treat to read about. His reinvention of The Dark Knight into an older, wiser and more pissed off superhero, leaning into his flaws and making him more relatable. His work on RoboCop 2 that started his film career and taught him so much about screenwriting. How the events of 9/11 shook him to his core and he turned that into another creative adventure that didn’t go so well. And then to his beloved gritty crime noir Sin City, and how Robert Rodriguez convinced him he wanted to make it into a film, but not just a simple movie, a living and breathing comic book filled with actual art and all the epic characters Miller brought to life in his comic. Reading about their relationship just made me love Rodriguez even more, he seems like such a great ambassador for his art, so passionate.
For a short book, I enjoyed this immensely, it felt like such a treat to be able to read some of the background stories to Miller’s illustrious career! To end on a note where his art was featured at The Louvre in Paris, not just once but twice, seemed like a chef’s kiss to his long and not always so easy career, a well-earned honor! Thank you, Mr. Miller, for sharing a bit of your life with us and for all the great advice!
Review of advance copy received from NetGalley
‘To walk and wonder is free of charge, even now in 2025, when the fat cats and power brokers would charge for the air if they could.’
…and ‘the sidewalks were broken dishware.’
If “Let me tell you a story” is a promise, then Miller more than delivers with this testimony of leaving home and returning and grinding and breaking down just to reinvent himself, every single time. While I’m no stranger to Daredevil and the Dark Knight, I honestly haven’t experienced much of Frank Miller’s work (interviews and Wolverine issues aside, a few Lone Wolf & Cub covers in there). What struck me was how natural and conversational his prose is, how he employs second person, even, to pull you into the story of his becoming, starting in Vermont, with the things he loved… the things that stirred his imagination.
He then transports you to New York, where he ‘made his bones’ as an artist and writer, learning to ‘weave the web of lies that tells the truth.’ There’s no sugar coating in his story, no magical wand waving, just hard lessons and mistakes and failures that ultimately became his greatest teacher, how ‘problems push everything’ in art, and how ‘mistakes aren’t your enemy; fear is.’ I mean, there’s the safe-space to create art philosophy, sure, and there’s nothing wrong with that, but this guy took a different road, one paved with ‘a dedication to craft and process and an undying commitment to hard work,’ fueled by a fever-pitch frenzy. He even goes on to say, ‘go ahead and take criticism personally. Take it damn seriously. Let it hurt. That will make you remember it. Humiliation can make you crumple, yes, but it can also make you tough.’
He examines craft, breaks down the use (and misuse) of horizontal and vertical panels, sometimes diagonal, the mechanics of motion, but asserts that ‘an over-fixation on craft will zap the emotion from your work and slow you down.’
It’s an autobiography, sure, and there are short sections on love and alcoholism and depression, but mostly ‘Push the Wall’ is about one person’s journey to find joy in his work. If I had a corkboard, I might plaster a bunch of lines from this story, advice of a sorts, but I think the best advice here is to find your own way to joy through art by constantly recreating yourself. A good title might be: “This is how you grow.” And while this specific story is about comic art, it applies to sculpting, prose, poetry, film, tv, etc. too, and I’d recommend it to anyone who enjoyed ‘On Writing,’ ‘The Triggering Town,’ and ‘The Art of Fiction,’ though that last one is pretty stuffy.
Also, the audiobook looks like it's narrated by the author, so yeah, easy purchase there.
Big thanks to Netgalley, Frank Miller, and Saga Press (every title you put out is a banger) for the ARC.
…and ‘the sidewalks were broken dishware.’
If “Let me tell you a story” is a promise, then Miller more than delivers with this testimony of leaving home and returning and grinding and breaking down just to reinvent himself, every single time. While I’m no stranger to Daredevil and the Dark Knight, I honestly haven’t experienced much of Frank Miller’s work (interviews and Wolverine issues aside, a few Lone Wolf & Cub covers in there). What struck me was how natural and conversational his prose is, how he employs second person, even, to pull you into the story of his becoming, starting in Vermont, with the things he loved… the things that stirred his imagination.
He then transports you to New York, where he ‘made his bones’ as an artist and writer, learning to ‘weave the web of lies that tells the truth.’ There’s no sugar coating in his story, no magical wand waving, just hard lessons and mistakes and failures that ultimately became his greatest teacher, how ‘problems push everything’ in art, and how ‘mistakes aren’t your enemy; fear is.’ I mean, there’s the safe-space to create art philosophy, sure, and there’s nothing wrong with that, but this guy took a different road, one paved with ‘a dedication to craft and process and an undying commitment to hard work,’ fueled by a fever-pitch frenzy. He even goes on to say, ‘go ahead and take criticism personally. Take it damn seriously. Let it hurt. That will make you remember it. Humiliation can make you crumple, yes, but it can also make you tough.’
He examines craft, breaks down the use (and misuse) of horizontal and vertical panels, sometimes diagonal, the mechanics of motion, but asserts that ‘an over-fixation on craft will zap the emotion from your work and slow you down.’
It’s an autobiography, sure, and there are short sections on love and alcoholism and depression, but mostly ‘Push the Wall’ is about one person’s journey to find joy in his work. If I had a corkboard, I might plaster a bunch of lines from this story, advice of a sorts, but I think the best advice here is to find your own way to joy through art by constantly recreating yourself. A good title might be: “This is how you grow.” And while this specific story is about comic art, it applies to sculpting, prose, poetry, film, tv, etc. too, and I’d recommend it to anyone who enjoyed ‘On Writing,’ ‘The Triggering Town,’ and ‘The Art of Fiction,’ though that last one is pretty stuffy.
Also, the audiobook looks like it's narrated by the author, so yeah, easy purchase there.
Big thanks to Netgalley, Frank Miller, and Saga Press (every title you put out is a banger) for the ARC.
July 23, 2026
For comic book readers, picking up Frank Miller's Push the Wall is a no-brainer. While not a linear autobiography, Miller intersperses his lessons on the creative process with stories from his career. It is a career of remarkable highs and a few controversies, not all of which are addressed.
I enjoyed the breakdown Miller provides on his artistic approach (including a novel way to create splatter) and the variety of people, places, and moments in time that provide inspiration for his stories. Fans of his Elektra-era run on Daredevil, The Dark Knight Returns, and Sin City will not be disappointed as Miller provides really good insight as to what shaped this work. He also addresses what motivated arguably his most controversial graphic novel, Holy Terror. While he does not directly address another divisive book, All-Star Batman & Robin, the Boy Wonder (a book I absolutely love), he does lament that pop culture has turned his TDKR version of Batman into a statue "preserved in amber." Miller states he wants his art to "avoid the quicksand of reverence." Presumably this desire to "knock him over" is how Batman became All-Star Batman's goddamn Batman.
Because it's a prominent part of his work, I was hoping to read a little more on Miller's politics. He does address his depiction of Ronald Reagan in TDKR, stating "the B-movie cowboy president had promised a new shining city on a hill, but what America got was no such thing." He also talks about an artistic way to depict income inequality, and using TDKR to "parody all sides." Yet he is silent on a famous blog post trashing the "Occupy" movement. He is also silent on Ayn Rand, whose Atlas Shrugged he cited years ago as an influence on his graphic novel Martha Washington Goes to War. Maybe because of my libertarianism, I think addressing these matters would've made this book just a bit more compelling.
That said, if an artist's autobiography motivates you to check out their work, or in my case revisit some classics with a fresh set of eyes, it's probably a good autobiography. Miller's book is really good.
I enjoyed the breakdown Miller provides on his artistic approach (including a novel way to create splatter) and the variety of people, places, and moments in time that provide inspiration for his stories. Fans of his Elektra-era run on Daredevil, The Dark Knight Returns, and Sin City will not be disappointed as Miller provides really good insight as to what shaped this work. He also addresses what motivated arguably his most controversial graphic novel, Holy Terror. While he does not directly address another divisive book, All-Star Batman & Robin, the Boy Wonder (a book I absolutely love), he does lament that pop culture has turned his TDKR version of Batman into a statue "preserved in amber." Miller states he wants his art to "avoid the quicksand of reverence." Presumably this desire to "knock him over" is how Batman became All-Star Batman's goddamn Batman.
Because it's a prominent part of his work, I was hoping to read a little more on Miller's politics. He does address his depiction of Ronald Reagan in TDKR, stating "the B-movie cowboy president had promised a new shining city on a hill, but what America got was no such thing." He also talks about an artistic way to depict income inequality, and using TDKR to "parody all sides." Yet he is silent on a famous blog post trashing the "Occupy" movement. He is also silent on Ayn Rand, whose Atlas Shrugged he cited years ago as an influence on his graphic novel Martha Washington Goes to War. Maybe because of my libertarianism, I think addressing these matters would've made this book just a bit more compelling.
That said, if an artist's autobiography motivates you to check out their work, or in my case revisit some classics with a fresh set of eyes, it's probably a good autobiography. Miller's book is really good.
July 20, 2026
For more reviews and bookish posts visit: https://www.ManOfLaBook.com
Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling by Frank Miller is a biography/memoir/creative advice of the legendary creator. Mr. Miller is a comic book artist, writer, screen writer, and a movie directory with his own legion of fans.
Like many fans of the comic book medium, I have appreciated Mr. Miller's unique style of storytelling and artistry. When I saw that he published a memoir, I know I'd be in for a treat and jumped on the opportunity to read it.
Push the Wall by Frank Miller is told in 16 chapters, each one retraces his artistic evolution from a wide-eyed, optimistic teenager arriving in the 1970s grimy, dirty New York City to his role in reshaping comic book art and storytelling, as well as seeing his work displayed in the Louvre.
Throughout his journey, the author, along with other creators, has managed to change the minds of many in the art world about comic books. Thanks to his innovative storytelling and artwork in such classics as Daredevil, Sin City, 300, and Batman: The Dark Knight Returns, they managed to take the art form for disposable properties to high-art.
I really enjoyed reading about his creative process, which was sometimes derailed by industry censorship. The sections which talk about pacing were fascinating to me, a subject that I never thought about but, I guess, subconsciously followed.
Mr. Miller shines a bright light on practical storytelling which I found very interesting. He explains, as a creator, why he must know the ending before starting to draw a single panel. He goes into a high-level, but nevertheless fascinating, about the environment being an obstacle to the protagonist, using them as a pinball between harsh and dark lights.
Thinking back to his work, it's a mark of Frank Miller's distinct and aggressive noir style.
Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling by Frank Miller is a biography/memoir/creative advice of the legendary creator. Mr. Miller is a comic book artist, writer, screen writer, and a movie directory with his own legion of fans.
Like many fans of the comic book medium, I have appreciated Mr. Miller's unique style of storytelling and artistry. When I saw that he published a memoir, I know I'd be in for a treat and jumped on the opportunity to read it.
Push the Wall by Frank Miller is told in 16 chapters, each one retraces his artistic evolution from a wide-eyed, optimistic teenager arriving in the 1970s grimy, dirty New York City to his role in reshaping comic book art and storytelling, as well as seeing his work displayed in the Louvre.
Throughout his journey, the author, along with other creators, has managed to change the minds of many in the art world about comic books. Thanks to his innovative storytelling and artwork in such classics as Daredevil, Sin City, 300, and Batman: The Dark Knight Returns, they managed to take the art form for disposable properties to high-art.
I really enjoyed reading about his creative process, which was sometimes derailed by industry censorship. The sections which talk about pacing were fascinating to me, a subject that I never thought about but, I guess, subconsciously followed.
Mr. Miller shines a bright light on practical storytelling which I found very interesting. He explains, as a creator, why he must know the ending before starting to draw a single panel. He goes into a high-level, but nevertheless fascinating, about the environment being an obstacle to the protagonist, using them as a pinball between harsh and dark lights.
Thinking back to his work, it's a mark of Frank Miller's distinct and aggressive noir style.
August 12, 2026
As the publisher notes, Frank Miller’s Push the Wall is part memoir, part instructional commentary for budding artists and writers, from someone with a reputation for creative, innovative work across several media: drawing, writing, and directing.
The book landed at a really good time for me, given my current interest in illustration and sequential art. I’m not entirely sure it’s the best memoir I’ve read, but I felt deeply satisfied by the end and realized how much I had enjoyed it. It covers Miller’s upbringing, and there’s a wonderfully descriptive section on his early “starving artist” days in New York City, including how he got into the comic-book industry. We move through his biggest successes—including Daredevil, Ronin, Batman, and 300—and the “lessons learned” from working on each. Miller also writes about his time in the film industry, working on RoboCop II (?!) and Sin City.
There’s a great section prompted by Miller’s inclusion in an exhibit at the Louvre, the joy of Michelangelo’s art, and why Norman Rockwell’s paintings move him (and me) so deeply. The book finishes with a wonderful chapter on the joy of wonder, awe, and imagination in Bill Watterson’s Calvin and Hobbes.
If I have a beef with the book, it’s that I wanted more. Despite an ongoing theme—and a specific chapter—about collaboration, I wanted more about the other people he worked with in the industry. His wife and collaborator, Lynn Varley, also gets short shrift. The book also makes a veiled reference to things that pulled him away from his craft, which made me wonder what went on in that closet.
The end, where Miller comes full circle back to Calvin and Hobbes and the magic of childhood and imagination, is bang-on perfect and, as noted, left me feeling content and inspired.
This book's release was perfectly timed for me at this particular juncture of my life, and I’m grateful that Miller wrote it—and that I got to read it—at this time.
Review of advance copy received from NetGalley
Some creators make comics.
Frank Miller changed them.
Before Miller, comics were four-colored morality plays where superheroes always saved the day. After Miller? The shadows got darker. Heroes got older. Villains got smarter. The ink got heavier. Comics stopped catering to children and started eyeing adult ventures.
Push the Wall explains Miller’s role in this renaissance.
But, don't come looking for a how-to-draw manual. This isn't about brushes. Or perspective. Or what kind of pen makes Batman's cape look moodier.
This is all about the engine. The spark. The reason you make art in the first place. Expect a lot of behind-the-scenes philosophy as the creative balance in this book tips in favor of the why instead of the how.
Think of Push the Wall as Miller's answer to Stephen King’s seminal On Writing, Chuck Palahniuk’s masterclass on fiction writing Consider This, and Stephen Kozeniewski’s tribulations with the indie publishing world in Yes, I Am A Vampire. Part memoir. Part philosophy. Part pep talk from the guy who kicked the whole superhero comics medium through a brick wall.
Readers looking for the definitive behind-the-scenes history of The Dark Knight Returns may walk away wishing for another hundred pages. This is not an exhaustive victory lap. Miller invites readers into his creative mindset, sharing the principles that fueled the work rather than simply recounting the accolades that followed.
And honestly? That feels perfectly like Frank Miller.
Push the Wall isn't the autobiography every fan expects. This is the one Frank Miller wanted to write.
Push into the full book review hanging out in black and white and red over on Read @ Joe's
Frank Miller changed them.
Before Miller, comics were four-colored morality plays where superheroes always saved the day. After Miller? The shadows got darker. Heroes got older. Villains got smarter. The ink got heavier. Comics stopped catering to children and started eyeing adult ventures.
Push the Wall explains Miller’s role in this renaissance.
But, don't come looking for a how-to-draw manual. This isn't about brushes. Or perspective. Or what kind of pen makes Batman's cape look moodier.
This is all about the engine. The spark. The reason you make art in the first place. Expect a lot of behind-the-scenes philosophy as the creative balance in this book tips in favor of the why instead of the how.
Think of Push the Wall as Miller's answer to Stephen King’s seminal On Writing, Chuck Palahniuk’s masterclass on fiction writing Consider This, and Stephen Kozeniewski’s tribulations with the indie publishing world in Yes, I Am A Vampire. Part memoir. Part philosophy. Part pep talk from the guy who kicked the whole superhero comics medium through a brick wall.
Readers looking for the definitive behind-the-scenes history of The Dark Knight Returns may walk away wishing for another hundred pages. This is not an exhaustive victory lap. Miller invites readers into his creative mindset, sharing the principles that fueled the work rather than simply recounting the accolades that followed.
And honestly? That feels perfectly like Frank Miller.
Push the Wall isn't the autobiography every fan expects. This is the one Frank Miller wanted to write.
Push into the full book review hanging out in black and white and red over on Read @ Joe's
July 24, 2026
4.25 I'm a huge fan of graphic novels. Errr... comics. Whatever, I love the stuff so when I saw a biography from one of the great living creators in that medium I was in. This book exceeded my expectations.
I expected inside observations about his fellow creators, some insight into his creative process and perhaps an overview of the larger trends in the industry. This book delivered all of that but importantly it also unexpectedly inspired me. Mr Miller's thoughts on creating character arcs, story construction, and best practices to consider when working with other creatives were all fabulous. His experiences informed the place I find myself - trying to get another film funded.
For those seeking a titillating and juicy tell all full of bad behavior, look elsewhere. And if it upsets you that the author brushes over and / or outright omits his dark side then you should skip this for sure. I truly don't know much about Mr Miller's personal life and I still don't, except that it sounds like he's an alcoholic and perhaps had issues with women... hey, relationship info is basically non existent in this book but it's clear he had a drinking problem so do the math. Anyway...
Really, I don't care because that's not what I was looking for. This book is an engaging, fast read that was like a trip down memory lane for me given that the books and films that inspired the author also inspire me. It reminded me a bit of a blend of Stephen King's 'On Writing' and Sidney Lumet's 'Making Movies'.
To learn more about the world of comic writing and filmmaking from one of the preeminent members of that elite group (mostly the 1st one) was a treat and bonus - I'm better prepared and more eager to tackle my next project.
Great timing Frank - thank you!
Sorry for keeping this short but I had written a lengthy review and then wiped it away with an errantly placed finger. Argh!
I expected inside observations about his fellow creators, some insight into his creative process and perhaps an overview of the larger trends in the industry. This book delivered all of that but importantly it also unexpectedly inspired me. Mr Miller's thoughts on creating character arcs, story construction, and best practices to consider when working with other creatives were all fabulous. His experiences informed the place I find myself - trying to get another film funded.
For those seeking a titillating and juicy tell all full of bad behavior, look elsewhere. And if it upsets you that the author brushes over and / or outright omits his dark side then you should skip this for sure. I truly don't know much about Mr Miller's personal life and I still don't, except that it sounds like he's an alcoholic and perhaps had issues with women... hey, relationship info is basically non existent in this book but it's clear he had a drinking problem so do the math. Anyway...
Really, I don't care because that's not what I was looking for. This book is an engaging, fast read that was like a trip down memory lane for me given that the books and films that inspired the author also inspire me. It reminded me a bit of a blend of Stephen King's 'On Writing' and Sidney Lumet's 'Making Movies'.
To learn more about the world of comic writing and filmmaking from one of the preeminent members of that elite group (mostly the 1st one) was a treat and bonus - I'm better prepared and more eager to tackle my next project.
Great timing Frank - thank you!
Sorry for keeping this short but I had written a lengthy review and then wiped it away with an errantly placed finger. Argh!
Review of advance copy received from Goodreads Giveaways
I was pleased to win an ARC of Push the Wall in a Goodreads giveaway. It's a deep and thoughtful analysis of Miller's philosophy of and approach to art and storytelling. The book is divided into sixteen sections, called lessons rather than chapters, in which he describes different interpretations and reactions to various artistic expressions, what he learned from the different situations, and how it helped to shape and change his thoughts and techniques. He recounts advice and suggestions he had from some of the giants in the field, such as Will Eisner and Neal Adams and many others, and talks about his experiences at different companies and in Hollywood. He talks about major influences, including Norman Rockwell, Jack Kirby, and Michaelangelo. It's more of a motivational piece than a how-to guide, and while there is a little bit of autobiographical material mixed in with the observations, I thought a little more detail would have illustrated his points better. He mentions his childhood several times, that he had an alcohol problem, and is firmly grounded in New York City, but not if he prefers the Mets or the Yankees, if he was ever married, if he ever had lunch with Neil Gaiman and Harlan Ellison, etc. There's a kind of awkward preface, a letter to his younger self, but after that I did enjoy the text very much. There's not much in the way of illustration, but that may just be true of the ARC, and the final version may have more. Overall, I thought it was an excellent book.
Review of advance copy received from NetGalley
Frank Miller is a man that bleongs on the Mount Rushmore of comics, great creators. The works he did in the 80s & 90s are among some of the greatest that the medium has ever produced. In Push the Wall, Miller tells portions of his life story interspersed with sections on his influences, as well as including philosophy on and tips for writing and drawing comics. The book covers a lot of ground in its 240 pages, and it left me wanting a second volume to continue his thoughts and experiences.
Push the Wall feels almost like a conversation recorded during a deep interview with Miller. Plenty of time is spent on his childhood in Vermont, his collaborations and influences, and on giving advice on storycraft. My favorite parts were when he would talk about his influences, which ranged from the obvious, like Jack Kirby and EC Comics, to the surprising, like Norman Rockwell and the comic strip Calvin and Hobbes. Time is also spent on several of his important comic runs, including Daredevil, Ronin, The Dark Knight Returns, and Sin City.
What Works: My favorite parts were when Miller would detail his influences and loves, whether they be Calvin & Hobbes, EC Comics, or Klaus Janson.
What Doesn’t: There are a dozen or so pictures in this book, and I would have been pleased if there were even more.
Final Thoughts: An outstanding selection for fans of comic books, pop culture, and the creative workings of talented individuals.
Rating: 9 out of 10 Marvs
Push the Wall feels almost like a conversation recorded during a deep interview with Miller. Plenty of time is spent on his childhood in Vermont, his collaborations and influences, and on giving advice on storycraft. My favorite parts were when he would talk about his influences, which ranged from the obvious, like Jack Kirby and EC Comics, to the surprising, like Norman Rockwell and the comic strip Calvin and Hobbes. Time is also spent on several of his important comic runs, including Daredevil, Ronin, The Dark Knight Returns, and Sin City.
What Works: My favorite parts were when Miller would detail his influences and loves, whether they be Calvin & Hobbes, EC Comics, or Klaus Janson.
What Doesn’t: There are a dozen or so pictures in this book, and I would have been pleased if there were even more.
Final Thoughts: An outstanding selection for fans of comic books, pop culture, and the creative workings of talented individuals.
Rating: 9 out of 10 Marvs
September 5, 2026
Frank Miller speaks eloquently yet plainly on his career and the art of making comics. Enjoyed his humble beginnings as well as his wry sense of humor. Here is a concise guide into the art of art-making from one seriously cool legend.
Frank is a creator worthy of listening to for any writer or illustrator, working or aspiring. He writes about story structure, mythology, and not only how to make effective comics but what comics are for. Like his peer Alan Moore, Frank believes in the unique power of comics and the fact that they can do things no other medium can.
We humans are all natural storytellers. And comics were basically the first art form utilized to convey story. Our ancestors first did it on cave walls, later around the fire with language, and we carry it forth with books and comic panels and on the stage, in the cinema. Frank covers a wide swath of artistic history with grand asides about his own comic-making process on Daredevil, Ronin, Batman, and Sin City (both the comic and the films).
Overall, PUSH THE WALL is a fantastic guide into Frank’s work, his vast influences, and the power and *meaning* of art itself. Check it out, artists.
QUOTE: “As soon as I experienced or witnessed something, it went directly to the page. I didn't — and still don't — go up to Mount Olympus and ponder it for years and then come down to create boons for my fellow humans. I quickly draw and write what I see or experience, I keep the energy. Work is an active part of life.”
Frank is a creator worthy of listening to for any writer or illustrator, working or aspiring. He writes about story structure, mythology, and not only how to make effective comics but what comics are for. Like his peer Alan Moore, Frank believes in the unique power of comics and the fact that they can do things no other medium can.
We humans are all natural storytellers. And comics were basically the first art form utilized to convey story. Our ancestors first did it on cave walls, later around the fire with language, and we carry it forth with books and comic panels and on the stage, in the cinema. Frank covers a wide swath of artistic history with grand asides about his own comic-making process on Daredevil, Ronin, Batman, and Sin City (both the comic and the films).
Overall, PUSH THE WALL is a fantastic guide into Frank’s work, his vast influences, and the power and *meaning* of art itself. Check it out, artists.
QUOTE: “As soon as I experienced or witnessed something, it went directly to the page. I didn't — and still don't — go up to Mount Olympus and ponder it for years and then come down to create boons for my fellow humans. I quickly draw and write what I see or experience, I keep the energy. Work is an active part of life.”
Review of advance copy received from Netgalley
Frank Miller’s writing voice is that of tough guy film noir detective. He refers to the location of his Manhattan studio as Hell’s Kitchen. He recounts getting mugged, or nearly so, in Greenwich Village. His version of New York City sounds a lot like The Dark Knight’s Gotham City.
This autobiography will appeal to anyone wanting to succeed in comics or screenwriting. Best known for his comics, Miller was the screenwriter for the 1990 film RoboCop 2, (not one of the greatest films of all time). His later project, Sin City, was a successful comic and film. He has an interesting take on the comparison of film to comics. He writes, "In some ways, comics can’t compete with movies, but that’s precisely why it’s foolish to pit one form against the other, or to overstate their similarities. They are cousins, not siblings. Better the comic book cartoonist play to the medium’s own strengths, not compete with cinema. There’s no point in that, nothing to gain. Of course, we can learn from each other, but to turn one into a pale imitation of the other serves only to denigrate both. If you can imagine it, you can write it. If you have the skills, you can draw it. This notion propelled my work from then on.”
I found it gutsy that Miller spoke of his alcoholism. He insists that artists need to have clear heads and good working habits to succeed.
This autobiography will appeal to anyone wanting to succeed in comics or screenwriting. Best known for his comics, Miller was the screenwriter for the 1990 film RoboCop 2, (not one of the greatest films of all time). His later project, Sin City, was a successful comic and film. He has an interesting take on the comparison of film to comics. He writes, "In some ways, comics can’t compete with movies, but that’s precisely why it’s foolish to pit one form against the other, or to overstate their similarities. They are cousins, not siblings. Better the comic book cartoonist play to the medium’s own strengths, not compete with cinema. There’s no point in that, nothing to gain. Of course, we can learn from each other, but to turn one into a pale imitation of the other serves only to denigrate both. If you can imagine it, you can write it. If you have the skills, you can draw it. This notion propelled my work from then on.”
I found it gutsy that Miller spoke of his alcoholism. He insists that artists need to have clear heads and good working habits to succeed.
August 19, 2026
Reviewed in exchange for an ARC from Netgalley
Push the Wall is combination memoir and how to on storytelling, drawing and comics. If Frank Miller didn't have a ghost writer, he is a pretty good writer. Having not only dreamed of making comics as a kid, he actually made some on his kitchen table. As an adult he moved to New York and sought a career as a comic artist, which was difficult despite the low opinion of comics at the time. Miller learned a lot from his mentors who gave him harsh advice that thought him more about the technical aspects of the craft. Things downplayed by his former hippy teachers. Miller constantly thanks those that helped him and mentions the various artists who inspired him or whose work he admires. This is actually a bigger theme in the book than the titular theme of pushing the wall. Miller sees himself as a craftsman in a ancient tradition going back to stone age cave paintings.
I am not a big comic book reader and I haven't read any of Frank Miller's other works, I have just seen 300, so a lot of the names were unknown to me, or the references to comics etc. Still, this was a fascinating read and many of the lessons are applicable to other types of storytelling and life in general. The importance of mastering the fundamentals, honest and harsh criticism and learning from one's mistakes and failures.
Push the Wall is combination memoir and how to on storytelling, drawing and comics. If Frank Miller didn't have a ghost writer, he is a pretty good writer. Having not only dreamed of making comics as a kid, he actually made some on his kitchen table. As an adult he moved to New York and sought a career as a comic artist, which was difficult despite the low opinion of comics at the time. Miller learned a lot from his mentors who gave him harsh advice that thought him more about the technical aspects of the craft. Things downplayed by his former hippy teachers. Miller constantly thanks those that helped him and mentions the various artists who inspired him or whose work he admires. This is actually a bigger theme in the book than the titular theme of pushing the wall. Miller sees himself as a craftsman in a ancient tradition going back to stone age cave paintings.
I am not a big comic book reader and I haven't read any of Frank Miller's other works, I have just seen 300, so a lot of the names were unknown to me, or the references to comics etc. Still, this was a fascinating read and many of the lessons are applicable to other types of storytelling and life in general. The importance of mastering the fundamentals, honest and harsh criticism and learning from one's mistakes and failures.
August 10, 2026
Instantly one of my personal favorites. Honestly, this is the kind of book all those people who bought snake-oil salesman Rick Rubin’s A Creative Act should be reading.
From the idyllic Green Mountains of his childhood in Berlin, Vermont, to the gritty, rough-and-tumble New York City of the seventies, to the lavish Hollywood studios of his later career, Frank Miller has lived a life fueled by seemingly unstoppable creativity. If you’ve consumed virtually any form of pop culture over the past 40-plus years, chances are Miller has influenced some corner of it. From his sweeping, genre-defining run on Marvel’s Daredevil, introducing Kingpin and Elektra as we know them today, to his gritty reinvention of Batman in The Dark Knight Returns, and later masterpieces like Sin City and 300, Miller has spent his career pushing himself, his characters, and the medium forward.
Push the Wall is more than a memoir from a legendary artist. It’s a manifesto on creativity, a playbook for refusing to settle for anything less than your absolute best, and a much-needed kick in the ass for anyone sitting on an idea and telling themselves they’ll "get around to it someday."
I absolutely loved this. Read it, then go make something.
From the idyllic Green Mountains of his childhood in Berlin, Vermont, to the gritty, rough-and-tumble New York City of the seventies, to the lavish Hollywood studios of his later career, Frank Miller has lived a life fueled by seemingly unstoppable creativity. If you’ve consumed virtually any form of pop culture over the past 40-plus years, chances are Miller has influenced some corner of it. From his sweeping, genre-defining run on Marvel’s Daredevil, introducing Kingpin and Elektra as we know them today, to his gritty reinvention of Batman in The Dark Knight Returns, and later masterpieces like Sin City and 300, Miller has spent his career pushing himself, his characters, and the medium forward.
Push the Wall is more than a memoir from a legendary artist. It’s a manifesto on creativity, a playbook for refusing to settle for anything less than your absolute best, and a much-needed kick in the ass for anyone sitting on an idea and telling themselves they’ll "get around to it someday."
I absolutely loved this. Read it, then go make something.
September 16, 2026
Frank Miller's 2026 memoir Push the Wall is alternately the comic book icon's life story, a how-to manual for aspiring comic artists, an in-depth examination of some of his best works, and a critical analysis of his many influences in comics, cartooning, and film. I was big into comics growing up, and Miller's original 80s run of Daredevil was one of my favorites growing up. I also remember reading my older brother's copies of the original run of Ronin at the same time and then, on my own, getting into The Dark Knight Rises, Hard Boiled, Sin City, and 300. All of this is to say that I'm a big fan of Miller's work, despite not being much of a comics reader these days. Thus, I mostly enjoyed Push the Wall without truly finding it essential in the ways some of Miller's work in the comics medium is. I enjoyed that each chapter was structured around a basic lesson in how to tell stories, visual or otherwise, although the details in these chapters often seemed incoherent within the framework of the lesson. I'd also have liked to hear a little more about 300, which gets short shrift here. Still, this was a treat for a longtime fan of this legendary artist.
Review of advance copy received from NetGalley
I knew and worked with Frank back in the 1980s and haven't spoken to him in decades. As a result, I was very eager to read this book when it was offered to me by NetGalley.
While I liked it and learned a few things, it kept falling short of the book I wanted to read. This is more of a meditation on the comic art form, on being an artist, and on being Frank Miller. It starts with his birth in Olney, MD, and ends somewhere in the recent past, acknowledging the failed Frank Miller Presents line a few years ago, which really stopped with Sin City.
He acknowledges his collaborators, notably Lynn Varley and Klaus Janson, but beyond singing their praises, he doesn't dig into the working process. He barely acknowledges his work with Bill Sienkiewicz during his most fertile and commercially successful period, 1984-1987, and says very little about his more recent efforts or the directorial disaster that was The Spirit, despite constantly referencing Will Eisner.
After each chapter, I was left with many questions which is not great in a memoir. The lessons he does impart will, I hope, inspire the next generation of creators.
While I liked it and learned a few things, it kept falling short of the book I wanted to read. This is more of a meditation on the comic art form, on being an artist, and on being Frank Miller. It starts with his birth in Olney, MD, and ends somewhere in the recent past, acknowledging the failed Frank Miller Presents line a few years ago, which really stopped with Sin City.
He acknowledges his collaborators, notably Lynn Varley and Klaus Janson, but beyond singing their praises, he doesn't dig into the working process. He barely acknowledges his work with Bill Sienkiewicz during his most fertile and commercially successful period, 1984-1987, and says very little about his more recent efforts or the directorial disaster that was The Spirit, despite constantly referencing Will Eisner.
After each chapter, I was left with many questions which is not great in a memoir. The lessons he does impart will, I hope, inspire the next generation of creators.
July 27, 2026
When I began "Push the Wall", I was expecting a straight forward memoir, maybe a bit of a slog or something reflecting the darkness of author Frank Milliers most famous works, "Daredevil", "Sin City" and "Dark Night Returns". I was happy to find that it is part memoir and industry talk, but also solid advice on creative practices. The chapters are short and focused on one point in his life, a particular project, or a point on creativity. Like his art, he writes to make an impact, be direct, but also he is self aware of his personal arc and how his view on life and creativity has changed over time. Frank Millar has lived a life and in the end, become a charming elder statesmen with a goal of mentoring other creatives, just as he received advice over the years. I found he was generous in talking about his influences as well as tipping his trademark fedora to the giants of illustration that mentored him and both encouraged and tempered his desire to 'push the wall' of the comics establishment. As I worked through the book in short bursts, his points stuck with me and I found myself recommending this volume to other comic creators, both new and established.
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