If you can run a Dungeons & Dragons campaign, you already have the skills to be a great project manager.
Have you ever spent hours meticulously planning a session, only for your players to do something completely unexpected? Have you managed a chaotic party, tracked resources, and improvised on the fly to keep the story moving? If so, you've been practicing project management without even realizing it.
The Dungeon Master's Guide to Real World Project Management throws out the dry textbooks and impenetrable corporate jargon. This book is a translation guide, turning the intuitive, creative skills of a Dungeon Master into the powerful, career-building discipline of a Project Manager.
Written by a long-time DM with a Master's degree in Project Management and over a decade of experience leading complex, multimillion-dollar industrial projects, this guide bridges the gap between the gaming table and the corner office.
Inside, you will learn
Plan Your Campaign (Scope): Turn a vague request from your "King" (the sponsor) into a rock-solid Project Charter, manage your "adventuring party" of Stakeholders, and prepare for "ambushes" with Risk and Change Management.
Navigate the Adventure Path (Schedule): Master the art of scheduling by "designing the dungeon" with a Work Breakdown Structure, finding the Critical Path to the boss's lair, and managing your team's limited availability when "you only have one cleric" (Resource Allocation).
Manage the Loot (Cost): Learn to estimate "how much for a castle" (Cost Estimation), track your spending to see if the "rogue is skimming" (Budget Control), and effectively report your progress to the "Royal Council" with Status Reports and KPIs.
Filled with practical advice and relatable stories from both the factory floor and the gaming table, this book is your key to unlocking your professional potential. Stop being a player in someone else's career game and start designing the adventure yourself.
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