Light a Torch. Trust No One. Step into the shadowed alleys where rumors travel faster than carriages and every deal has two prices—coin and consequence. Tome of Cities and Conflict is your go-to toolkit for creating intrigue, corruption, and urban chaos in any fantasy RPG setting.
Inside you’ll
d20 and d100 tables packed with urban conspiracies, political schemes, and strange laws
Hooks and twists for Game Masters, solo players, and storytellers looking to improvise fast
City-based encounters, scandals, traps, and whispered secrets to enrich your campaign
System-neutral design—ready for any fantasy world or TTRPG system
From noble scandals to thieves’ guild whispers, this volume helps you breathe life into your cities, crafting moments of danger, deception, and dark humor. Whether your players are plotting a heist, unearthing corruption, or escaping through the sewers, these tables make prep faster and storytelling richer.
Roll boldly. The City watches. Part of the Tome of Tables series — Vol. 3: Cities and Conflict.
J.C. Ash is the creator behind Grid & Ink, an independent publishing imprint that blends creativity, design, and storytelling. From word-search collections and Sudoku challenges to tabletop role-playing tools and solo journaling games, J.C. Ash focuses on crafting books that inspire curiosity and imagination. When not designing new projects, they can usually be found testing ideas in the workshop, refining systems for future releases, or exploring how creativity and structure meet on the printed page.
For the Game Master who appreciates efficiency, this book is less a collection of tables and more a system-agnostic library of reusable urban plots. You understand that complex systems, like a fantasy city, require endless detail; this tome provides the data inputs (d20/d100 tables) to instantly generate thousands of unique, nuanced results for traps, political schemes, and city-based encounters.
It solves the common problem of creative fatigue during campaign prep. Instead of manually writing noble scandals or thieves' guild whispers, you can simply call a function (roll the dice) and integrate the result. The design, focused on system-neutral utility, ensures that the output is immediately compatible with any TTRPG system you prefer. This is an essential toolkit for anyone who needs to quickly generate deep, dangerous, and often darkly humorous urban conflict on the fly.
This book is a practical toolkit for anyone running city-based RPG adventures. It includes a wide range of d20 and d100 tables designed to help you create encounters, traps, hazards, rumors, and quick story ideas without long prep time. The content is system-neutral, so it works with any fantasy RPG. Whether you need a sudden twist in the streets, political intrigue, whispered secrets, or small details to make your city feel alive, these tables give you simple prompts you can use right away at the table. It’s a helpful resource for Game Masters and solo players who enjoy urban themes, improvisation, and fast session prep.
Tome of Tables Volume 3: Cities and Conflict is a fantastic resource for any game master looking to bring their urban adventures to life. Packed with thousands of prompts, traps, hazards, and conflict-driven scenarios, it delivers quick inspiration without feeling repetitive. The tables are easy to use mid-session, and the variety ensures every city encounter feels fresh. Whether you’re building tension, adding unexpected dangers, or fleshing out bustling streets, this book is an excellent toolbox for dynamic storytelling. A must-have addition to the GM’s Tome of Tables series.
Tome of Tables: Cities and Conflict is an incredible toolkit for any fantasy Game Master. J.C. Ash fills this volume with creative tables, plot hooks, and city intrigue perfect for spontaneous storytelling. Its system-neutral design makes worldbuilding effortless, adding instant depth, tension, and danger to every campaign.
This book is packed with tons of tables and options that make creating adventures and managing encounters way easier for fans of tabletop role-playing games. It gives readers quick access to traps, hazards, and challenges that add excitement to any game without hours of prep.
I read one of the previous books in the series, and I have to say this one is absolutely packed to the gunnels with amazing ideas, clever twists and turns, and very creative concepts. I'm looking forward to getting the rest of the books in the series. Love it.
Loaded with endless urban-conflict tables, this RPG tool empowers GMs with sinister conspiracies, political intrigue, and wild laws for richer city adventures.