From popular The Atlantic columnist Ian Bogost, a lively reflection about how we’ve become disconnected from the physical world—and how to reclaim gratification in your day-to-day life.
In an era dominated by convenience and efficiency, one would think that life would be simpler, easier, and most importantly, happier. After all, shouldn’t all the time saved with machines and technology leave us with more time for ourselves? The Atlantic columnist Ian Bogost thinks not. From digital tickets to automated faucets, he argues that the simple pleasures of daily life have been stripped away, replaced by sleek, but soulless, design.
Through engaging anecdotes and sharp analysis, Bogost uncovers how modern conveniences not only fail to deliver on their promises but also rob us of small, satisfying tasks and moments that keep us grounded and human. He challenges us to rethink our daily interactions with the material world and illuminates how the loss of these tangible interactions has contributed to widespread feelings of disconnection and dissatisfaction.
But all hope is not lost. Bogost guides us to identify and appreciate the overlooked joys hidden in everyday life. By reforming how we approach ordinary tasks, we can rediscover the gratification embedded in the tactile world around us.
Humorous, thought-provoking, and practical, The Small Stuff reveals that finding joy isn’t about achieving monumental happiness or prolonged satisfaction. It’s about doing small things, deliberately and with attention, to unlock the basic pleasures that flavor our daily lives.
Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also released Cow Clicker, a satire and critique of the influx of social network games. His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.
The Small Stuff: How to Lead a More Gratifying Life is a book that did not need to be written. It could have been written, was in fact written, but I really don't think that it **needed** to be written. The premise, subtle though it was, was the opposite of Don't Sweat the Small Stuff, in that one's focus should in fact be on the smaller stuff that constitutes our everyday lives, rather than focusing on the larger picture. A modern take of "Don't forget to stop and smell the flowers" if you will. I don't generally have a problem with this premise. There is absolutely nothing that quite floats my boat like sitting in a Walden-esque field and gazing at my navel for hours on end. Surely there is no greater joy than honing in on the minutiae of something at once both random and specific. Unfortunately, most people have lives, jobs, children, and responsibilities, thus rendering the intended audience of this book to the very rich, the unemployed (me!), hermits, and would-be philosophers. Nearly all of the examples provided in this book (wherein one focuses on the small stuff), are instances that scream privilege, bespoke-ness, and classicism. And while I acknowledge that the rich deserve time to ponder and muse as much as the next guy, I just don't think that the current economic climate is going to provide a wide audience for the messages found within these pages. Yes, one can promote the idea of a book about cake-eating for example, but then don't be surprised when the only person who buys your book is Marie-Antoinette. So to sum up, is this book a giant dud? No, it's OK for what it is. I would just say it's the wrong book for the wrong time. Perhaps in the future authors and publishers should be encouraged to "read the room" when choosing which ideas to promote, for which reasons, and to whom. ** I received this ARC for free from Goodreads, but all opinions are my own.
Although I really like the idea behind this book and agree with the overall concept, I find it too wordy and feel like it takes forever for any points to actually be made. Also some of the wording choices even early on are annoying. I did like that it points out that encountering everyday things with your senses can be simple gratifying pleasures, but I couldn't make it through the entire book. I did not find reading it pleasurable and would rather spend my time enjoying things that are.