A new supplement that further explores fiends of the D&D world.
Fiendish Codex Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor Fiendish Codex Hordes of the Abyss , this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters.
AUTHOR INFORMATION Robin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently Dungeon Master’s Guide II .
Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
A fun 3E sourcebook on the denizens of Hell. Remember how in 2E TSR, running scared from the satanic panic, renamed demons & devils to Salami and Patazoo? Or something like that. No longer.
It’s written by two top TTRPG talents, Robin Laws @ Rob Schwalb. It’s got setting and antagonist info for Hell & devils (including each of the lords of hell). There’s pc stuff (a new race, feats, spells, and prestige classes) and various devils for PCs to tangle with.
I had been seeking this book for a while, because my GM is one of the authors & we had a great time playtesting it. I missed it when it was released, so I had to dig into the secondary market since then. I presume it had a low print run, because everytime I saw it the cost would be… ludicrous.
So when a copy showed up in two Facebook marketplace listings in rename day, I leapt on it. The first one let me have it for a reasonable amount (ten bucks more than cover price!) and the other said “it sells for $250 online”. Good luck with that, pal.
So very glad to add it to the RDL wing of my library.
A sourcebook for those players of D&D who really like to understand why their devils are so lawful and evil, I suppose real fans of all things infernal will really find this book worthwhile, and I did prefer it to part one. Basically, the book is thus: after a run through D&D devilish lore, rounding out some new devils, and a discussion of the major players of the devil planes (which often feels a bit repetitious to those who have the ‘Book of Vile Darkness’), and some good descriptions of various planes, but there’s nothing super-strikingly new. There are feats, there are spells, most of which your PC wouldn’t use, but will be nice for the DM to toss at the players. But is there enough fresh and interesting information here to make the price worthwhile? It's on the fence. Unless you’re going for a devil-centric campaign, I’d maybe skip this sourcebook.