305-The illusion of life-Frank Thomas-Tool-1981
Barack
2021/01/17
" The illusion of life ", first published in the United States in 1981. It mainly introduces the history of Disney animation and condenses the design philosophy of animators into 12 basic animation principles.
Frank Thomas was born in Santa Monica, California, the US in 1912 and died in 2004. Studied at Stanford University. He is an animator and pianist. He is a member of Disney's top animator team. The team members are known as the "guru". Representative works: " The illusion of life " and so on.
Table of Contents
1. The early days 1923-1933
2. The principles of animation
3. Discovery 1934-1936
4. Cartoon comes of age
5. Appeal and dynamics
6. Hyperion: the explosion
7. Burbank and the nine old men
8. Our procedures
9. How to get it on the screen
10. The Disney sounds
“ We hope that some readers will be stimulated to carry on these traditions and elevate this art form to an ever-higher level. ”
Sometimes I am thinking, for those who have achieved fame, what is their purpose for writing books? Is it just for fame and wealth? This kind of motivation may be there, but I believe that one of their goals is to share their personal experiences selflessly. One of the purposes is also to hope that some of the future readers can be inspired by them, inherited by them, and share their dreams. The idea continues.
“ Many will look to this book to teach them the secrets of Disney animation so that they can become instant successes. Unfortunately, this craft cannot be learned by just reading a book, and not overnight under any circumstances. ”
This is not only the case for making animation, but also for other aspects. This world is not caused by a lack of success or luck, but most of all success will have to go through lengthy preparation. We have to learn from the knowledge and experience of the predecessors, but this does not mean that reading alone can solve the problem. From a theorist to a doer, we need to pass a lot of practice before we can go from entry to master.
" An artist could represent the actual figure, if he chose, meticulously capturing its movements and actions. Or he could caricature it, satirize it, ridicule it. And he was not limited to mere actions; he could show emotions, feelings, even innermost fears. He could give reality to the dreams of the visionary. He could create a character on the screen that not only appeared to be living but thinking and making decisions all by himself. Most of all, to everyone's surprise, this new art of animation had the power to make the audience actually feel the emotions of a cartoon figure. ”
The core of all artistic expressions is to show people's material and spiritual world. Therefore, they either show objective things or show the author's subjective consciousness. Whether both of which, animation can be more than most of the other of the more fully done in the form of artistic expression. This is a very expressive means of display.
“ “The problem is not a single track one. Animation IS Not just timing or just a well-drawn character, it is the sum of all the factors named. No matter what the devil one talks about—whether force or form, or well-drawn characters, timing, or spacing—animation is all these things—not anyone. ”
The animation is not one aspect, it is a combination of many aspects. Contact animators, must not only be allowed one aspect but to be in several different fields have reserves and knowledge.
" It was not just what you heard, it was what the sounds made you believe and feel. It was not the actor's emotions you were sensing anymore. They were your emotions. Fortunately, animation works, in the same way, Itis capable of getting inside the heads of its audiences, into their imaginations. ”
Whether it’s a movie or an animation, if you want to impress the audience, you have to work harder on the details. To mill work down in the details, so as to make the audience feel immersive.
" It is easy to see how the development of an individual personality in a story situation can make even the dullest action become entertaining. In addition to the personality, however, there should be a change in the initial action that will enable an animator to show more than one side of this personality. The most interesting character in the world is not very exciting when sitting and listening to a symphony concert. Our true personalities are best revealed by our reactions to a change we did not expect. ”
Only when people are in an environment beyond their expected time, people's reaction is the closest to its origin. And this kind of reaction that is closest to the origin is actually different for everyone. If something is going to happen, people have been quite familiar with it, so they can prepare in advance. This also makes their reflections may not be the closest to their true thoughts.
This is why literary works place great emphasis on contradictions and conflicts. The sharper the contradiction, the stronger the drama. What kind of contradiction to show and how to show it is a question that the artist has to ponder over and over again.
“ As Charlie Chaplin said of his own beginnings in the movie business, mL little as I knew about movies, I knew that nothing t ascended personality.'"* In addition to gags and effects, there must be a point of entry through which audiences can identify with the story situation, and the best way is through a character who is like someone they have known. He can be more heroic, or bigger than life, or meaner than sin,”* but basically he has to be human enough for the audience to understand him and identify with the problems he faces in the story. ”
Let the audience and resonate with animated characters, then it must have resonance contacts. To make the audience seem to find the shadow of someone in real life, the emotions expressed by the animated characters must also make the audience feel that they are authentic.
" This was the situation when Walt Disney entered the field, and he was not an immediate success. In fact, it is even surprising that he was able to get a toehold in this tough business of limited contracts and tight money. But Walt was a fighter and had great determination; he was no aesthetic artist living in a dream world. As he said, “'I have been up against tough competition all my life. | wouldn't know how to get along without it." Any man with Walt's talents but without his spirit and tenacity would never have made it. ”
No matter how outstanding people are, they will also encounter many failures. On the road to success, talent, continuous effort, and luck are indispensable. However, the two elements of talent and luck are not transferred by human resources. We can only focus on the part that we can control, which is ourselves. Continuous efforts. I think if you put in the continuous effort, even if you don't have the talent and luck, you can at least be worthy of yourself.
" Qur goal in these studies is to make the audience feel the emotions of the characters, rather than appreciate them intellectually. We want our viewers not merely to enjoy the situation with a murmured,'' Isn't he cute?"' but really to feel something of what the character is feeling, If we succeed in this, the audience will now care about the character and about what happens to him, and that ts audience involvement. Without it, a cartoon feature will never hold the attention of its viewers. ”
The important thing is to make readers feel empathetic and have similar feelings to animated characters. This means that animated characters must have their own soul and the inner world just like a real character. Really appeal to the audience's, is the soul of the character, idea.
" Often a whole new character would appear from nowhere and take over the story. When we started Snow White, there was no Dopey in the cast, Pinocchio had no Jiminy Cricket, and Bambi had no Thumper. All of these characters evolved as the pictures developed. As Walt said,'*The best things in many of our pictures have come after we thought _ the story was thoroughly prepared. Sometimes we don't really get close to our personalities until the story is in animation.” ”
We can not at the beginning of time, put everything wants to know, what the character to appear, the story is what. In fact, many times, things are a little different. So, at the beginning stage, just do it and just think about it. In the process of thinking and doing, the work will evolve itself. I think this is the art of life force lies.
Like Balzac once said that he was not the creation of those figures, but he described those figures, by the nature of his pen flowing out, the tool this time, he has become an expression of it.
" Walt was also a gambler when it mattered most. If he believed in an idea, he would risk absolutely everything to get it before the public. But he was also practical enough to work with what he had, rather than wait for what he wished he had. He would say, we don't know if it's art, but I know I like it,'' and he felt intuitive that if he liked it the rest of the world would like it, too—if only he could find the right way to present it. ”
I see many successful people recalling his life, when they have gone through important choices, they seem to have some intuition. This kind of decision is sometimes not entirely the result of rational analysis, and sometimes it is even contrary to rationality. All he knew was that he wanted this thing, wanted to do this thing, and then went in this direction, but in fact, he didn't necessarily know why it was like this.
It turns out he was right. I wonder if this is just a survivor bias? There are also many people who do things according to their own ideas, but in the end, they fail. Such examples certainly great, but probably no chance of being someone else knows of it.
" It was never too late to make a change; nothing was ever set as long as the possibility existed that it could _ be made to relate better to the overall picture or communicate more strongly with the audience. We struggled to build interesting, appealing characters, but most of all we worked to find ways to make the audience feel the emotions of the animated figures— emotions the audience could “'relate to, identify with, and become involved in. ” ”
A role from the beginning of conception, to move the process on the final shape of the big screen, is probably a bit like a human process from birth to the last final nail. He must be constantly growing. If the creator plays a role similar to God, he has a basic idea of the general fate and character of this role, and may even have a general consideration of the final outcome of his creation.
However, the creator must not be able to clearly know everything in the entire life of this character. This is probably like life, and God does not know every detail. I believe that things like destiny exist, but it is only a general direction. This direction is probably the mission and path given to everyone by the unknown will of the universe. But this does not mean that everything is destined. Every individual, like every character in an animated story, has room for development and change.
" At first the cartoon medium was just a novelty, but it never really began to hit until we had more than tricks. .. until we developed personalities. We had to get beyond getting a laugh. They may roll in the aisles, but that doesn't mean you have a great picture. You have to have pathos in the thing."'
From text to pictures, to movies, animations, all these various manifestations, they are just a way of telling stories to human beings. Technology is constantly changing, but its core has not changed too much. If we are only obsessed with technology and cannot tell a good story, show a good character, a character, then even if we have powerful tools, It's just tangible and godless, unable to make truly great animation works.
" With electronic aids being perfected and new tools and materials being used, who can possibly foresee what lies ahead? [t probably will not be another Walt Disney who will lead the way, but someone or some group of artists will surely discover new dimensions to delight and entertain the world. Hopefully, this book will be their springboard. ”
No one knows what the future will look like. But we can be sure of Shi, the world no single company to eternity. Disney has reached several peaks in the course of nearly a hundred years of life, and perhaps he will still reach more peaks in the coming days, but it is undeniable that one day he will decline and die.
But what is certain is that in the next tens or even hundreds of years, Disney will be a monument to countless animators’ hearts. It is a great milestone for mankind in exploring the art of animation.