Paizo has been struggling the last few years, and this product continues their issues. Given the voluntary constrains they operate within (political-correctness, virtue-signaling, DEI, and affirmative action hiring) they seem virtually incapable of producing a high-quality fantasy gaming product.
Art: art direction has been an issue for Paizo for a long time. They truly need a new art director. Art within this book is bland, with overly-saturated colors and bizarre artistic choices.
Adventure: After a dozen pages of setup, the adventure finally begins! Lights, camera, ACTION! Or...not...the PCs begin by telling tales of the excitement they apparently experienced off-camera in the Battle of Hellknight Hill. That's right, instead of having PCs begin with an action-packed battle, they get to tell tales of their exploits instead. That's Paizo for you.
The PC's first contact is Ethran, presented as "nonbinary", which isn't a thing. People are male or female, even if they don't feel like stereotypical members of either sex. There is also a "genderfluid" (LOL) contact, which simply means that NPC is suffering from a mental disorder. Paizo is still fostering delusion, even in 2026, when society has awakened to the destructive nature of such ideology. Referring to an NPC as "they" also creates confusing textural references (does it refer to Ethran ,the PCs, or something else) adding mental work for the reader.
The main issue is that the NPCs are the ones making the decisions and the PCs are simply going along for the ride. Player agency is virtually nonexistent.
PCs are advised to go break the law (hope you didn't have a Lawful PC) and not to hurt the guards who try to stop them because they are "just doing their job." Hmm...where have I heard that before?
Nothing feels grounded. Every location feels the same, like the United Nations, with virtue-signaling art galore and NPCs who strain credulity. Zero verisimilitude or sense of place.
Even if you look past the feminist activism, the comic art, the political-correctness run amok, the abysmal NPC dialogue, and the subpar writing, the most unforgiveable thing about this adventure is that it's just plain boring.
With Paizo raising prices recently, you'd think they'd be offering more. Instead, they are increasingly offering less - less verisimilitude, less excitement, less quality writing, and less fun.
Paizo has officially jumped the shark. Time to let them fade away into the dustbin of fantasy RPG history.